Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
šµ Horn of Silent Alarm
common
Inherited Malevolence
Purchase Log
Show
š² Charm of the Storm
unique
Tower of Storms
DDHC00-DoIP HC: Tower of Storms
Show
Notes:
You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.
š¹ Longbow of Warning
uncommon
DDHC00-DoIP HC: Tower of Storms
Show
Notes:
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
šµ Cloak of Many Fashions
common
DDHC00-DoIP HC: Tower of Storms
Show
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloakās weight doesnāt change. Regardless of its appearance, the cloak canāt be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesnāt gain their magical properties.
ā Wand of Pyrotechnics
common
Gnomengarde
DDHC00-DoIP HC: Gnomengarde
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandās last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
šµ Pole of Collapsing
common
Gnomengarde
DDHC00-DoIP HC: Gnomengarde
Show
Notes:
Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.
šµ Clockwork Amulet
common
Gnomengarde
DDHC00-DoIP HC: Gnomengarde
Show
Notes:
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property canāt be used again until the next dawn.
ā Mystery Key
common
Shrine of Savras
DDHC00-DoIP HC: Mountain Toes Goldmine, Shrine of Savras
Show
Notes:
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which itās inserted. Once it unlocks something, the key disappears.
ā Dread Helm
common
Axeholm
DDHC00-DoIP HC: Axeholm
Show
Notes:
The dread helm is a fearsome steel helm that makes its wearerās eyes glow red.
ā Cloak of Billowing
common
Woodland Manse
DDHC00-DoIP HC: Woodland Manse
Show
Notes:
While wearing this cloak, you can use a bonus action to make it billow dramatically.
ā Staff of Birdcalls
common
Woodland Manse
DDHC00-DoIP HC: Woodland Manse
Show
Notes:
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finchās chirp, a ravenās caw, a duckās quack, a chickenās cluck, a gooseās honk, a loonās call, a turkeyās gobble, a seagullās cry, an owlās hoot, or an eagleās shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
ā Lute of Illusions
common
DDHC00-DoIP HC: Dragon Barrow
Show
Notes:
Wondrous item, common (requires attunement)
While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
ā Shadowsong (Longbow+2)
rare
DDEX3-7 Herald of the Moon
Show
Notes:
This adventure features an item that is no longer acceptable under D&D Adventurers League guidelines, as it deviates from the attunement standards in the DMG. Instead of Shadowsong, this adventure instead unlocks a +2 weapon (longbow or shortbow). This +2 weapon has the sentinel property and glows dimly in the presence of humans.
šµ Moon-Touched Rapier
common
Trade Log
Show
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
š² Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
ā Achis Atracta (Periapt of Proof Against Poison)
rare
Trade Log
Show
Notes:
This amulet is made of an intricately carved bloodstone, shaped in the likeness of a womanās head. The eyes pulse with a white glow when Achis is speaking. The stone is attached to a delicate silver chain.
Proof against Poison Achis Atracta has all the powers of a periapt of proof against poison that she bestows upon her wearerāif she feels so inclined. She is very fickle (see Personality).
Sentience. Achis Atracta is a sentient chaotic neutral item with an Intelligence of 10, a Wisdom of 10, and a Charisma of 16. She has hearing and normal vision out to a range of 120 feet. She can speak, read, and understand Common and Celestial.
Personality. Achis Atracta speaks in a whiny and shrill voice, making demands as though accustomed to being obeyed. She acts like a spoiled noble and expects to be waited on like a queen. Wearers who do not treat her with respect and deference gain no benefit from her item powers. She screams and complains loudly if surprised by a situation she deems beneath herāsuch as trekking through a sewer or being engulfed by a fireball.
Achis wants to be loved and adored by a person with power and standing like a princess in a fairy tale. Her greatest wish is to fall in love with a prince and be swept off her feetāfiguratively speaking.
