Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
☐ Fish Suit very_rare DDEP00-01 The Red War Show
Mantle of Spell Resistance common DDEX1-11 Dark Pyramid of Sorcerers Isle Show
Armor of Radiant Resistance (Half-Plate) rare DDHC-CoS Curse of Strahd Show
☐ Shortsword +1 uncommon DDHC-TOA-14 Xanathar’s Lost Notes to Everything Else: All Eyes on Chult Show
☐ Bakya (Slippers of Spider Climbing) uncommon WBW-DC-PHP-TCOM2 Of Toadstools and Tribulations Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
These magical slippers are carved by the Anay-Tao using wood gathered from the thickest branches of the Nanamian tree.

Mace of Smiting rare DDAL-EB Salvage Missions Show
☐ +1 Pistol uncommon DDHC-CoS Curse of Strahd Show
☐ Wildspace Orrey uncommon DDEX3-3 The Occupation of Szith Morcane Show
☐ Hemomancer’s Veins (Guardian Eldritch Claw Tattoo) uncommon SJ-DC-TRIDEN-HEM-01 Raining Blood Show
Notes:

Applied with the sliver of a sanguine gem, this tattoo appears as a pattern of crimson blood vessels. A pulsing sensation warns when danger is present.
When activated, a dripping red pseudopod delivers the user’s strikes.

🗵 Carmine Coveralls (Waterborne Clothes of Mending) common SJ-DC-TRIDEN-HEM-01 Raining Blood Show
Notes:

This surveyor’s uniform for the Jovilroy Mining Consortium is made from a durable and water-resistant fabric that is able to withstand the harsh conditions of wildspace travel. It has been dyed a deep red.

🏲 Charm of Heroism unique WBW-DC-PHP-TCOM3 - Of Death and Dawn Show
☐ Pag-Asa's Cloak (Cloak of Protection) uncommon WBW-DC-PHP-TCOM3 - Of Death and Dawn Show
Notes:

Wondrous Item, uncommon (requires attunement)
This cloak once belonged to Ma’lurit’s son Pag-asa. It is a silver linen cloak fastened by a jade green gem. Its underside is dark and speckled with various glinting colors reminiscent of the astral sea. Guardian minor property: As it whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

☐ Robe of the Serpents uncommon DDHC-CoS Curse of Strahd Show
Notes:

A robe of serpents is a stylish silk garment that is popular among wealthy nobles and retired assassins. The robe is emblazoned with 1d4 + 3 stylized serpents, all brightly colored.

As a bonus action on your turn, you can transform one of the robe's serpents into a giant poisonous snake. The snake instantly falls from the robe, slithers into an unoccupied space next to you, and acts on your initiative count. The snake can tell friendly creatures from hostile ones and attacks the latter. The snake disappears in a harmless puff of smoke after 1 hour, when it drops to 0 hit points, or when you dismiss it (no action required). Once detached, a snake can't return to the robe. When all of the robe's snakes have detached, the robe becomes a nonmagical garment.

☐ Amulet of Health rare DDEP1 Corruption in Kryptgarden Show
Notes:

This amulet is made of gold, with a large ruby inset in it.

☐ Longsword +1 uncommon DDEP1 Corruption in Kryptgarden Show
Notes:

This elegant blade gleams as though newly forged, never accumulating dirt or grime.

☐ Eagle Whistle rare DDEP1 Corruption in Kryptgarden Show
☐ Scorpion Armor rare DDEP06-02 Return to White Plume Show
Notes:

This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:

The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated.
The armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide).

Curse.

This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse.

If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

☐ A Tier 1 Item uncommon DDHC-CoS Curse of Strahd Show
☐ A Tier 1 Item uncommon DDHC-TYP Tales from the Yawning Portal: Steading of the Hill Giant Chief Show
☐ Brooch of Shielding common SJ-DC-TKM-01 Lost Stars Show
Notes:

While wearing this brooch, you have resistance to force damage, and you have immunity from the magic missile spell. This item can be found in the Dungeon Master’s Guide.
This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against.
In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.