Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
đ” Horn of Silent Alarm
common
Inherited Malevolence
Purchase Log
Show
đ” Cloak of Many Fashions
common
DDHC00-DoIP HC: Tower of Storms
Show
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloakâs weight doesnât change. Regardless of its appearance, the cloak canât be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesnât gain their magical properties.
â Wand of Pyrotechnics
common
Gnomengarde
DDHC00-DoIP HC: Gnomengarde
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
đ” Pole of Collapsing
common
Gnomengarde
DDHC00-DoIP HC: Gnomengarde
Show
Notes:
Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.
đ” Clockwork Amulet
common
Gnomengarde
DDHC00-DoIP HC: Gnomengarde
Show
Notes:
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property canât be used again until the next dawn.
â Mystery Key
common
Shrine of Savras
DDHC00-DoIP HC: Mountain Toes Goldmine, Shrine of Savras
Show
Notes:
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which itâs inserted. Once it unlocks something, the key disappears.
â Dread Helm
common
Axeholm
DDHC00-DoIP HC: Axeholm
Show
Notes:
The dread helm is a fearsome steel helm that makes its wearerâs eyes glow red.
â Cloak of Billowing
common
Woodland Manse
DDHC00-DoIP HC: Woodland Manse
Show
Notes:
While wearing this cloak, you can use a bonus action to make it billow dramatically.
â Staff of Birdcalls
common
Woodland Manse
DDHC00-DoIP HC: Woodland Manse
Show
Notes:
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finchâs chirp, a ravenâs caw, a duckâs quack, a chickenâs cluck, a gooseâs honk, a loonâs call, a turkeyâs gobble, a seagullâs cry, an owlâs hoot, or an eagleâs shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
â Lute of Illusions
common
DDHC00-DoIP HC: Dragon Barrow
Show
Notes:
Wondrous item, common (requires attunement)
While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
đ” Moon-Touched Rapier
common
Trade Log
Show
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
â +1 Moon Sickle
common
Purchase Log
Show
â Wand of the War Mage +2
common
CCC-ROZK-0101 Binderâs Torment
Show
Notes:
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.
â Lock of Trickery
common
FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar
Show
â Figurine of Wonderous Power (Serpentine Owl)
uncommon
CCC-SVH01-01 Dawn of the Raven Lord
Show
Notes:
Wondrous Item, uncommon
This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
This item is found on Magic Item Table G in the Dungeon Masterâs Guide.
đč Longbow of Warning
uncommon
DDHC00-DoIP HC: Tower of Storms
Show
Notes:
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
â Ptahrekâs Glaive (Vicious Weapon)
rare
CCC-SVH01-02 Raven Lordâs Aerie
Show
Notes:
Weapon, rare
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type.
This item is found on Magic Item Table G in the Dungeon Masterâs Guide.
The blade of this weapon is made into that of a stylized black raven feather. The wielder of the weapon has the sensation of flying whenever they close their eyes.
â Achis Atracta (Periapt of Proof Against Poison)
rare
Trade Log
Show
Notes:
This amulet is made of an intricately carved bloodstone, shaped in the likeness of a womanâs head. The eyes pulse with a white glow when Achis is speaking. The stone is attached to a delicate silver chain.
Proof against Poison Achis Atracta has all the powers of a periapt of proof against poison that she bestows upon her wearerâif she feels so inclined. She is very fickle (see Personality).
Sentience. Achis Atracta is a sentient chaotic neutral item with an Intelligence of 10, a Wisdom of 10, and a Charisma of 16. She has hearing and normal vision out to a range of 120 feet. She can speak, read, and understand Common and Celestial.
Personality. Achis Atracta speaks in a whiny and shrill voice, making demands as though accustomed to being obeyed. She acts like a spoiled noble and expects to be waited on like a queen. Wearers who do not treat her with respect and deference gain no benefit from her item powers. She screams and complains loudly if surprised by a situation she deems beneath herâsuch as trekking through a sewer or being engulfed by a fireball.
Achis wants to be loved and adored by a person with power and standing like a princess in a fairy tale. Her greatest wish is to fall in love with a prince and be swept off her feetâfiguratively speaking.
â Ring of Acid Resistance
rare
DDHC-GSF Giants of the Star Forge
Show
đč Stirring Dragon's Wrath Longbow (force)
rare
DDHC-GSF Giants of the Star Forge
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
đ” Horn of Silent Alarm | common | Inherited Malevolence | Purchase Log | Show | ||
đ” Cloak of Many Fashions | common | DDHC00-DoIP HC: Tower of Storms | Show | |||
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloakâs weight doesnât change. Regardless of its appearance, the cloak canât be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesnât gain their magical properties. |
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â Wand of Pyrotechnics | common | Gnomengarde | DDHC00-DoIP HC: Gnomengarde | Show | ||
Notes:
Wand, common The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
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đ” Pole of Collapsing | common | Gnomengarde | DDHC00-DoIP HC: Gnomengarde | Show | ||
Notes:
Wondrous item, common |
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đ” Clockwork Amulet | common | Gnomengarde | DDHC00-DoIP HC: Gnomengarde | Show | ||
Notes:
Wondrous item, common |
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â Mystery Key | common | Shrine of Savras | DDHC00-DoIP HC: Mountain Toes Goldmine, Shrine of Savras | Show | ||
Notes:
Wondrous item, common |
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â Dread Helm | common | Axeholm | DDHC00-DoIP HC: Axeholm | Show | ||
Notes:
The dread helm is a fearsome steel helm that makes its wearerâs eyes glow red. |
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â Cloak of Billowing | common | Woodland Manse | DDHC00-DoIP HC: Woodland Manse | Show | ||
Notes:
While wearing this cloak, you can use a bonus action to make it billow dramatically. |
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â Staff of Birdcalls | common | Woodland Manse | DDHC00-DoIP HC: Woodland Manse | Show | ||
Notes:
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finchâs chirp, a ravenâs caw, a duckâs quack, a chickenâs cluck, a gooseâs honk, a loonâs call, a turkeyâs gobble, a seagullâs cry, an owlâs hoot, or an eagleâs shriek. |
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â Lute of Illusions | common | DDHC00-DoIP HC: Dragon Barrow | Show | |||
Notes:
Wondrous item, common (requires attunement) While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. |
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đ” Moon-Touched Rapier | common | Trade Log | Show | |||
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
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â +1 Moon Sickle | common | Purchase Log | Show | |||
â Wand of the War Mage +2 | common | CCC-ROZK-0101 Binderâs Torment | Show | |||
Notes:
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. |
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â Lock of Trickery | common | FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar | Show | |||
â Figurine of Wonderous Power (Serpentine Owl) | uncommon | CCC-SVH01-01 Dawn of the Raven Lord | Show | |||
Notes:
Wondrous Item, uncommon |
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đč Longbow of Warning | uncommon | DDHC00-DoIP HC: Tower of Storms | Show | |||
Notes:
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. |
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â Ptahrekâs Glaive (Vicious Weapon) | rare | CCC-SVH01-02 Raven Lordâs Aerie | Show | |||
Notes:
Weapon, rare |
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â Achis Atracta (Periapt of Proof Against Poison) | rare | Trade Log | Show | |||
Notes:
This amulet is made of an intricately carved bloodstone, shaped in the likeness of a womanâs head. The eyes pulse with a white glow when Achis is speaking. The stone is attached to a delicate silver chain. |
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â Ring of Acid Resistance | rare | DDHC-GSF Giants of the Star Forge | Show | |||
đč Stirring Dragon's Wrath Longbow (force) | rare | DDHC-GSF Giants of the Star Forge | Show |