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Adventure Title
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Session
1
1
Date Played
2025-09-06 18:00:00 UTC
2025-09-06 18:00:00 UTC
Levels Gained
GP +/-
71.54
71.54
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Paaske
Paaske
DM DCI Number
#2318837348
#2318837348
Notes
**Level up:** Declined **Hours Played:** 5 hours **Gold Earned:** 296,54 gp **Gold Spent:** Bought Climber's Climber’s Kit (25 gp), 4 x *Potion of Healing* (4 x 50 gp) **Consumable:** *Potion of Healing*
**Level up:** Declined **Hours Played:** 5 hours **Gold Earned:** 296,54 gp **Gold Spent:** Bought Climber's Climber’s Kit (25 gp), 4 x *Potion of Healing* (4 x 50 gp) **Consumable:** *Potion of Healing*
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Dragon-Touched Focus (Slumbering) (Topaz) | Uncommon | true | |||
**Wondrous Item, Rarity Varies (Requires Attunement by a Spellcaster)** This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. ***Slumbering (Uncommon).*** You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. | |||||
Dragon’s Wrath Weapon (Battleaxe)) (Slumbering) (Silver) | Uncommon | true | |||
**Weapon (Battleaxe), Rarity Varies (Requires Attunement)** *This battleaxe has a silver scale handle* This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. ***Slumbering (Uncommon).*** Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. | |||||
Wand of Secrets | Uncommon | true | |||
**Wand, Uncommon** This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you. | |||||
Whip, +1 | Uncommon | true | |||
**Weapon (whip), uncommon** You have a +1 bonus to attack and damage rolls made with this magic weapon. | |||||
Rival Coin | Common | true | |||
**Wondrous Item, Common** This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show Iggwilv on one side and Mordenkainen on the other, or Venger on one side and Tiamat on the other. One of these figures is on the “heads” side of the coin, the other on the “tails” side. The coin has 1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even number) or tails (on an odd number). The roll also determines the effect: ***Heads.*** Target one creature you can see within 60 feet of yourself. The target makes a DC 13 Wisdom saving throw. On a failed save, the target takes 2d4 Psychic damage and has Disadvantage on the next attack roll it makes before the end of its next turn. On a successful save, the target takes half as much damage only. ***Tails.*** You take 1d4 Psychic damage. |