Show Trade Log Entry
Date Played
2024-11-15 20:41:00 UTC
2024-11-15 20:41:00 UTC
Downtime
-5.0
-5.0
Notes
Traded with Eljin (Kasper Knutzen #8318763608) from *DDAL07-07 Rotting Roots*
Traded with Eljin (Kasper Knutzen #8318763608) from *DDAL07-07 Rotting Roots*
Traded Magic Item
Amethyst Dragon's Wrath Longbow (Stirring)
Rare
**Weapon (longbow), rare (requires attunement)**
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties.
***Slumbering (Uncommon).*** Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
***Stirring (Rare).*** The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.
Received Magic Item
Rope of Entanglement
Rare
**Wondrous item, rare**
*This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its lengt*
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.