Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
☐ Pipes of the Sewers uncommon DDHC-XGE-01 Rats of Waterdeep Show
Notes:

These wooden pan-pipes are decorated with carved reliefs of hundreds of scuttling rats. While you’re attuned to the pipes, you always know directions to the nearest sewer outlet.

☐ Wand of Magic Missiles uncommon DDHC-KGV-Reach for the Stars Show
☐ Ring of Jumping uncommon DDHC-KGV-Reach for the Stars Show
A Tier 1 Golden Vault Item common DDHC-KGV-Reach for the Stars Show
Notes:

Handcrafted by Mrs. Clause; It will be holiday themed until the end of Christmas - red, green, and white with a bell, gingerbread, or another symbol of the holidays. It is inscribed with the following: “You Jingle Bell Rock!” OR "Reach for the Stars and follow your dreams!”

☐ Harmonious Gloves of Swimming and Climbing uncommon FR-DC-GHG-01 The Griffons of Longsaddle Show
Notes:

This pair of webbed leather gloves has a small clockwork piston built into it. A small plate on the back of the gloves labels these as “Gnomengarde Explorer’s Gloves” in gnomish.

🎕 Subtle Mind Crystal common FR-DC-GHG-01 The Griffons of Longsaddle Show
Notes:

Wondrous Item, Common

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell.

Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Subtle. You cast the spell without any somatic or verbal components for this casting.

☐ Staff of Birdcalls common FR-DC-GHG-01 The Griffons of Longsaddle Show
☐ Amulet of Health rare DDHC-IDRotF-2-Ch2 Black Cabin Show
Notes:

The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.

🏲 Blessing of the Morninglord unique DDHC-IDRotF-2-Ch2 Black Cabin Show
Notes:

You gain 10 temporary hit points each day at dawn.

🗹 Skull (Pearl of Power) uncommon CCC-DDSC-01 Murder at the Stop Show
Notes:

This black pearl, carved to resemble a skull. It is mounted on a ring band of silver and fashioned as a serpent devouring the skull.

☐ Breastplate of Fungal Spores uncommon FR-DC-GHG-02 Owlbear Ascension Show
Notes:

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.

☐ Horn of Silent Alarm (Language: Elvish) common FR-DC-GHG-02 Owlbear Ascension Show
☐ Saddle of the Cavalier uncommon CCC-GHC-BK2-1 Shadows of Rith Keep Show
☐ Charlatan's Die common CCC-GHC-BK2-1 Shadows of Rith Keep Show
☐ Lantern of Revealing uncommon CCC-HERO-BK2-4 Lanterns at Dusk Show
Notes:

This hooded lantern is decorated with the heraldry and symbolism of the Morninglord. An inscription on it reads “May Lathander’s Gift Light Your Darkest Hours.”

☐ Immovable Rod uncommon PO-BK-3-02 Shoreline Spelunking Show
☐ Wand of Magic Missiles common PO-BK-3-03 Smoke on the Water Show
Notes:

This magical wand is disguised as a dingy and dented brass nautical spyglass

☐ Rope of Climbing uncommon PO-BK-3-04 Dead in the Water Show
☐ Moon-Touched Scimitar common PO-BK-3-04 Dead in the Water Show
☐ Bracers of Flying Daggers rare PO-BK-3-05 Into the Shining Sea Show