Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
+1 Plate
rare
DDHC-TYP: Against the Giants
I
DDHC-TYP: Against the Giants
Show
+1 Shield
uncommon
DDHC-TYP: Against the Giants
F
DDHC-TYP: Against the Giants
Show
+2 Half Plate
very_rare
DDHC-TYP: Against the Giants
I
DDHC-TYP: Against the Giants
Show
Notes:
Armor (half plate), very rare
You have a +2 bonus to AC while wearing this armor.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
+2 Longsword
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Arrow Catching Shield
rare
DDHC-TYP: Against the Giants
DDHC-TYP: Against the Giants
Show
Notes:
Requires Attunement
You gain a +2 bonus to AC against Ranged Attacks while you wield this Shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged Attack against a target within 5 feet of you, you can use your Reaction to become the target of the Attack instead.
Arrow Catching Shield
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Bag of Holding
uncommon
DDHC-TYP: Against the Giants
F
DDHC-TYP: Against the Giants
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Battleaxe +1
uncommon
DDHC-TYP: Against the Giants
F
DDHC-TYP: Against the Giants
Show
Battleaxe +1
uncommon
DDHC-TYP: Against the Giants
F
DDHC-TYP: Against the Giants
Show
Belt of Fire Giant Strenght
very_rare
DDEP3 Blood Above, Blood Below
H
Trade Log
Show
Notes:
Requires Attunement
While wearing this belt, your Strength score changes to 25. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth - it is made of the tanned hides of drow.
Blood Fury Tattoo
legendary
DDAL-DRW-20 The Death of Szass Tam
Show
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”
Produced by a special needle, this magic tattoo evokes fury in its form and colors.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:
• When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.
• When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.
Boots of Elvenkind
uncommon
DDHC-TYP: Against the Giants
F
DDHC-TYP: Against the Giants
Show
Notes:
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Brazier of Commanding Fire Elementals
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Notes:
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
Cape of the Mountebank
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Notes:
Wondrous Item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Chain Mail +2
very_rare
DDHC-TYP: Against the Giants
H
DDHC-TYP: Against the Giants
Show
Cloak of Billowing
common
DDHC00-DoIP - Dragon of Icespire Peak
DDHC00-DoIP - Dragon of Icespire Peak
Show
Notes:
Wondrous item, common
While wearing this cloak, you can use a bonus action to make it billow dramatically.
Cloak of Elvenkind
uncommon
DDHC-TYP: Against the Giants
F
DDHC-TYP: Against the Giants
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Dagger +2
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Dragon Slayer (Longsword)
rare
DDHC-TYP: Against the Giants
G
DDHC-TYP: Against the Giants
Show
Notes:
Weapon (any sword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.
Dwarven Plate
very_rare
DDHC-TYP: Against the Giants
H
DDHC-TYP: Against the Giants
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
+1 Plate | rare | DDHC-TYP: Against the Giants | I | DDHC-TYP: Against the Giants | Show | |
+1 Shield | uncommon | DDHC-TYP: Against the Giants | F | DDHC-TYP: Against the Giants | Show | |
+2 Half Plate | very_rare | DDHC-TYP: Against the Giants | I | DDHC-TYP: Against the Giants | Show | |
Notes:
Armor (half plate), very rare Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. |
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+2 Longsword | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
Arrow Catching Shield | rare | DDHC-TYP: Against the Giants | DDHC-TYP: Against the Giants | Show | ||
Notes:
Requires Attunement You gain a +2 bonus to AC against Ranged Attacks while you wield this Shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged Attack against a target within 5 feet of you, you can use your Reaction to become the target of the Attack instead. |
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Arrow Catching Shield | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
Bag of Holding | uncommon | DDHC-TYP: Against the Giants | F | DDHC-TYP: Against the Giants | Show | |
Notes:
Wondrous Item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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Battleaxe +1 | uncommon | DDHC-TYP: Against the Giants | F | DDHC-TYP: Against the Giants | Show | |
Battleaxe +1 | uncommon | DDHC-TYP: Against the Giants | F | DDHC-TYP: Against the Giants | Show | |
Belt of Fire Giant Strenght | very_rare | DDEP3 Blood Above, Blood Below | H | Trade Log | Show | |
Notes:
Requires Attunement While wearing this belt, your Strength score changes to 25. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth - it is made of the tanned hides of drow. |
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Blood Fury Tattoo | legendary | DDAL-DRW-20 The Death of Szass Tam | Show | |||
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement) When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.” Produced by a special needle, this magic tattoo evokes fury in its form and colors. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits: • When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt. • When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll. |
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Boots of Elvenkind | uncommon | DDHC-TYP: Against the Giants | F | DDHC-TYP: Against the Giants | Show | |
Notes:
Wondrous item, uncommon |
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Brazier of Commanding Fire Elementals | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
Notes:
Wondrous item, rare The brazier weighs 5 pounds. |
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Cape of the Mountebank | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
Notes:
Wondrous Item, rare When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |
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Chain Mail +2 | very_rare | DDHC-TYP: Against the Giants | H | DDHC-TYP: Against the Giants | Show | |
Cloak of Billowing | common | DDHC00-DoIP - Dragon of Icespire Peak | DDHC00-DoIP - Dragon of Icespire Peak | Show | ||
Notes:
Wondrous item, common While wearing this cloak, you can use a bonus action to make it billow dramatically. |
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Cloak of Elvenkind | uncommon | DDHC-TYP: Against the Giants | F | DDHC-TYP: Against the Giants | Show | |
Notes:
Wondrous item, uncommon (requires attunement) |
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Dagger +2 | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
Dragon Slayer (Longsword) | rare | DDHC-TYP: Against the Giants | G | DDHC-TYP: Against the Giants | Show | |
Notes:
Weapon (any sword), rare When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns. |
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Dwarven Plate | very_rare | DDHC-TYP: Against the Giants | H | DDHC-TYP: Against the Giants | Show | |
Notes:
Armor (plate), very rare Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |