Lyria to Barovia

Season:
historic
Race:
Aasimar
Class:
Cleric of Shar, tempest
Background:
Lifestyle:
Modest
Current Level:
12
Total GP:
37530
Total Downtime:
339
Tag:
BAROVIA
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
28
Magic Item Limit:
6
Whip of warning (U, A),
Glamoured Studded Leather +1 (R),
Wand of Binding (R, A),
Driftglobe (U),
Dagger of Venom (R),
Sapphire Buckler (VR,A),
Amulet of the Devout +2 (R,A),
Ring of Free Action (R,A),
Ioun Stone of Protection (R,A),
Death's Head (Mace of Disruption) (R,A),
Soul coin,
Staff of Charming (R,A),
Brooch of Shielding,
Ioun stone of protection (R,A),
Driftwood Staff (Staff of Healing) (R,A),
Ring of Protection (R,A),
Sentinel Shield (U),
Wand of Conducting (C),
Rod of Rulership (R-A),
Mithril Plate armor (U),
Wand of Magic Missiles (U),
Bag of Holding (U),
Gauntlets of Ogre Power (U-A),
Dagger of Venom (R),
Nolzur's Marvelous Pigments (VR),
Dodecahedron of Doom (R),
Orb of Gonging (C),
Dwarven Thrower (VR-A)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-07-28 20:38 Dungeon of the Mad Mage floor 6 19 143 10 Sentinel Shield (U) Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Bona, Stone, sharad kai, bladesinger harper
TaC, Ninlar, paladin avenger holy warrior, aasimar
Simira, Lyria, tempest cleric
Wyllow, druid, rules floor 5, wanted party to kill werebats and babies. Party decided not to.
Clan Ironeye 6th floor.
Dragon 5th floor.
Room, tapestry, dwarven kingdom mountain, ancient.
We’re in the temple of Dumathoin. Looking for tomb of King Malair.
This floor was once a dwarven kingdom. King Malair was the leader.
After a long rest, venturing west out of the main hall. Around a couple of corners there’s an Umberhulk, who’s ruined the bottle storage.
Northwest corner guarded by two metal dwarf statues. Shrine of four deities. The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of exploration). Tapered brass sylinder on the floor. Part of an instrument? Trumpet piece? Not magical.
Wide corridor south.

Fresco of dwarves throwing gems into a xorn’s mouth. Real gems in the wall, pulled out.
Wall image of a rust monster. Erik touched a rusty spike, stepped through the gate and got restrained for 24h? Small room with alchoves. Ninlar used scroll to help Eric. Eric running back, it seems we are on floor 2 with the goblin market.
Returning through gate, Lyria gets the ability to cast augury 3x without comps or fails.
South door, empty room. Doors in all directions. West door. Furniture removed. Glowing pillars. Corridor north, crushed door, pit. Across the pit, a Xorn. It says something in Terran, Eric attacks with no warning.
Xorn runs, party chasing. Eric and Ninlar killed it. Moving back south after valuables, back past portal and room with doors. Opening south door, new portal. Carved with a stylized image of a mountain with a sun above it. Struggling to open the portal.
Moving on west and south, room with pillars. Stone finds secret doors to the south. Wall opens. Panels. Sarcophagus opens as we enter. Battle axes breaks free from walls and attacks. Lyria kills most with an Ice storm. Valuable crystal panels.
Discussion about what to do, leave the panels and get the duergar to pay for them. Someone coming towards us, invisible. Halaster, casting fireball at everyone except Eric. Eric fighting Umberhulk around the corner.
Halaster turned out to be a grey thing. Two umberhulks? Ruined wall. Large room, doorway with image of a hand pouring ale from a flagon on the south.
Lyria feels treasure to the south west. No secret doors. Back to the axe tomb room. Stone finds a secret door. Lyria finds a pit trap. Stone eventually finds another secret door. Large chamber with four statues of the four dwarven deities.
Lyria hears a voice in her mind promising to aid in revealing the true treasure if the knocks over the statue to the north west. Tiziano helps, devil comes out of the statue and thanks Lyria.
Malair’s tomb. Tiziano finds no traps, opens the sarcophagi. Writing etched in silver. Adamantine warpick, shield of dumathoin (sentinel shield). Stone picks up and throws the shield to Lyria. Eric tries to stop them. Ninlar carries off Eric. Demons have crushed other statues and multiplied, cornering the party to be devoured in a month or so.

