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Adventure Title
CCC-DES-04-02 A Hell of a Party
CCC-DES-04-02 A Hell of a Party
Session
1
1
Date Played
2022-05-23 19:00:00 UTC
2022-05-23 19:00:00 UTC
Levels Gained
1
1
GP +/-
800
800
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
Liam
Liam
DM DCI Number
#5733
#5733
Notes
+Potion of Superior Healing +Scroll of Planar Binding +Potion of Gaseuous Form **A Bit of the Divine** You have chosen to protect the innocent tiefling heroes. You have chosen to avoid having the end justify the means. This choice has ignited the spark of the divine within and you gain one celestial characteristic chosen from below: • **You always smell nice, like flowers or incense.** • An aurora-like halo dances above your head. • Your skin glitters and is always clean. • You can shape your shadow or reflection however you please. • Your eyes become like gems, filled with a striking color that refracts light. **Banned: Stygia** The frozen, inhospitable wilderness of Stygia is home to many vile creatures as well as an uncountable number from the Material Plane. Desperate criminals and those condemned to death may pray to Levistus, the ruler of Stygia, for freedom; should he answer, they are transported here. While Furcifer can’t prove it, he suspects your involvement in the events of the ruined peace summit. As a form of petty revenge, he has called in a favor with Levistus and has had you forever band from Stygia.; regardless, Levistus has closed this layer of the Nine Hells to you. You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells.
+Potion of Superior Healing +Scroll of Planar Binding +Potion of Gaseuous Form **A Bit of the Divine** You have chosen to protect the innocent tiefling heroes. You have chosen to avoid having the end justify the means. This choice has ignited the spark of the divine within and you gain one celestial characteristic chosen from below: • **You always smell nice, like flowers or incense.** • An aurora-like halo dances above your head. • Your skin glitters and is always clean. • You can shape your shadow or reflection however you please. • Your eyes become like gems, filled with a striking color that refracts light. **Banned: Stygia** The frozen, inhospitable wilderness of Stygia is home to many vile creatures as well as an uncountable number from the Material Plane. Desperate criminals and those condemned to death may pray to Levistus, the ruler of Stygia, for freedom; should he answer, they are transported here. While Furcifer can’t prove it, he suspects your involvement in the events of the ruined peace summit. As a form of petty revenge, he has called in a favor with Levistus and has had you forever band from Stygia.; regardless, Levistus has closed this layer of the Nine Hells to you. You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ Shadowsong Lute (Doss Lute) | Uncommon | false | |||
*Wondrous item, uncommon (requires attunement by a bard)* This elegant instrument is wrought of rare wood from the Feywild, and when played, it glows, and shadows dance across nearby surfaces as ghostly voices sing softly in Sylvan. In addition to the normal properties of a Doss lute, attuning to the instrument grants proficiency in Sylvan and the lute glows warmly when fey are within 120 feet of it, shedding dim light for 10 feet and making the shadows dance. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, animal friendship, protection from energy (fire only), protection from poison |