Show Log Entry
Adventure Title
DDHC-CM-15 - The Scrivener's Tale
DDHC-CM-15 - The Scrivener's Tale
Session
2
2
Date Played
2022-11-30 22:00:00 UTC
2022-11-30 22:00:00 UTC
Levels Gained
GP +/-
11400
11400
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Aultsider
Aultsider
DM DCI Number
NA
NA
Notes
**Level up:** Declined **Downtime:** 10 **Hours Played:** 4 hours **Gold Earned:** 12500 gp **Gold Spent:** 1000 gp for *Planar Ally*, Sunburst pendant (Worth 100 gp) for *Dawn* **Consumables:** *Spell of Conjure Fey*, *Potion of Fire Giant Strength*
**Level up:** Declined **Downtime:** 10 **Hours Played:** 4 hours **Gold Earned:** 12500 gp **Gold Spent:** 1000 gp for *Planar Ally*, Sunburst pendant (Worth 100 gp) for *Dawn* **Consumables:** *Spell of Conjure Fey*, *Potion of Fire Giant Strength*
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ioun Stone of Awareness | Rare | true | |||
**Wondrous item, rare (requires attunement)** An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. **Awareness (Rare).** You can’t be surprised while this dark blue rhomboid orbits your head. | |||||
Robe of Eyes | Common | true | |||
**Wondrous Item, rare (requires attunement)** This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet. You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. |