Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
🗹 Studded Leather +2
very_rare
CCC-TRI-23 Sub Rosa
Show
Notes:
You have a +2 bonus to AC while wearing this armor.
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.
This item can be found in the Dungeon Masters Guide.
☐ Wand of Secrets
uncommon
CCC-DES02-01 Those Who Are Eaten
Show
Notes:
Wand, uncommon
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
🗵 Grim Doll
common
CCC-DES02-01 Those Who Are Eaten
Show
Notes:
Wondrous item, common (requires attunement)
This wood and fabric doll resembles a handsome man with ebony skin and curiously six-fingered hands. Its mouth sports a rakish grin. At times, the doll moves during while nobody is watching, and at times will say phrases of its own that hold a seductive malice.
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “Your eyes will run with blood.”
This doll functions in all other ways as a Talking Doll
🗵 Orb of Time
common
CCC-DES-02-02 On a Six-Fingered Trail
Show
Notes:
Four symbols adorn this orb equidistant on its equator. Depending on the time of day, one of the symbols light up. A half circle on a line represents morning, a circle over a line is afternoon, a half circle under a line is evening, and a line is nighttime.
☐ Mithral Splint Armor
uncommon
CCC-DES-02-02 On a Six-Fingered Trail
Show
Notes:
Stylized into the plates and embossed on the gauntlets is the symbol of the former First Lord of Hillsfar, Torin Nomerthal. This tyrannical leader reinstated the “Great Law of Humanity” which barred nonhumans from entering the city. Any character wearing this set of armor suffers disadvantage on Charisma checks against creatures who were against the “Great Law of Humanity”.
☐ Sekolah’Thriss, the Sharkskin Cloak
uncommon
CCC-DES-02-03 Those Whe Eat
Show
Notes:
Wondrous item, uncommon, unique
Game Abilities.
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Appearance.
This item is a silvery cloak of cured snake skin, with scales still adorning the outside. The cloak is clasped by a wicked-looking shark tooth.
Lore.
Divination magic determines this item possesses a dark power. If legend lore or similar magic is cast upon this cloak, the caster learns this garment’s ancient history. It is named Sekolah’Thriss, which translates from Sahuagin as “Sekolah’s Fang.” The cloak is rumored to be clasped with one of the shark god’s teeth, shed in combat millenia ago. Sekolah’Thriss still radiates Sekolah’s divine power, an effect noticeable to sharks and sahuagin.
Story Impact.
Possession of this item will almost certainly draw the attention of Sekolah and those that follow the dark god.
🗹 Dragon’s Lullaby (Instrument of the Bards – Mac-Fuirmidh Cittern)
common
CCC-GSP-0101 A Dragon's Breath
Show
Notes:
Wondrous Item, uncommon (requires attunement by a bard)
A Description of this item can be found in the Dungeon Master’s Guide with the following changes; the cittern is pure white in color which makes it look like its components are made from pearls. A cloud like design of shou origin is engraved on the instrument’s body, filled in light blue color, and outlined in black. When the instrument is used to cast a spell, tiny pink flower petals swirls around the caster’s body as it gets blown away by a harmless gust of wind. The petals’ movement matches the tempo of the music being played from the Cittern.
🗹 +1 Rythm Maker's Drum
uncommon
Purchase Log
Show
🗹 Instrument of the Bards (Canaith Mandolin)
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ +1 Chain Mail
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Shadowsong Lute (Doss Lute)
uncommon
CCC-DES-04-02 A Hell of a Party
Show
Notes:
Wondrous item, uncommon (requires attunement by a bard)
This elegant instrument is wrought of rare wood from the Feywild, and when played, it glows, and shadows dance across nearby surfaces as ghostly voices sing softly in Sylvan. In addition to the normal properties of a Doss lute, attuning to the instrument grants proficiency in Sylvan and the lute glows warmly when fey are within 120 feet of it, shedding dim light for 10 feet and making the shadows dance.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, animal friendship, protection from energy (fire only), protection from poison
🗹 Figurine of Wondrous Power - Ebony Fly
rare
SJ-DC-AMAK-01: You better watch out
Show
🗵 Cloak of Many Fashions
common
SJ-DC-AMAK-01: You better watch out
Show
🗵 Horn of Silent Alarm
common
SJ-DC-AMAK-02 Enemy Within
Show
Notes:
Wondrous Item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
☐ Ring of Regeneration
very_rare
SJ-DC-AMAK-02 Enemy Within
Show
☐ Absorbing Tatto (Fire)
very_rare
SJ-DC-ETA You Are My Sunshine
Show
Notes:
The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
🗹 Studded Leather +2 | very_rare | CCC-TRI-23 Sub Rosa | Show | |||
Notes:
You have a +2 bonus to AC while wearing this armor. This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly. This item can be found in the Dungeon Masters Guide. |
||||||
☐ Wand of Secrets | uncommon | CCC-DES02-01 Those Who Are Eaten | Show | |||
Notes:
Wand, uncommon |
||||||
🗵 Grim Doll | common | CCC-DES02-01 Those Who Are Eaten | Show | |||
Notes:
Wondrous item, common (requires attunement) |
||||||
🗵 Orb of Time | common | CCC-DES-02-02 On a Six-Fingered Trail | Show | |||
Notes:
Four symbols adorn this orb equidistant on its equator. Depending on the time of day, one of the symbols light up. A half circle on a line represents morning, a circle over a line is afternoon, a half circle under a line is evening, and a line is nighttime. |
||||||
☐ Mithral Splint Armor | uncommon | CCC-DES-02-02 On a Six-Fingered Trail | Show | |||
Notes:
Stylized into the plates and embossed on the gauntlets is the symbol of the former First Lord of Hillsfar, Torin Nomerthal. This tyrannical leader reinstated the “Great Law of Humanity” which barred nonhumans from entering the city. Any character wearing this set of armor suffers disadvantage on Charisma checks against creatures who were against the “Great Law of Humanity”. |
||||||
☐ Sekolah’Thriss, the Sharkskin Cloak | uncommon | CCC-DES-02-03 Those Whe Eat | Show | |||
Notes:
Wondrous item, uncommon, unique Game Abilities. Appearance. Lore. Story Impact. |
||||||
🗹 Dragon’s Lullaby (Instrument of the Bards – Mac-Fuirmidh Cittern) | common | CCC-GSP-0101 A Dragon's Breath | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement by a bard) |
||||||
🗹 +1 Rythm Maker's Drum | uncommon | Purchase Log | Show | |||
🗹 Instrument of the Bards (Canaith Mandolin) | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ +1 Chain Mail | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Shadowsong Lute (Doss Lute) | uncommon | CCC-DES-04-02 A Hell of a Party | Show | |||
Notes:
Wondrous item, uncommon (requires attunement by a bard) |
||||||
🗹 Figurine of Wondrous Power - Ebony Fly | rare | SJ-DC-AMAK-01: You better watch out | Show | |||
🗵 Cloak of Many Fashions | common | SJ-DC-AMAK-01: You better watch out | Show | |||
🗵 Horn of Silent Alarm | common | SJ-DC-AMAK-02 Enemy Within | Show | |||
Notes:
Wondrous Item, common |
||||||
☐ Ring of Regeneration | very_rare | SJ-DC-AMAK-02 Enemy Within | Show | |||
☐ Absorbing Tatto (Fire) | very_rare | SJ-DC-ETA You Are My Sunshine | Show | |||
Notes:
The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it. |