Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Tome of Understanding
very_rare
Trade Log
Show
Notes:
Very Rare, wonderous item
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Spellguard Shield
very_rare
DDAL-DRWEP02 Wings of Death (Tier 3)
Show
Notes:
Armor (shield), very rare (requires attunement)
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
Snurre's Cape
rare
Service Reward: Tier 2 Adventure Reward
Show
Notes:
Wondrous item, Rare
While you wear this cape you have resistance to Cold damage
Silvered Greatsword +3
very_rare
Trade Log
Show
Notes:
Weapon (greatsword), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Shiftweave
common
Service Reward: Tier 1 Adventure Reward
Show
Notes:
Wondrous Item, common
When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can’t be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn’t gain their magical properties.
Shield of Expression
common
Trade Log
Show
Notes:
Armor (shield), common
The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face’s expression.
Sapphire Buckler
very_rare
Service Reward: Sapphire Buckler
Show
Notes:
Armor (shield), very rare (requires attunement)
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.
As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Rope of Entanglement
rare
Trade Log
Show
Notes:
Wondrous item, rare
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its lengt
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Rod of Resurrection
legendary
Service Reward: Tier 3/4 Adventure Reward
Show
Notes:
Rod, Legendary, (Requires Attunement by a Cleric, Druid, or Paladin)
The rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.
The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it:
• Heal (expends 1 charge)
• Resurrection (expends 5 charges).
The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance.
Robe of Eyes
common
DDHC-CM-15 - The Scrivener's Tale
Show
Notes:
Wondrous Item, rare (requires attunement)
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.
Ring of Three Wishes
legendary
I
DM Quest: Best Kept in the Dark
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Notes:
Ring, legendary
While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it. The ring becomes nonmagical when you use the last charge.
Ring of Amity
very_rare
Trade Log
Show
Notes:
Ring, Very Rare (Requires Attunement)
This ring is carved from hematite and bears an engraving of the friend rune.
When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.
You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.
A creature can benefit from only one ring of amity’s bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature’s attack is then turned into a critical hit.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Ring of Acid Resistance
rare
DDHC-BP:GotG-GotSF Giants of the Star Forge
Show
Notes:
Ring, rare (requires attunement)
You have resistance to acid damage while wearing this pearl ring.
Ring of Acid Resistance
rare
DDHC-BP:GotG-GotSF Giants of the Star Forge
Show
Notes:
Ring, rare (requires attunement)
You have resistance to acid damage while wearing this pearl ring.
Orb of Times
common
FR-DC-CONMAR 04 Revelling Along the Shadows
Show
Notes:
Wondrous Item, common
While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane.
Oathbow
very_rare
CCC-OCC-01 Red War: Housekeeping
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Notes:
Weapon (longbow or shortbow), very rare (requires attunement)
*Syranna’s Folly (Oathbow). This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”. *
When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can utter or sign the following command words: “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn 7 days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have Advantage on the roll. In addition, your target gains no benefit from Half Cover or Three-Quarters Cover, and you suffer no Disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 Piercing damage.
While your sworn enemy lives, you have Disadvantage on attack rolls with all other weapons.
Necklace of Prayer Beads
rare
Trade Log
Show
Notes:
Wondrous Item, rare (Requires Attunement by a Cleric, Druid, or Paladin)
This necklace has 1d4 + 2 (6) magic beads made from aquamarine, black pearl, or topaz. It also has many non-magical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
Bead types
Roll | Name | Spell
1-6 | Blessing | Bless
7-12 | Curing | Cure Wounds (2nd level) or Lesser Restoration
13-16 | Favor | Greater Restoration
17-18 | Smiting | randing Smite
19 | Summons | Planar Ally
20 | Wind walking | Wind Walk
Beads in this Prayer Beads
2 x Curing
2 x Favor
1 x Summons
1 x Wind Walking
Manual of Gainful Excercise
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Manual of Bodily Health
very_rare
H
Trade Log
Show
Notes:
Wondrous Item, very rare
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Table: H
Price: 20 tier 3/4 TCP
Ioun Stone of Awareness
rare
DDHC-CM-15 - The Scrivener's Tale
Show
Notes:
Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.
Name ▼ | Rarity | Location | Table | Result | Source | |
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Tome of Understanding | very_rare | Trade Log | Show | |||
Notes:
Very Rare, wonderous item |
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Spellguard Shield | very_rare | DDAL-DRWEP02 Wings of Death (Tier 3) | Show | |||
Notes:
Armor (shield), very rare (requires attunement) |
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Snurre's Cape | rare | Service Reward: Tier 2 Adventure Reward | Show | |||
Notes:
Wondrous item, Rare |
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Silvered Greatsword +3 | very_rare | Trade Log | Show | |||
Notes:
Weapon (greatsword), very rare |
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Shiftweave | common | Service Reward: Tier 1 Adventure Reward | Show | |||
Notes:
Wondrous Item, common |
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Shield of Expression | common | Trade Log | Show | |||
Notes:
Armor (shield), common |
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Sapphire Buckler | very_rare | Service Reward: Sapphire Buckler | Show | |||
Notes:
Armor (shield), very rare (requires attunement) As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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Rope of Entanglement | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. |
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Rod of Resurrection | legendary | Service Reward: Tier 3/4 Adventure Reward | Show | |||
Notes:
Rod, Legendary, (Requires Attunement by a Cleric, Druid, or Paladin) The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance. |
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Robe of Eyes | common | DDHC-CM-15 - The Scrivener's Tale | Show | |||
Notes:
Wondrous Item, rare (requires attunement) The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. |
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Ring of Three Wishes | legendary | I | DM Quest: Best Kept in the Dark | Show | ||
Notes:
Ring, legendary |
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Ring of Amity | very_rare | Trade Log | Show | |||
Notes:
Ring, Very Rare (Requires Attunement) When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity’s bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature’s attack is then turned into a critical hit. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Ring of Acid Resistance | rare | DDHC-BP:GotG-GotSF Giants of the Star Forge | Show | |||
Notes:
Ring, rare (requires attunement) |
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Ring of Acid Resistance | rare | DDHC-BP:GotG-GotSF Giants of the Star Forge | Show | |||
Notes:
Ring, rare (requires attunement) |
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Orb of Times | common | FR-DC-CONMAR 04 Revelling Along the Shadows | Show | |||
Notes:
Wondrous Item, common |
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Oathbow | very_rare | CCC-OCC-01 Red War: Housekeeping | Show | |||
Notes:
Weapon (longbow or shortbow), very rare (requires attunement) When you make a ranged attack roll with this weapon against your sworn enemy, you have Advantage on the roll. In addition, your target gains no benefit from Half Cover or Three-Quarters Cover, and you suffer no Disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 Piercing damage. While your sworn enemy lives, you have Disadvantage on attack rolls with all other weapons. |
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Necklace of Prayer Beads | rare | Trade Log | Show | |||
Notes:
Wondrous Item, rare (Requires Attunement by a Cleric, Druid, or Paladin) Bead types Beads in this Prayer Beads |
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Manual of Gainful Excercise | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare |
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Manual of Bodily Health | very_rare | H | Trade Log | Show | ||
Notes:
Wondrous Item, very rare Table: H |
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Ioun Stone of Awareness | rare | DDHC-CM-15 - The Scrivener's Tale | Show | |||
Notes:
Wondrous item, rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. |