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Adventure Title
DDHC-TYP Against the Giants
Session
20
Date Played
2022-11-15 19:00:00 UTC
Levels Gained
GP +/-
7638
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Henning Eriksen
DM DCI Number
NA
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 7638 gp **Consumables:** *Bolts +1* x 11, *Scroll of Protection (Fiends)*, *Spell Scroll of Delayed Blast Fireball*, *Spell Scroll of Finger of Death*, *Potion of Speed*, *Potion of Superior Healing*, *Potion of Healing*, *Potion of Storm Giant Strength*, *Oil of Slipperiness*, *Potion of Poison*, *Nolzur's Marvelous Pigments (2 pots)*

Magic Items

Name Rarity Location Table Result Counts?
Shield, +1 Uncommon true
**Armor (shield), uncommon** While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
Plate, +1 Rare true
**Armor (plate), rare** You have a +1 bonus to AC while wearing this armor. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Arrow-Catching Shield Rare true
**Armor (shield), rare (requires attunement)** You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Longsword, +2 Rare true
**Weapon (longsword), rare** You have a +2 bonus to attack and damage rolls made with this magic weapon.
Morningstar, +2 Rare true
**Weapon (morningstar), rare** You have a +2 bonus to attack and damage rolls made with this magic weapon.
Pearl of Power Uncommon true
**Wondrous Item, uncommon (requires attunement by a Spellcaster)** While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.
Wand of Paralysis Rare true
**Wand, rare (requires attunement by a Spellcaster)** This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.