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Adventure Title
DDHC-TYP: Against the Giants
DDHC-TYP: Against the Giants
Session
5
5
Date Played
2021-10-31 13:54:00 UTC
2021-10-31 13:54:00 UTC
Levels Gained
GP +/-
16754
16754
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Maluku
Maluku
DM DCI Number
5203740222
5203740222
Notes
LOOT: 16754gp Frostbrand Greatsword Iron Band of Billaro Periapt of Wound Closure Dagger +2 Chain Mail +2 +1 Plate Arrow Catching Shield +2 Longsword Wand of Paralysis Nolzur's Marvelous Pigments Pearl of Power Horn of Valhalla (bronze) +1 Shield
LOOT: 16754gp Frostbrand Greatsword Iron Band of Billaro Periapt of Wound Closure Dagger +2 Chain Mail +2 +1 Plate Arrow Catching Shield +2 Longsword Wand of Paralysis Nolzur's Marvelous Pigments Pearl of Power Horn of Valhalla (bronze) +1 Shield
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Frostbrand Greatsword | Very Rare | DDHC-TYP: Against the Giants | H | true | |
Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all non-magical flames within 30 feet of you. This property can be used no more than once per hour. | |||||
Iron Band of Billaro | Rare | DDHC-TYP: Against the Giants | G | true | |
Periapt of Wound Closure | Uncommon | DDHC-TYP: Against the Giants | F | true | |
Wondrous Item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. | |||||
Dagger +2 | Rare | DDHC-TYP: Against the Giants | G | true | |
Chain Mail +2 | Very Rare | DDHC-TYP: Against the Giants | H | true | |
+1 Plate | Rare | DDHC-TYP: Against the Giants | I | true | |
Arrow Catching Shield | Rare | DDHC-TYP: Against the Giants | G | true | |
+2 Longsword | Rare | DDHC-TYP: Against the Giants | G | true | |
Wand of Paralysis | Rare | DDHC-TYP: Against the Giants | G | true | |
Nolzur's Marvelous Pigments (4pots) | Very Rare | DDHC-TYP: Against the Giants | D | true | |
Wondrous Item, very rare Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features--such as a door, a pit, flowers, trees, cells, rooms, or weapons-- that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything. | |||||
Pearl of Power | Uncommon | DDHC-TYP: Against the Giants | F | true | |
Horn of Valhalla (bronze) | Very Rare | DDHC-TYP: Against the Giants | H | true | |
Horn of Valhalla Wondrous Item, varies You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. Bronze: 4d4 + 4 Berserker Summoned -> Proficiency with all medium armor If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. | |||||
+1 Shield | Uncommon | DDHC-TYP: Against the Giants | F | true |