Show Log Entry

Adventure Title
DDEP10-00 The Great Knucklehead Rally
Session
1
Date Played
2025-07-26 19:00:00 UTC
Levels Gained
GP +/-
-3.3
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Snooze
DM DCI Number
#7319085757
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 80 gp **Gold Used:** Potion of Healing x 3 (3 x 25 gp), Dagger x 4 (4 x 2 gp), 3 sp using to feed nice doggies **Consumables:** *Potion of Greater Healing*, *Potion of Growth*

Magic Items

Name Rarity Location Table Result Counts?
Horn of Silent Alarm Common true
**Wondrous item, common** This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Mariner's Armor (Studded Leather) Uncommon true
**Armor (light), uncommon** While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Rope of Climbing Uncommon true
**Wondrous Item, Uncommon** This 60-foot length of rope can hold up to 3,000 pounds. While holding one end of the rope, you can take a Magic action to command the other end of the rope to animate and move toward a destination you choose, up to the rope’s length away from you. That end moves 10 feet on your turn when you first command it and 10 feet at the start of each of your subsequent turns until reaching its destination or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants Advantage on ability checks made to climb using the rope. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.