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Adventure Title
DDHC-TYP: Against the Giants
Session
2
Date Played
2021-10-03 13:42:00 UTC
Levels Gained
GP +/-
9628
Downtime +/-
Location Played
Roll20
DM Name
Maluku
DM DCI Number
5203740222
Notes
LOOT: 9628gp Shortsword Flame Tongue Javelin of Lightning Battleaxe +1 Spear +2

Magic Items

Name Rarity Location Table Result Counts?
Shortsword Flame Tongue Rare DDHC-TYP: Against the Giants G true
Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Flavor: A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.
Battleaxe +1 Uncommon DDHC-TYP: Against the Giants F true
Javelin of Lightning Uncommon DDHC-TYP: Against the Giants F true
Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Spear +2 Rare DDHC-TYP: Against the Giants G true