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Adventure Title
DDHC-TYP Against the Giants
Session
24
Date Played
2023-01-03 19:00:00 UTC
Levels Gained
GP +/-
4728.6
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Henning Eriksen
DM DCI Number
NA
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 4728,6 gp **Consumables:** *Spell Scroll of Knock*, *Spell Scroll of Ice Knife*, *Spell Scroll of Enemies Abound*, *Spell Scroll of Mordenkainen's Sword*, *Potion of Growth*, *Potion of Climbing*, *Potion of Greater Healing*, *Potion of Supreme Healing*

Magic Items

Name Rarity Location Table Result Counts?
Ring of Protection Rare true
**Ring, rare (requires attunement)** You gain a +1 bonus to AC and saving throws while wearing this ring.
Horn of Valhalla Very Rare true
***Wondrous Item, varies*** You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. **d100 | Horn Type | Berserkers Summoned | Requirement** 76-90 | Bronze | 4d4 + 4 | Proficiency with all medium armor If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Boots of Elvenkind Uncommon true
**Wondrous Item, uncommon** While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Cloak of Elvenkind Uncommon true
**Wondrous Item, uncommon (requires attunement)** While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.