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Adventure Title
DDEP06-02 Return to White Plume
Session
1
Date DMed
2023-01-08 02:00
Session Length (Hours)
4
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
2023-03-01 02:19
Character to Apply Rewards
Wither
Notes
135h+5h=>140h (used 130h+10h=>140h, 0h left) Players: : @φφAshuneraφφ @Kevin Sullivan (he/him) @RoguishPineapple @Adamant(Nathan), @Circe's Revenge @Ben A. Safety Tools +2500gp

Magic Items

Character Name Rarity Location Table Result Counts?
Wither ☐ Scorpion Armor Rare false
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated. The armor doesn't impose disadvantage on your Dexterity (Stealth) checks. The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide). Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.