User:
Maluku
DCI:
5203740222
Character:
Nenda
Name:
☐ Shadowsong Lute (Doss Lute)
Rarity:
uncommon
Location:
Table:
Result:
Included in Count?:
false
Notes:
*Wondrous item, uncommon (requires attunement by a bard)* This elegant instrument is wrought of rare wood from the Feywild, and when played, it glows, and shadows dance across nearby surfaces as ghostly voices sing softly in Sylvan. In addition to the normal properties of a Doss lute, attuning to the instrument grants proficiency in Sylvan and the lute glows warmly when fey are within 120 feet of it, shedding dim light for 10 feet and making the shadows dance. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, animal friendship, protection from energy (fire only), protection from poison