2024-02-11 14:34 Trade Log -5 Bracers of Defense (R,A) > Ring of Protection (R,A) Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 150 10 Driftwood Staff (Staff of Healing) (R,A) Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

2023-07-29 22:45 DDAL00-11d The Love Triangle Contract (Pipyap's Guide) 1 250 10 Ioun stone of protection (R,A) Show

KK, Eljin, ranger
Martin, Amestris, wiz?
Fiddlersgreen, Kibble,
Emil, Elwood, sorcerer
Simira, Lyria, cleric

2023-03-10 19:06 Trade Log -5 Boots of Elvenkind (U) > Brooch of Shielding Show Trade Log

Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.

2023-03-03 22:08 DDAL09-11 Losing Fai 1 1000 10 Soul coin, Staff of Charming (R,A) Show

DM KKnutzen
Espen, Vaec, they/them, changeling
Ian, Cirric,
Bryan, Rastan, barb
Liam, Camilla
Simira, Lyria

3 soul coin charges

2023-02-25 16:15 Trade Log -5 Studded Leather Armor +1 (R) > Death's Head (Mace of Disruption) (R,A) Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2023-02-10 15:20 Trade Log -5 Ring of Spell storing (R,A) > Ioun Stone of Protection (R,A) Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-03 23:04 DDAL09-10 Tipping the Scales 5000 10 Ring of Free Action (R,A) Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-01-19 22:11 DC-POA-ZL-01 OGRE KRUSH 1000 10 Show

Teacup, Locket, bard,
Dan w, Flint, Wild magic barbarian
Akupuff, Mousse, fairy
mlouden, Blackwing, aaracockra ranger/rogue
Simira, Lyria

Efficient quiver
Orb of Time
Scroll Pass without Trace

2022-08-31 20:46 Trade Log -5 Vault of the Eefreti (Portable hole) (R) > Amulet of the Devout +2 (R,A) Show Trade Log

This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

Wondrous item, rare

This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

2022-08-31 20:37 Service Rewards 30 Sapphire Buckler (VR,A) Show
2022-05-11 20:16 CCC-ODFC-02-02 Palace of the Efreeti 1 1000 10 Vault of the Eefreti (Portable hole) (R) Show

Martin K, Zherxiz, gnome Waterdhavian artificer
Emil, Espen Hansen, goliath,
Martin fotd, Tizian
Simira, Lyria
Robert, Lervathra

2022-03-22 18:54 DDAL04-14 The Dark Lord 2 1 354 10 Bracers of Defense (R,A) Show

Corgi, Deeju Sei
Erling, Callisto
Danny, Ken
Dan, StriKrr
Espen, Tobriam
Simira, Lyria

Potion of Animal Friendship
Potion, Uncommon

Potion of Healing
Potion, Common

Potion of Greater Healing
Potion, Uncommon

Spell Scroll of Lesser Restoration
Scroll, Uncommon

2022-03-08 18:18 DDAL04-14 The Dark Lord 1 20 Show

Danny, Ken
Dan, StrriKrr
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-02-22 22:09 DDAL04-13 The Horseman 1 550 10 Show

RIP Lyria

DanW, StriKrr
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-02-13 16:30 Trade Log -5 Cape of the Mountebank (R) > Studded Leather Armor +1 (R) Show Trade Log

Cape of the Mountebank Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears.

2022-02-08 21:36 DDAL04-12 The Raven 413 10 Bonds of Fear (Dimensional Shackles) (R) Show

Dan, Stri’Krr
Corgi, DeejuSei
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

Potion of Greater Healing
Scroll of Alarm

2022-01-25 21:47 DDAL04-11 The Donjon 2 530 Dagger of Venom (R) Show

Gemstone Necklace
Trinket, common
This gemstone at the center of this rather homely necklace glows as a light spell. This is the extent of its enchantment.

Saved orc Larga from the yuan-ti. Ixaxa Purple cloak (Phlan) is held captive in the hills by the orcs?
Orcs owe debt of honor.

Bought 3 greater healing potions

2022-01-11 21:00 DDAL04-11 The Donjon 1 150 Show

Espen, Tobriam
Danny, Ken
Erling, Callisto
DanW, StrriKrr
Simira, Lyria

Spider woods, phase spiders, Gmerk
Black flower hill, grave ruins, hands, old guy
Polderswale, orcs, mound

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-07-28 20:38 Dungeon of the Mad Mage floor 6 19 10 Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Bona, Stone, sharad kai, bladesinger harper
TaC, Ninlar, paladin avenger holy warrior, aasimar
Simira, Lyria, tempest cleric
Wyllow, druid, rules floor 5, wanted party to kill werebats and babies. Party decided not to.
Clan Ironeye 6th floor.
Dragon 5th floor.
Room, tapestry, dwarven kingdom mountain, ancient.
We’re in the temple of Dumathoin. Looking for tomb of King Malair.
This floor was once a dwarven kingdom. King Malair was the leader.
After a long rest, venturing west out of the main hall. Around a couple of corners there’s an Umberhulk, who’s ruined the bottle storage.
Northwest corner guarded by two metal dwarf statues. Shrine of four deities. The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of exploration). Tapered brass sylinder on the floor. Part of an instrument? Trumpet piece? Not magical.
Wide corridor south.

