Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Wildspace Orrey
uncommon
DDEX3-3 The Occupation of Szith Morcane
Show
☐ Wand of Secrets
uncommon
CCC-BMG-MOON1-2 Mind the Missive
Show
Notes:
This plain wooden wand carries the small imprint of a roaring bear standing on its hindlegs, ready to strike.
☐ Wand of Magic Missiles
common
PO-BK-3-03 Smoke on the Water
Show
Notes:
This magical wand is disguised as a dingy and dented brass nautical spyglass
☐ Wand of Magic Missiles
uncommon
DDHC-KGV-Reach for the Stars
Show
🎕 Subtle Mind Crystal
common
FR-DC-GHG-01 The Griffons of Longsaddle
Show
Notes:
Wondrous Item, Common
These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.
When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell.
Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.
Subtle. You cast the spell without any somatic or verbal components for this casting.
☐ Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Staff of Birdcalls
common
FR-DC-GHG-01 The Griffons of Longsaddle
Show
☐ Slippers of Spider Climbing
common
DDHC-KGV Prisoner 13
Show
🗹 Skull (Pearl of Power)
uncommon
CCC-DDSC-01 Murder at the Stop
Show
Notes:
This black pearl, carved to resemble a skull. It is mounted on a ring band of silver and fashioned as a serpent devouring the skull.
☐ Shortsword +1
uncommon
DDHC-TOA-14 Xanathar’s Lost Notes to Everything Else: All Eyes on Chult
Show
☐ Scorpion Armor
rare
DDEP06-02 Return to White Plume
Show
Notes:
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:
The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated.
The armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide).
Curse.
This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
☐ Saddle of the Cavalier
uncommon
CCC-GHC-BK2-1 Shadows of Rith Keep
Show
☐ Rope of Climbing
uncommon
PO-BK-3-04 Dead in the Water
Show
☐ Robe of the Serpents
uncommon
DDHC-CoS Curse of Strahd
Show
Notes:
A robe of serpents is a stylish silk garment that is popular among wealthy nobles and retired assassins. The robe is emblazoned with 1d4 + 3 stylized serpents, all brightly colored.
As a bonus action on your turn, you can transform one of the robe's serpents into a giant poisonous snake. The snake instantly falls from the robe, slithers into an unoccupied space next to you, and acts on your initiative count. The snake can tell friendly creatures from hostile ones and attacks the latter. The snake disappears in a harmless puff of smoke after 1 hour, when it drops to 0 hit points, or when you dismiss it (no action required). Once detached, a snake can't return to the robe. When all of the robe's snakes have detached, the robe becomes a nonmagical garment.
☐ Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Jumping
uncommon
DDHC-KGV-Reach for the Stars
Show
☐ Pipes of the Sewers
uncommon
DDHC-XGE-01 Rats of Waterdeep
Show
Notes:
These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet.
☐ Pag-Asa's Cloak (Cloak of Protection)
uncommon
WBW-DC-PHP-TCOM3 - Of Death and Dawn
Show
Notes:
Wondrous Item, uncommon (requires attunement)
This cloak once belonged to Ma’lurit’s son Pag-asa. It is a silver linen cloak fastened by a jade green gem. Its underside is dark and speckled with various glinting colors reminiscent of the astral sea. Guardian minor property: As it whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
☐ Necklace of Adaption
uncommon
DDEP09-01 Infernal Pursuits
Show
Notes:
The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Wildspace Orrey | uncommon | DDEX3-3 The Occupation of Szith Morcane | Show | |||
☐ Wand of Secrets | uncommon | CCC-BMG-MOON1-2 Mind the Missive | Show | |||
Notes:
This plain wooden wand carries the small imprint of a roaring bear standing on its hindlegs, ready to strike. |
||||||
☐ Wand of Magic Missiles | common | PO-BK-3-03 Smoke on the Water | Show | |||
Notes:
This magical wand is disguised as a dingy and dented brass nautical spyglass |
||||||
☐ Wand of Magic Missiles | uncommon | DDHC-KGV-Reach for the Stars | Show | |||
🎕 Subtle Mind Crystal | common | FR-DC-GHG-01 The Griffons of Longsaddle | Show | |||
Notes:
Wondrous Item, Common These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Subtle. You cast the spell without any somatic or verbal components for this casting. |
||||||
☐ Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Staff of Birdcalls | common | FR-DC-GHG-01 The Griffons of Longsaddle | Show | |||
☐ Slippers of Spider Climbing | common | DDHC-KGV Prisoner 13 | Show | |||
🗹 Skull (Pearl of Power) | uncommon | CCC-DDSC-01 Murder at the Stop | Show | |||
Notes:
This black pearl, carved to resemble a skull. It is mounted on a ring band of silver and fashioned as a serpent devouring the skull. |
||||||
☐ Shortsword +1 | uncommon | DDHC-TOA-14 Xanathar’s Lost Notes to Everything Else: All Eyes on Chult | Show | |||
☐ Scorpion Armor | rare | DDEP06-02 Return to White Plume | Show | |||
Notes:
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated. Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. |
||||||
☐ Saddle of the Cavalier | uncommon | CCC-GHC-BK2-1 Shadows of Rith Keep | Show | |||
☐ Rope of Climbing | uncommon | PO-BK-3-04 Dead in the Water | Show | |||
☐ Robe of the Serpents | uncommon | DDHC-CoS Curse of Strahd | Show | |||
Notes:
A robe of serpents is a stylish silk garment that is popular among wealthy nobles and retired assassins. The robe is emblazoned with 1d4 + 3 stylized serpents, all brightly colored. As a bonus action on your turn, you can transform one of the robe's serpents into a giant poisonous snake. The snake instantly falls from the robe, slithers into an unoccupied space next to you, and acts on your initiative count. The snake can tell friendly creatures from hostile ones and attacks the latter. The snake disappears in a harmless puff of smoke after 1 hour, when it drops to 0 hit points, or when you dismiss it (no action required). Once detached, a snake can't return to the robe. When all of the robe's snakes have detached, the robe becomes a nonmagical garment. |
||||||
☐ Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Jumping | uncommon | DDHC-KGV-Reach for the Stars | Show | |||
☐ Pipes of the Sewers | uncommon | DDHC-XGE-01 Rats of Waterdeep | Show | |||
Notes:
These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet. |
||||||
☐ Pag-Asa's Cloak (Cloak of Protection) | uncommon | WBW-DC-PHP-TCOM3 - Of Death and Dawn | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
||||||
☐ Necklace of Adaption | uncommon | DDEP09-01 Infernal Pursuits | Show | |||
Notes:
The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration. |