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Adventure Title
DDHC-DD-02 Baker's Doesn't
DDHC-DD-02 Baker's Doesn't
Session
1
1
Date Played
2025-08-10 19:00:00 UTC
2025-08-10 19:00:00 UTC
Levels Gained
GP +/-
40
40
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Phated
Phated
DM DCI Number
NA
NA
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 40 gp Acquired a *Dragon Vessel (Slumbering)* from the Gold Dragon Wyrmling Briochebane
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 40 gp Acquired a *Dragon Vessel (Slumbering)* from the Gold Dragon Wyrmling Briochebane
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Greataxe, +1 | Common | true | |||
**Weapon (greataxe), uncommon** You have a +1 bonus to attack and damage rolls made with this magic weapon. | |||||
Dragon Vessel (Slumbering) | Uncommon | true | |||
**Wondrous Item, varies (requires attunement)** This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. ***Slumbering (Uncommon).*** As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can’t be used until the next dawn. A potion you create in this way loses its magical properties if it isn’t imbibed within 24 hours. | |||||
Bag of Tricks (Gray) | Uncommon | true | |||
**Wondrous Item, uncommon** This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See the Monster Manual for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn. **Gray Bag of Tricks** 1d8 Creature 1 Weasel 2 Giant Rat 3 Badger 4 Boar 5 Panther 6 Giant Badger 7 Dire Wolf 8 Giant Elk |