š¹ Studded Leather +2
very_rare
Trade Log
Show
š¹ Manual of Quickness of Action
very_rare
CCC-BMG-37 Weakness of Rock
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the bookās contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
š¹ Oathbow
very_rare
Trade Log
Show
ā Dwarven Plate
very_rare
CCC-TRI-10 Contact
Show
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Masterās Guide.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
šµ Horn of Silent Alarm | common | Inherited Malevolence | Purchase Log | Show | ||
š² Charm of the Storm | unique | Tower of Storms | DDHC00-DoIP HC: Tower of Storms | Show | ||
Notes:
You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. |
||||||
š¹ Longbow of Warning | uncommon | DDHC00-DoIP HC: Tower of Storms | Show | |||
Notes:
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. |
||||||
šµ Cloak of Many Fashions | common | DDHC00-DoIP HC: Tower of Storms | Show | |||
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloakās weight doesnāt change. Regardless of its appearance, the cloak canāt be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesnāt gain their magical properties. |
||||||
ā Wand of Pyrotechnics | common | Gnomengarde | DDHC00-DoIP HC: Gnomengarde | Show | ||
Notes:
Wand, common The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandās last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
||||||
šµ Pole of Collapsing | common | Gnomengarde | DDHC00-DoIP HC: Gnomengarde | Show | ||
Notes:
Wondrous item, common |
||||||
šµ Clockwork Amulet | common | Gnomengarde | DDHC00-DoIP HC: Gnomengarde | Show | ||
Notes:
Wondrous item, common |
||||||
ā Mystery Key | common | Shrine of Savras | DDHC00-DoIP HC: Mountain Toes Goldmine, Shrine of Savras | Show | ||
Notes:
Wondrous item, common |
||||||
ā Dread Helm | common | Axeholm | DDHC00-DoIP HC: Axeholm | Show | ||
Notes:
The dread helm is a fearsome steel helm that makes its wearerās eyes glow red. |
||||||
ā Cloak of Billowing | common | Woodland Manse | DDHC00-DoIP HC: Woodland Manse | Show | ||
Notes:
While wearing this cloak, you can use a bonus action to make it billow dramatically. |
||||||
ā Staff of Birdcalls | common | Woodland Manse | DDHC00-DoIP HC: Woodland Manse | Show | ||
Notes:
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finchās chirp, a ravenās caw, a duckās quack, a chickenās cluck, a gooseās honk, a loonās call, a turkeyās gobble, a seagullās cry, an owlās hoot, or an eagleās shriek. |
||||||
ā Lute of Illusions | common | DDHC00-DoIP HC: Dragon Barrow | Show | |||
Notes:
Wondrous item, common (requires attunement) While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. |
||||||
ā Shadowsong (Longbow+2) | rare | DDEX3-7 Herald of the Moon | Show | |||
Notes:
This adventure features an item that is no longer acceptable under D&D Adventurers League guidelines, as it deviates from the attunement standards in the DMG. Instead of Shadowsong, this adventure instead unlocks a +2 weapon (longbow or shortbow). This +2 weapon has the sentinel property and glows dimly in the presence of humans. |
||||||
šµ Moon-Touched Rapier | common | Trade Log | Show | |||
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
||||||
š² Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
ā Achis Atracta (Periapt of Proof Against Poison) | rare | Trade Log | Show | |||
Notes:
This amulet is made of an intricately carved bloodstone, shaped in the likeness of a womanās head. The eyes pulse with a white glow when Achis is speaking. The stone is attached to a delicate silver chain. |
||||||
š¹ Studded Leather +2 | very_rare | Trade Log | Show | |||
š¹ Manual of Quickness of Action | very_rare | CCC-BMG-37 Weakness of Rock | Show | |||
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the bookās contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
š¹ Oathbow | very_rare | Trade Log | Show | |||
ā Dwarven Plate | very_rare | CCC-TRI-10 Contact | Show | |||
Notes:
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Masterās Guide. |