Fresco of dwarves throwing gems into a xorn’s mouth. Real gems in the wall, pulled out.
Wall image of a rust monster. Erik touched a rusty spike, stepped through the gate and got restrained for 24h? Small room with alchoves. Ninlar used scroll to help Eric. Eric running back, it seems we are on floor 2 with the goblin market.
Returning through gate, Lyria gets the ability to cast augury 3x without comps or fails.
South door, empty room. Doors in all directions. West door. Furniture removed. Glowing pillars. Corridor north, crushed door, pit. Across the pit, a Xorn. It says something in Terran, Eric attacks with no warning.
Xorn runs, party chasing. Eric and Ninlar killed it. Moving back south after valuables, back past portal and room with doors. Opening south door, new portal. Carved with a stylized image of a mountain with a sun above it. Struggling to open the portal.
Moving on west and south, room with pillars. Stone finds secret doors to the south. Wall opens. Panels. Sarcophagus opens as we enter. Battle axes breaks free from walls and attacks. Lyria kills most with an Ice storm. Valuable crystal panels.
Discussion about what to do, leave the panels and get the duergar to pay for them. Someone coming towards us, invisible. Halaster, casting fireball at everyone except Eric. Eric fighting Umberhulk around the corner.
Halaster turned out to be a grey thing. Two umberhulks? Ruined wall. Large room, doorway with image of a hand pouring ale from a flagon on the south.
Lyria feels treasure to the south west. No secret doors. Back to the axe tomb room. Stone finds a secret door. Lyria finds a pit trap. Stone eventually finds another secret door. Large chamber with four statues of the four dwarven deities.
Lyria hears a voice in her mind promising to aid in revealing the true treasure if the knocks over the statue to the north west. Tiziano helps, devil comes out of the statue and thanks Lyria.
Malair’s tomb. Tiziano finds no traps, opens the sarcophagi. Writing etched in silver. Adamantine warpick, shield of dumathoin (sentinel shield). Stone picks up and throws the shield to Lyria. Eric tries to stop them. Ninlar carries off Eric. Demons have crushed other statues and multiplied, cornering the party to be devoured in a month or so.

2024-02-11 14:34 Trade Log -5 Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 10 Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

2023-07-29 22:45 DDAL00-11d The Love Triangle Contract (Pipyap's Guide) 10 Show

KK, Eljin, ranger
Martin, Amestris, wiz?
Fiddlersgreen, Kibble,
Emil, Elwood, sorcerer
Simira, Lyria, cleric

2023-03-10 19:06 Trade Log -5 Show Trade Log

Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.

2023-03-03 22:08 DDAL09-11 Losing Fai 1 10 Show

DM KKnutzen
Espen, Vaec, they/them, changeling
Ian, Cirric,
Bryan, Rastan, barb
Liam, Camilla
Simira, Lyria

3 soul coin charges

2023-02-25 16:15 Trade Log -5 Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2023-02-10 15:20 Trade Log -5 Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-03 23:04 DDAL09-10 Tipping the Scales 10 Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-01-19 22:11 DC-POA-ZL-01 OGRE KRUSH 10 Show

Teacup, Locket, bard,
Dan w, Flint, Wild magic barbarian
Akupuff, Mousse, fairy
mlouden, Blackwing, aaracockra ranger/rogue
Simira, Lyria

Efficient quiver
Orb of Time
Scroll Pass without Trace

2022-08-31 20:46 Trade Log -5 Show Trade Log

This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

Wondrous item, rare

This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

2022-08-31 20:37 Service Rewards 30 Show
2022-05-11 20:16 CCC-ODFC-02-02 Palace of the Efreeti 1 10 Show

Martin K, Zherxiz, gnome Waterdhavian artificer
Emil, Espen Hansen, goliath,
Martin fotd, Tizian
Simira, Lyria
Robert, Lervathra

