Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ +1 Chain Mail rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗹 +1 Rythm Maker's Drum uncommon Purchase Log Show
☐ Absorbing Tatto (Fire) very_rare SJ-DC-ETA You Are My Sunshine Show
Notes:

The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it.

🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Charm of Air Bubbles unique SJ-DC-TST-02 Datu Show
Notes:

This charm allows you to cast the air bubble spell as an action. Once used three times, this charm goes away.

☐ Chest of Preserving common FR-DC-NUKE-03 The Sapphire Hoard Show
🗵 Cloak of Many Fashions common SJ-DC-AMAK-01: You better watch out Show
🗹 Dragon’s Lullaby (Instrument of the Bards – Mac-Fuirmidh Cittern) common CCC-GSP-0101 A Dragon's Breath Show
Notes:

Wondrous Item, uncommon (requires attunement by a bard)
A Description of this item can be found in the Dungeon Master’s Guide with the following changes; the cittern is pure white in color which makes it look like its components are made from pearls. A cloud like design of shou origin is engraved on the instrument’s body, filled in light blue color, and outlined in black. When the instrument is used to cast a spell, tiny pink flower petals swirls around the caster’s body as it gets blown away by a harmless gust of wind. The petals’ movement matches the tempo of the music being played from the Cittern.

🗹 Figurine of Wondrous Power - Ebony Fly rare SJ-DC-AMAK-01: You better watch out Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗵 Grim Doll common CCC-DES02-01 Those Who Are Eaten Show
Notes:

Wondrous item, common (requires attunement)
This wood and fabric doll resembles a handsome man with ebony skin and curiously six-fingered hands. Its mouth sports a rakish grin. At times, the doll moves during while nobody is watching, and at times will say phrases of its own that hold a seductive malice.
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “Your eyes will run with blood.”
This doll functions in all other ways as a Talking Doll

🗵 Horn of Silent Alarm common SJ-DC-AMAK-02 Enemy Within Show
Notes:

Wondrous Item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

🗹 Instrument of the Bards (Canaith Mandolin) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Lock of Trickery common FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar Show
☐ Mithral Splint Armor uncommon CCC-DES-02-02 On a Six-Fingered Trail Show
Notes:

Stylized into the plates and embossed on the gauntlets is the symbol of the former First Lord of Hillsfar, Torin Nomerthal. This tyrannical leader reinstated the “Great Law of Humanity” which barred nonhumans from entering the city. Any character wearing this set of armor suffers disadvantage on Charisma checks against creatures who were against the “Great Law of Humanity”.

🗵 Orb of Time common CCC-DES-02-02 On a Six-Fingered Trail Show
Notes:

Four symbols adorn this orb equidistant on its equator. Depending on the time of day, one of the symbols light up. A half circle on a line represents morning, a circle over a line is afternoon, a half circle under a line is evening, and a line is nighttime.

☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Regeneration very_rare SJ-DC-TST-02 Datu Show
☐ Ring of Regeneration very_rare SJ-DC-AMAK-02 Enemy Within Show
☐ Rod of Hellish Flames (Temperate) very_rare FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar Show
Notes:

This rod bears the marks of the followers of Szass Tam. It always feels tepid to the touch, seemingly ignoring the environment around it and while you touch it so do you. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. The disdain it has for its surroundings may also rub off on the bearer as irritability or a lack of patience.