Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Boots of Elvenkind
uncommon
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, floor 5/6
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Notes:
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Belt of Hill Giant Strength (“Fat” Markoth’s Cummerbund)
rare
Service Reward: Rare
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Notes:
Wondrous Item, rare (requires attunement)
Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion."
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your
Strength without the belt is equal to or greater than 21.
Bahamut's Blessing (Blessing of Magic Resistance)
unique
Service Reward: Reward as Player
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Notes:
You have advantage on saving throws against spells and other magical effects.
Armor of Gleaming (Breastplate ) [Crafted]
common
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
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Notes:
Armor (breastplate), common
This armor never gets dirty.
Anstruth Harp
very_rare
Trade Log
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Notes:
Wondrous Item, very rare (requires attunement by a Bard)
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.
You can play Anstruth Harp to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 5), Ice Storm, and Wall of Thorns. Once the Anstruth Harp has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Boots of Elvenkind | uncommon | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, floor 5/6 | Show | |||
Notes:
Wondrous item, uncommon |
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Belt of Hill Giant Strength (“Fat” Markoth’s Cummerbund) | rare | Service Reward: Rare | Show | |||
Notes:
Wondrous Item, rare (requires attunement) |
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Bahamut's Blessing (Blessing of Magic Resistance) | unique | Service Reward: Reward as Player | Show | |||
Notes:
You have advantage on saving throws against spells and other magical effects. |
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Armor of Gleaming (Breastplate ) [Crafted] | common | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Armor (breastplate), common |
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Anstruth Harp | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement by a Bard) You can play Anstruth Harp to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 5), Ice Storm, and Wall of Thorns. Once the Anstruth Harp has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. |