2022-03-22 18:54 DDAL04-14 The Dark Lord 2 10 Show

Corgi, Deeju Sei
Erling, Callisto
Danny, Ken
Dan, StriKrr
Espen, Tobriam
Simira, Lyria

Potion of Animal Friendship
Potion, Uncommon

Potion of Healing
Potion, Common

Potion of Greater Healing
Potion, Uncommon

Spell Scroll of Lesser Restoration
Scroll, Uncommon

2022-03-08 18:18 DDAL04-14 The Dark Lord 1 Show

Danny, Ken
Dan, StrriKrr
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-02-22 22:09 DDAL04-13 The Horseman 10 Show

RIP Lyria

DanW, StriKrr
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-02-13 16:30 Trade Log -5 Show Trade Log

Cape of the Mountebank Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears.

2022-02-08 21:36 DDAL04-12 The Raven 10 Show

Dan, Stri’Krr
Corgi, DeejuSei
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

Potion of Greater Healing
Scroll of Alarm

2022-01-25 21:47 DDAL04-11 The Donjon 2 Show

Gemstone Necklace
Trinket, common
This gemstone at the center of this rather homely necklace glows as a light spell. This is the extent of its enchantment.

Saved orc Larga from the yuan-ti. Ixaxa Purple cloak (Phlan) is held captive in the hills by the orcs?
Orcs owe debt of honor.

Bought 3 greater healing potions

2022-01-11 21:00 DDAL04-11 The Donjon 1 Show

Espen, Tobriam
Danny, Ken
Erling, Callisto
DanW, StrriKrr
Simira, Lyria

Spider woods, phase spiders, Gmerk
Black flower hill, grave ruins, hands, old guy
Polderswale, orcs, mound

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-07-28 20:38 Dungeon of the Mad Mage floor 6 19 143 10 Sentinel Shield (U) Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Bona, Stone, sharad kai, bladesinger harper
TaC, Ninlar, paladin avenger holy warrior, aasimar
Simira, Lyria, tempest cleric
Wyllow, druid, rules floor 5, wanted party to kill werebats and babies. Party decided not to.
Clan Ironeye 6th floor.
Dragon 5th floor.
Room, tapestry, dwarven kingdom mountain, ancient.
We’re in the temple of Dumathoin. Looking for tomb of King Malair.
This floor was once a dwarven kingdom. King Malair was the leader.
After a long rest, venturing west out of the main hall. Around a couple of corners there’s an Umberhulk, who’s ruined the bottle storage.
Northwest corner guarded by two metal dwarf statues. Shrine of four deities. The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of exploration). Tapered brass sylinder on the floor. Part of an instrument? Trumpet piece? Not magical.
Wide corridor south.

Fresco of dwarves throwing gems into a xorn’s mouth. Real gems in the wall, pulled out.
Wall image of a rust monster. Erik touched a rusty spike, stepped through the gate and got restrained for 24h? Small room with alchoves. Ninlar used scroll to help Eric. Eric running back, it seems we are on floor 2 with the goblin market.
Returning through gate, Lyria gets the ability to cast augury 3x without comps or fails.
South door, empty room. Doors in all directions. West door. Furniture removed. Glowing pillars. Corridor north, crushed door, pit. Across the pit, a Xorn. It says something in Terran, Eric attacks with no warning.
Xorn runs, party chasing. Eric and Ninlar killed it. Moving back south after valuables, back past portal and room with doors. Opening south door, new portal. Carved with a stylized image of a mountain with a sun above it. Struggling to open the portal.
Moving on west and south, room with pillars. Stone finds secret doors to the south. Wall opens. Panels. Sarcophagus opens as we enter. Battle axes breaks free from walls and attacks. Lyria kills most with an Ice storm. Valuable crystal panels.
Discussion about what to do, leave the panels and get the duergar to pay for them. Someone coming towards us, invisible. Halaster, casting fireball at everyone except Eric. Eric fighting Umberhulk around the corner.
Halaster turned out to be a grey thing. Two umberhulks? Ruined wall. Large room, doorway with image of a hand pouring ale from a flagon on the south.
Lyria feels treasure to the south west. No secret doors. Back to the axe tomb room. Stone finds a secret door. Lyria finds a pit trap. Stone eventually finds another secret door. Large chamber with four statues of the four dwarven deities.
Lyria hears a voice in her mind promising to aid in revealing the true treasure if the knocks over the statue to the north west. Tiziano helps, devil comes out of the statue and thanks Lyria.
Malair’s tomb. Tiziano finds no traps, opens the sarcophagi. Writing etched in silver. Adamantine warpick, shield of dumathoin (sentinel shield). Stone picks up and throws the shield to Lyria. Eric tries to stop them. Ninlar carries off Eric. Demons have crushed other statues and multiplied, cornering the party to be devoured in a month or so.

