Show Log Entry
Adventure Title
DDHC-TYP: Against the Giants
DDHC-TYP: Against the Giants
Session
7
7
Date Played
2021-11-14 14:05:00 UTC
2021-11-14 14:05:00 UTC
Levels Gained
GP +/-
2638
2638
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Maluku
Maluku
DM DCI Number
5203740222
5203740222
Notes
LOOT: 2638gp Battleaxe +1 Warhammer +1 Shield +1 Ring of Invisibility Dwarven Plate Hell Hound Cloak Javelin of Lightning Sword of Vengance (Longsword) Longbow +1 Shield of Missle Attraction
LOOT: 2638gp Battleaxe +1 Warhammer +1 Shield +1 Ring of Invisibility Dwarven Plate Hell Hound Cloak Javelin of Lightning Sword of Vengance (Longsword) Longbow +1 Shield of Missle Attraction
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Battleaxe +1 | Uncommon | DDHC-TYP: Against the Giants | F | true | |
Warhammer +1 | Uncommon | DDHC-TYP: Against the Giants | F | true | |
Shield +1 | Uncommon | DDHC-TYP: Against the Giants | F | true | |
Ring of Invisibility | Legendary | DDHC-TYP: Against the Giants | I | true | |
Ring, legendary (requires attunement) While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. | |||||
Dwarven Plate | Very Rare | DDHC-TYP: Against the Giants | H | true | |
Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. | |||||
Hell Hound Cloak | Rare | DDHC-TYP: Against the Giants | G | true | |
Wondrous item, rare (requires attunement) This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. | |||||
Javelin of Lightning | Uncommon | DDHC-TYP: Against the Giants | F | true | |
Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. | |||||
Sword of Vengance (Longsword) | Uncommon | DDHC-TYP: Against the Giants | F | true | |
Weapon (any sword), uncommon (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. | |||||
Longbow +1 | Uncommon | DDHC-TYP: Against the Giants | F | true | |
Shield of Missle Attraction | Rare | DDHC-TYP: Against the Giants | G | true | |
Armor (shield), rare (requires attunement) While holding this shield, you have resistance to damage from ranged weapon attacks. |