Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Shield of Expression
common
Trade Log
Show
Notes:
Armor (shield), common
The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face’s expression.
Cast-Off Armor, Plate
common
Trade Log
Show
Notes:
Armor (plate), common
You can doff this armor as an action.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Robe of Eyes
common
DDHC-CM-15 - The Scrivener's Tale
Show
Notes:
Wondrous Item, rare (requires attunement)
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.
Cloak Of Many Fashions
common
Service Reward: Tier 1 Adventure Reward
Show
Notes:
Wondrous Item, Common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Boots of False Tracks
common
DDAL10-00 Ice Road Trackers
Show
Notes:
Wondrous Item, common
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Shiftweave
common
Service Reward: Tier 1 Adventure Reward
Show
Notes:
Wondrous Item, common
When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can’t be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn’t gain their magical properties.
Cloak of Many Fashions
common
Service Reward: Common or Uncommon
Show
Notes:
Wondrous Item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Having been pursued by royal guards and hags, the cloak has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Orb of Times
common
FR-DC-CONMAR 04 Revelling Along the Shadows
Show
Notes:
Wondrous Item, common
While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane.
Bahamut's Blessing (Blessing of Magic Resistance)
common
Service Reward: Gain Reward as if you had been a Player
Show
Notes:
Supernatural Gift - Blessing
You have advantage on saving throws against spells and other magical effects.
Cloak of the Manta Ray
uncommon
B
DM Quest: Bounty Hunter
Show
Notes:
Wondrous Item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action
Amulet Of The Devout +1
uncommon
Purchase Log
Show
Notes:
Wondrous Item, uncommon (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Driftwood Staff (Staff of Healing)
rare
Trade Log
Show
Notes:
Staff, Rare, (Requires Attunement by a Bard, Cleric, or Druid)
This staff has 10 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and Spellcasting ability modifier: Cure Wounds (1 charge per Spell Level, up to 4th), Lesser Restoration (2 charges), Mass Cure Wounds (5 charges).
The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever.
This Staff floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim.
Amulet of Health
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
An electrum pendant in the shape of an eye surrounded by a grasping tentacle hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Ring of Acid Resistance
rare
DDHC-BP:GotG-GotSF Giants of the Star Forge
Show
Notes:
Ring, rare (requires attunement)
You have resistance to acid damage while wearing this pearl ring.
Necklace of Prayer Beads
rare
Trade Log
Show
Notes:
Wondrous Item, rare (Requires Attunement by a Cleric, Druid, or Paladin)
This necklace has 1d4 + 2 (6) magic beads made from aquamarine, black pearl, or topaz. It also has many non-magical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
Bead types
Roll | Name | Spell
1-6 | Blessing | Bless
7-12 | Curing | Cure Wounds (2nd level) or Lesser Restoration
13-16 | Favor | Greater Restoration
17-18 | Smiting | randing Smite
19 | Summons | Planar Ally
20 | Wind walking | Wind Walk
Beads in this Prayer Beads
2 x Curing
2 x Favor
1 x Summons
1 x Wind Walking
Deep’s Reach (Longbow +2)
rare
CCC-BMG-MOON12-2 A Gift from the Queen
Show
Notes:
Weapon, longbow, rare
The limbs of this longbow are made from hundreds of small octopus tentacles that chaotically twist and writhe when the mother of pearl grip is held.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Bracers of Defence
rare
DDAL-DRWEP02 Wings of Death (Tier 3)
Show
Notes:
Wondrous item, rare (requires attunement)
These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Ioun Stone of Awareness
rare
DDHC-CM-15 - The Scrivener's Tale
Show
Notes:
Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.
Snurre's Cape
rare
Service Reward: Tier 2 Adventure Reward
Show
Notes:
Wondrous item, Rare
While you wear this cape you have resistance to Cold damage
Amulet Of The Devout +2
rare
Service Reward: Tier 3 Adventure Reward
Show
Notes:
Wondrous Item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Shield of Expression | common | Trade Log | Show | |||
Notes:
Armor (shield), common |
||||||
Cast-Off Armor, Plate | common | Trade Log | Show | |||
Notes:
Armor (plate), common Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |
||||||
Robe of Eyes | common | DDHC-CM-15 - The Scrivener's Tale | Show | |||
Notes:
Wondrous Item, rare (requires attunement) The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. |
||||||
Cloak Of Many Fashions | common | Service Reward: Tier 1 Adventure Reward | Show | |||
Notes:
Wondrous Item, Common |
||||||
Boots of False Tracks | common | DDAL10-00 Ice Road Trackers | Show | |||
Notes:
Wondrous Item, common |
||||||
Shiftweave | common | Service Reward: Tier 1 Adventure Reward | Show | |||
Notes:
Wondrous Item, common |
||||||
Cloak of Many Fashions | common | Service Reward: Common or Uncommon | Show | |||
Notes:
Wondrous Item, common |
||||||
Orb of Times | common | FR-DC-CONMAR 04 Revelling Along the Shadows | Show | |||
Notes:
Wondrous Item, common |
||||||
Bahamut's Blessing (Blessing of Magic Resistance) | common | Service Reward: Gain Reward as if you had been a Player | Show | |||
Notes:
Supernatural Gift - Blessing |
||||||
Cloak of the Manta Ray | uncommon | B | DM Quest: Bounty Hunter | Show | ||
Notes:
Wondrous Item, uncommon |
||||||
Amulet Of The Devout +1 | uncommon | Purchase Log | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. |
||||||
Driftwood Staff (Staff of Healing) | rare | Trade Log | Show | |||
Notes:
Staff, Rare, (Requires Attunement by a Bard, Cleric, or Druid) This staff has 10 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and Spellcasting ability modifier: Cure Wounds (1 charge per Spell Level, up to 4th), Lesser Restoration (2 charges), Mass Cure Wounds (5 charges). The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever. This Staff floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim. |
||||||
Amulet of Health | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
Ring of Acid Resistance | rare | DDHC-BP:GotG-GotSF Giants of the Star Forge | Show | |||
Notes:
Ring, rare (requires attunement) |
||||||
Necklace of Prayer Beads | rare | Trade Log | Show | |||
Notes:
Wondrous Item, rare (Requires Attunement by a Cleric, Druid, or Paladin) Bead types Beads in this Prayer Beads |
||||||
Deep’s Reach (Longbow +2) | rare | CCC-BMG-MOON12-2 A Gift from the Queen | Show | |||
Notes:
Weapon, longbow, rare |
||||||
Bracers of Defence | rare | DDAL-DRWEP02 Wings of Death (Tier 3) | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
Ioun Stone of Awareness | rare | DDHC-CM-15 - The Scrivener's Tale | Show | |||
Notes:
Wondrous item, rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. |
||||||
Snurre's Cape | rare | Service Reward: Tier 2 Adventure Reward | Show | |||
Notes:
Wondrous item, Rare |
||||||
Amulet Of The Devout +2 | rare | Service Reward: Tier 3 Adventure Reward | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. |