2024-02-11 14:34 Trade Log -5 Bracers of Defense (R,A) > Ring of Protection (R,A) Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 150 10 Driftwood Staff (Staff of Healing) (R,A) Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

2023-07-29 22:45 DDAL00-11d The Love Triangle Contract (Pipyap's Guide) 250 10 Ioun stone of protection (R,A) Show

KK, Eljin, ranger
Martin, Amestris, wiz?
Fiddlersgreen, Kibble,
Emil, Elwood, sorcerer
Simira, Lyria, cleric

2023-03-10 19:06 Trade Log -5 Boots of Elvenkind (U) > Brooch of Shielding Show Trade Log

Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.

2023-03-03 22:08 DDAL09-11 Losing Fai 1 1000 10 Soul coin, Staff of Charming (R,A) Show

DM KKnutzen
Espen, Vaec, they/them, changeling
Ian, Cirric,
Bryan, Rastan, barb
Liam, Camilla
Simira, Lyria

3 soul coin charges

2023-02-25 16:15 Trade Log -5 Studded Leather Armor +1 (R) > Death's Head (Mace of Disruption) (R,A) Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2023-02-10 15:20 Trade Log -5 Ring of Spell storing (R,A) > Ioun Stone of Protection (R,A) Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-03 23:04 DDAL09-10 Tipping the Scales 5000 10 Ring of Free Action (R,A) Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-01-19 22:11 DC-POA-ZL-01 OGRE KRUSH 1000 10 Show

Teacup, Locket, bard,
Dan w, Flint, Wild magic barbarian
Akupuff, Mousse, fairy
mlouden, Blackwing, aaracockra ranger/rogue
Simira, Lyria

Efficient quiver
Orb of Time
Scroll Pass without Trace

2022-08-31 20:46 Trade Log -5 Vault of the Eefreti (Portable hole) (R) > Amulet of the Devout +2 (R,A) Show Trade Log

This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

Wondrous item, rare

This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

2022-08-31 20:37 Service Rewards 30 Sapphire Buckler (VR,A) Show
2022-05-11 20:16 CCC-ODFC-02-02 Palace of the Efreeti 1 1000 10 Vault of the Eefreti (Portable hole) (R) Show

Martin K, Zherxiz, gnome Waterdhavian artificer
Emil, Espen Hansen, goliath,
Martin fotd, Tizian
Simira, Lyria
Robert, Lervathra

2022-03-22 18:54 DDAL04-14 The Dark Lord 2 354 10 Bracers of Defense (R,A) Show

Corgi, Deeju Sei
Erling, Callisto
Danny, Ken
Dan, StriKrr
Espen, Tobriam
Simira, Lyria

Potion of Animal Friendship
Potion, Uncommon

Potion of Healing
Potion, Common

Potion of Greater Healing
Potion, Uncommon

Spell Scroll of Lesser Restoration
Scroll, Uncommon

2022-03-08 18:18 DDAL04-14 The Dark Lord 1 20 Show

Danny, Ken
Dan, StrriKrr
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-02-22 22:09 DDAL04-13 The Horseman 550 10 Show

RIP Lyria

DanW, StriKrr
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-02-13 16:30 Trade Log -5 Cape of the Mountebank (R) > Studded Leather Armor +1 (R) Show Trade Log

Cape of the Mountebank Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears.

2022-02-08 21:36 DDAL04-12 The Raven 413 10 Bonds of Fear (Dimensional Shackles) (R) Show

Dan, Stri’Krr
Corgi, DeejuSei
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

Potion of Greater Healing
Scroll of Alarm

2022-01-25 21:47 DDAL04-11 The Donjon 2 530 Dagger of Venom (R) Show

Gemstone Necklace
Trinket, common
This gemstone at the center of this rather homely necklace glows as a light spell. This is the extent of its enchantment.

Saved orc Larga from the yuan-ti. Ixaxa Purple cloak (Phlan) is held captive in the hills by the orcs?
Orcs owe debt of honor.

Bought 3 greater healing potions

2022-01-11 21:00 DDAL04-11 The Donjon 1 150 Show

Espen, Tobriam
Danny, Ken
Erling, Callisto
DanW, StrriKrr
Simira, Lyria

Spider woods, phase spiders, Gmerk
Black flower hill, grave ruins, hands, old guy
Polderswale, orcs, mound