Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Arrow-Catching Shield
rare
DDHC-TYP Against the Giants
Show
Notes:
Armor (shield), rare (requires attunement)
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Battleaxe, +1
uncommon
DDHC-TYP Against the Giants
Show
Notes:
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Battleaxe, +1
rare
DDHC-TYP Against the Giants
Show
Notes:
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Belt Of Dwarvenkind
rare
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement)
While wearing this belt, you gain the following benefits:
• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with dwarves.
• In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
• You have advantage on saving throws against poison, and you have resistance against poison damage.
• You have darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.
Boots of Elvenkind
uncommon
DDHC-TYP Against the Giants
Show
Notes:
Wondrous Item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Boots of Striding and Springing
uncommon
DDHC00-GSM Isle of the Abbey
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Brazier of Commanding Fire Elementals
common
Service Reward: Reward as Player
Show
Notes:
Wondrous Item, rare
While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied space as close to the brazier as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The brazier can’t be used this way again until the next dawn.
Brazier of Commanding Fire Elementals
rare
DDHC-TYP Against the Giants
Show
Notes:
Wondrous Item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
Breastplate, +1
rare
DDHC-GoSM Tamaraut's Fate
Show
Notes:
Armor (breastplate), rare
You have a +1 bonus to AC while wearing this armor.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered
Brooch of Shielding
uncommon
DDHC-GoSM Tamaraut's Fate
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Chain Mail +2
very_rare
DDHC-TYP Against the Giants
Show
Notes:
Armor (heavy), very rare
You have a +2 bonus to AC while wearing this armor.
Charm of Plant Command
rare
DDHC-GoSM Tamaraut's Fate
Show
Notes:
Wondrous item, rare (requires attunement)
This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt.
This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day. (Tammeraut’s Fate)
Cloak of Elvenkind
uncommon
DDHC-TYP Against the Giants
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
Cloak of the Raven (Cloak of the Bat)
rare
DDHC-MORD-01 Riddle of the Raven Queen
Show
Notes:
Wondrous Item, rare (requires attunement)
This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat (Raven). While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Dagger +2
rare
DDHC-TYP Against the Giants
Show
Notes:
Weapon (dagger), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Dwarven Plate
common
DDHC-TYP Against the Giants
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Emerald of the War Mage (Ruby of the War Mage)
common
DDHC-MORD-01 Riddle of the Raven Queen
Show
Notes:
Wondrous Item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
Flame Tongue Shortsword
rare
DDHC-TYP Against the Giants
Show
Notes:
Weapon (shortsword), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Frost Brand
very_rare
DDHC-TYP Against the Giants
Show
Notes:
Weapon (greatsword), very rare (requires attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Gauntlets of Ogre Power
uncommon
DDHC-TYP Against the Giants
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Name ▲ | Rarity | Location | Table | Result | Source | |
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Arrow-Catching Shield | rare | DDHC-TYP Against the Giants | Show | |||
Notes:
Armor (shield), rare (requires attunement) A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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Battleaxe, +1 | uncommon | DDHC-TYP Against the Giants | Show | |||
Notes:
Weapon (battleaxe), uncommon Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Battleaxe, +1 | rare | DDHC-TYP Against the Giants | Show | |||
Notes:
Weapon (battleaxe), uncommon |
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Belt Of Dwarvenkind | rare | Trade Log | Show | |||
Notes:
Wondrous Item, rare (requires attunement) If you aren't a dwarf, you gain the following additional benefits while wearing the belt: |
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Boots of Elvenkind | uncommon | DDHC-TYP Against the Giants | Show | |||
Notes:
Wondrous Item, uncommon |
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Boots of Striding and Springing | uncommon | DDHC00-GSM Isle of the Abbey | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
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Brazier of Commanding Fire Elementals | common | Service Reward: Reward as Player | Show | |||
Notes:
Wondrous Item, rare |
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Brazier of Commanding Fire Elementals | rare | DDHC-TYP Against the Giants | Show | |||
Notes:
Wondrous Item, rare |
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Breastplate, +1 | rare | DDHC-GoSM Tamaraut's Fate | Show | |||
Notes:
Armor (breastplate), rare This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered |
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Brooch of Shielding | uncommon | DDHC-GoSM Tamaraut's Fate | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
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Chain Mail +2 | very_rare | DDHC-TYP Against the Giants | Show | |||
Notes:
Armor (heavy), very rare |
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Charm of Plant Command | rare | DDHC-GoSM Tamaraut's Fate | Show | |||
Notes:
Wondrous item, rare (requires attunement) This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day. (Tammeraut’s Fate) |
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Cloak of Elvenkind | uncommon | DDHC-TYP Against the Giants | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
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Cloak of the Raven (Cloak of the Bat) | rare | DDHC-MORD-01 Riddle of the Raven Queen | Show | |||
Notes:
Wondrous Item, rare (requires attunement) While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat (Raven). While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. |
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Dagger +2 | rare | DDHC-TYP Against the Giants | Show | |||
Notes:
Weapon (dagger), rare |
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Dwarven Plate | common | DDHC-TYP Against the Giants | Show | |||
Notes:
Armor (plate), very rare Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |
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Emerald of the War Mage (Ruby of the War Mage) | common | DDHC-MORD-01 Riddle of the Raven Queen | Show | |||
Notes:
Wondrous Item, common (requires attunement by a spellcaster) |
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Flame Tongue Shortsword | rare | DDHC-TYP Against the Giants | Show | |||
Notes:
Weapon (shortsword), rare (requires attunement) |
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Frost Brand | very_rare | DDHC-TYP Against the Giants | Show | |||
Notes:
Weapon (greatsword), very rare (requires attunement) In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. |
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Gauntlets of Ogre Power | uncommon | DDHC-TYP Against the Giants | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |