Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Dragon Vessel (Slumbering)
uncommon
DDHC-DD-02 Baker's Doesn't
Show
Notes:
Wondrous Item, varies (requires attunement)
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
Slumbering (Uncommon). As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can’t be used until the next dawn. A potion you create in this way loses its magical properties if it isn’t imbibed within 24 hours.
Dragon-Touched Focus (Slumbering) (Topaz)
uncommon
DDHC-DD-03 The Will of Orcus
Show
Notes:
Wondrous Item, Rarity Varies (Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.
Slumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Dragon’s Wrath Weapon (Battleaxe)) (Slumbering) (Silver)
uncommon
DDHC-DD-03 The Will of Orcus
Show
Notes:
Weapon (Battleaxe), Rarity Varies (Requires Attunement)
This battleaxe has a silver scale handle
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties.
Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
Charlatan's Die
common
DDEP10-01 Terror in Ten Towns
Show
Notes:
Wondrous Item, common (requires attunement)
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Whenever you roll this twenty-sided die, you can control which number it rolls.
While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
Chardalyn Earring (Headband of Intellect)
uncommon
DDEP10-01 Terror in Ten Towns
Show
Notes:
Wondrous Item, uncommon (requires attunement)
This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power.
Your Intelligence is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
Chardalyn Breastplate (Armor of Necrotic Resistance)
rare
DDAL10-05 A Blight in the Darkness
Show
Notes:
Armor (breastplate), rare (requires attunement)
This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold.
You have resistance to necrotic damage while you wear this armor.
Bracers of Archery
uncommon
DDEP10-01 Terror in Ten Towns
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to damage rolls made with such weapons.
Boots of the Winterlands
uncommon
Trade Log
Show
Notes:
Wondrous Item, uncommon (requires attunement)
This knee-high fashionable boots was crafted by a well renowned magic forger and designer from´Waterdeep. The boots are arctic white in color embedded with sparkling crystals and elegant silver lacing.
These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.
Boots of Striding and Springing
uncommon
DDAL10-01 Into the Frozen North
Show
Notes:
Wondrous Item, uncommon (requires attunement)
The boots are gnome-crafted, with gears and springs embedded in the soles. At first glance they appear worn, but on closer inspection, the boots are designed that way.
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn’t reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor.
Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
Boots of False Tracks
common
DDAL10-00 Ice Road Trackers
Show
Notes:
Wondrous Item, Common (Requires Attunement)
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
While wearing these boots, you can have them leave tracks like those of any kind of Humanoid of your size.
Blast Scepter
very_rare
Service Reward: Very Rare
Show
Notes:
Rod, very rare (requires attunement)
The Blast Scepter can be used as an arcane focus.
Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot.
Harmonious Minor Property. Attuning to this item takes only 1 minute.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Dragon Vessel (Slumbering) | uncommon | DDHC-DD-02 Baker's Doesn't | Show | |||
|
Notes:
Wondrous Item, varies (requires attunement) Slumbering (Uncommon). As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can’t be used until the next dawn. A potion you create in this way loses its magical properties if it isn’t imbibed within 24 hours. |
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| Dragon-Touched Focus (Slumbering) (Topaz) | uncommon | DDHC-DD-03 The Will of Orcus | Show | |||
|
Notes:
Wondrous Item, Rarity Varies (Requires Attunement by a Spellcaster) Slumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. |
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| Dragon’s Wrath Weapon (Battleaxe)) (Slumbering) (Silver) | uncommon | DDHC-DD-03 The Will of Orcus | Show | |||
|
Notes:
Weapon (Battleaxe), Rarity Varies (Requires Attunement) Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. |
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| Charlatan's Die | common | DDEP10-01 Terror in Ten Towns | Show | |||
|
Notes:
Wondrous Item, common (requires attunement) Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. |
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| Chardalyn Earring (Headband of Intellect) | uncommon | DDEP10-01 Terror in Ten Towns | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) Your Intelligence is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it. |
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| Chardalyn Breastplate (Armor of Necrotic Resistance) | rare | DDAL10-05 A Blight in the Darkness | Show | |||
|
Notes:
Armor (breastplate), rare (requires attunement) You have resistance to necrotic damage while you wear this armor. |
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| Bracers of Archery | uncommon | DDEP10-01 Terror in Ten Towns | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to damage rolls made with such weapons. |
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| Boots of the Winterlands | uncommon | Trade Log | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) These furred boots are snug and feel warm. While wearing them, you gain the following benefits. Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. |
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| Boots of Striding and Springing | uncommon | DDAL10-01 Into the Frozen North | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. |
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| Boots of False Tracks | common | DDAL10-00 Ice Road Trackers | Show | |||
|
Notes:
Wondrous Item, Common (Requires Attunement) |
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| Blast Scepter | very_rare | Service Reward: Very Rare | Show | |||
|
Notes:
Rod, very rare (requires attunement) Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot. Harmonious Minor Property. Attuning to this item takes only 1 minute. |
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