Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
☐ Staff of Birdcalls common Woodland Manse DDHC00-DoIP HC: Woodland Manse Show
Notes:

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.

☐ Cloak of Billowing common Woodland Manse DDHC00-DoIP HC: Woodland Manse Show
Notes:

While wearing this cloak, you can use a bonus action to make it billow dramatically.

🏲 Charm of the Storm unique Tower of Storms DDHC00-DoIP HC: Tower of Storms Show
Notes:

You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

☐ Mystery Key common Shrine of Savras DDHC00-DoIP HC: Mountain Toes Goldmine, Shrine of Savras Show
Notes:

Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

🗵 Horn of Silent Alarm common Inherited Malevolence Purchase Log Show
🗵 Clockwork Amulet common Gnomengarde DDHC00-DoIP HC: Gnomengarde Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

🗵 Pole of Collapsing common Gnomengarde DDHC00-DoIP HC: Gnomengarde Show
Notes:

Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.

☐ Wand of Pyrotechnics common Gnomengarde DDHC00-DoIP HC: Gnomengarde Show
Notes:

Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

☐ Dread Helm common Axeholm DDHC00-DoIP HC: Axeholm Show
Notes:

The dread helm is a fearsome steel helm that makes its wearer’s eyes glow red.

🗹 Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

🗹 Oathbow very_rare Trade Log Show
☐ Dwarven Plate very_rare CCC-TRI-10 Contact Show
Notes:

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide.

☐ +1 Moon Sickle common Purchase Log Show
☐ Nine Lives Stealer Scimitar very_rare CCC-QCC2018-01 Of Gods and Monsters Show
Notes:

Weapon (scimitar), very rare, requires attunement
The hilt of this weapon (scimitar) is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. It has 9 charges.
You gain a +2 bonus to Attack and Damage Rolls made with this Magic Weapon.
The sword has 1d8 + 1 Charges. If you score a critical hit against a creature that has fewer than 100 Hit Points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a Construct or an Undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no Charges remaining, it loses this property.

☐ Figurine of Wonderous Power (Serpentine Owl) uncommon CCC-SVH01-01 Dawn of the Raven Lord Show
Notes:

Wondrous Item, uncommon
This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.

☐ Ptahrek’s Glaive (Vicious Weapon) rare CCC-SVH01-02 Raven Lord’s Aerie Show
Notes:

Weapon, rare
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.
The blade of this weapon is made into that of a stylized black raven feather. The wielder of the weapon has the sensation of flying whenever they close their eyes.

☐ Wand of the War Mage +2 common CCC-ROZK-0101 Binder’s Torment Show
Notes:

This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.

☐ Tome of Leadership and Influence very_rare CCC-ROZK-0102 Zhentarim’s Lament Show
Notes:

The red leather that covers this tome ist embossed with a smiling man with a third eye
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

🗹 Manual of Bodily Health very_rare CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge Show
Notes:

This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.

☐ Carpet of Flying (3 ft. × 5 ft.) very_rare SJ-DC-AUG-08 I, Xamott: Tales of the Beholder Corps Show