Show Log Entry

Adventure Title
DDEP10-01 Terror in Ten Towns
Session
1
Date Played
2025-11-01 19:00:00 UTC
Levels Gained
1
GP +/-
125
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Snooze
DM DCI Number
#7319085757
Notes
**Level up:** Accepted **Hours Played:** 4 hours **Gold Earned:** 125 gp **Consumable:** *Potion of Healing* x 2 **Story Award: Defenders of Easthaven** Among other skilled warriors, you successfully defended Easthaven, along with one of the other Ten-Towns in this adventure.

Magic Items

Name Rarity Location Table Result Counts?
Charlatan's Die Common true
**Wondrous Item, common (requires attunement)** *This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.* Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
Chardalyn Earring (Headband of Intellect) Uncommon true
**Wondrous Item, uncommon (requires attunement)** *This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power.* Your Intelligence is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
Bracers of Archery Uncommon true
**Wondrous Item, uncommon (requires attunement)** *These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.* While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to damage rolls made with such weapons.
Pole of Angling Common true
**Wondrous Item, common** *This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it isn’t in fishing pole form, the pole’s bearer feels phantom tugs on the end of it.* This item functions as a Pole. While holding it, you can take a Magic action to cause it to transform into a fishing pole with a hook, a line, and a reel, or have the fishing pole revert to a Pole. The pole glows faintly when within 120 feet of knucklehead trout—making an observant fisher a somewhat wealthier fisher.