Kuma'tiki Character Sheet
Ring of Protection,
Amulet of Health,
Blessing of the Morninglord,
Ring of the Ram (Chardalyn),
Amulet of the Devout +1,
Staff of Frost,
Scroll of the Comet (Story Item?),
Mitilade’s Shield (+3)
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime ▼ | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2021-05-12 22:41 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1 | Show | |||||
Kuma'tiki, third son of Unkalaki Goliath, did not fight the dragon. The barbarians, the monk, and the paladin on his mount, they outpaced Kuma and Dahr as we neared Dougan's Hole. The barbarians, the paladin, and the monk killed the Chardalyn worm. By the time Kuma or Dahr could see dragon close, this thing; it is destroyed but so are many halls and houses. The tribe at Dougan's Hole were fewer than three-score before the Dark; now a score still breathe after Auril's Dark and the Deurgar's dragon machine. Kuma spent every last spell treating and healing those still living. None are uninjured. Only one of the two Inns was still standing, but the innkeeper offered those who fought the dragon free shelter for as long as the Dark lasted. The many heroes took much needed rest within. Having provisions looted from the berserkers in the mountains, the adventurers gifted Dougan's Hole with 50 pounds of meat and a few hides to help them survive. The half-orc barbarian, he is wanting to stay and help village repair and move foul dragon out of village so it does not corrupt their land and water. At dawn, Kuma'tiki and Dahl of Elk Tribe began the 8 hour walk to return with the adventurers to Sunblight, the darkdwarf fortress-carved-in-mountains, to seek Tyr's Justice. Whatever reason these darkdwarfs had to create such a destructive thing, they must be held to account. The monk Egan used his ways of shadow to slip through an arrow slit, silence a sentry, and lift the gate; the little machine man called Rampart used magic to knock on doors instead of break them down, yet our entrance was still detected. The paladin Torinn found many guards still arming themselves. Kuma called the mafaliki—the spirit guardians—and they brought justice to the guards before the darkdwarfs were prepared to make ambush on us. Is only fair when Tyr does his own work. |
||||||||
2021-05-19 00:14 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The party reached Sunblight the Deurgar fortress that sent the great Chardalyn wyrm to destroy Ten-Towns. Tyr's Justice, Torinn of Bahamut, (Egan) shadowy monk of curious philosophies, even (Rahm Pibb) the combat-shy bard and (Rampart) the distracted artificer, we have all shown usefulness in entering this cave of stone. Dahr, the young berserker of the Uthgardt Elk Tribe, has shown himself to be a fine warrior. He has dispatched five deurgar just on second and third levels of this darkdwarf house. I have lost count of how many Tyr has brought to justice, but it is close to a score. One of Xardorok's sons, called Nildar, is dead; his pet ogre zombie is destroyed too. Another Sunblight whelp, Durth, has pleaded to be allowed to return to the Underdark. The paladin saw fit to grant him this mercy, though I did not care for it. A dark dwarf shaman named Grandolpha Muzgardt has also been destroyed. She was treacherous, attempting to turn on Xardorok and work to overthrow him. If you have no honor, how can you be trusted in this thing? She was kayana and met the same fate as the many dark dwarven soldiers who have sought to stop us from discovering the madman who built the Chardalyn wyrm. Some darkdwarfs who were to be guarding fortress, we sneak onto roof and throw these guards over side. Pushing enemy is not cooking, but is not fighting, so will be okay with Unkalaki elders I think. |
||||||||
2021-05-26 20:06 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The frontal assault on Sunblight continues. In the throne room, we faced a more than a handful of wolf-like creatures with mushrooms on them, and still more without the plants. The bard, he calls them "Quaggoth." The mushrooms come from a spore creature that the bard treats as if we saved a Myconid king or tribe elder. Mixed in with these Quaggoth are so many darkdwarf guards; they also bring other creatures to help. Things that eat metal we killed; Tyr with the mafah'liki spirit guardians plus the monk, Egan with his magic sword and feet. Dahr and Torinn killed an "Amber Hulk", some enormous bug from below the ground. Tyr sustains us, Bahamut and Uthgradt have granted Torinn and Dhar many sure strikes. The bard has been most helpful and accurate with his spells and the little machine man's healing cannon has protected us from many, many wounds. We have been battling for some minutes (13 rounds tonight!) straight and still have two dozen dark dwarves we can see approaching us. We are sure there are still more within the forge that come to seek their deaths. I sit in a screened away cave they call "arrow turret" and watch Tyr's mafah'liki destroy those who charge the gate. The bells toll, the spiritual sword of Tyr flies, and the wicked pile themselves at the gate. The dead of Dougan's Hole will find their murders offset by the blood of many darkdwarfs and quaggoths. |
||||||||
2021-06-02 22:21 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 120 | Show | |||||
The battle continues. A score of dark dwarves die in fire and blades and to Tyr's mafa'liki. Four more quaggoth are put down. The Dark Dwarves, they put bar behind big stone gate thinking they will stop us. Near this wall, we discover prison guarded by three dwarven hammer machines. They are not easy to strike with sword and axe. These dwarf-machines, they resist many spells. Are good gurads for many imprisoned dwarves of gold and shield tribes. Not good enough. I listen to Pekoe. I am thinking I catch a few twists and bends in the apprentice's story. The human confesses that it is Doppelganger, paid to infiltrate Sunblight and kill Markoth. Seems okay fellow for all that he can change his face so easily. Torinn of Bahamut, Dwarven paladin Menthana of Moradin, and myself, we work together to heal and encourage dwarven fighters, then equip them with the war picks of the darkdwarves and some of the blackmetal chain shirts. But only the ones that we only cut little holes in. The dwarves, they want to reclaim their weapons, shields, and armors without holes, so we make plan to push in direction of darkdwarf treasure vault. |
||||||||
2021-04-28 20:00 | DDAL05-7 Chelimber’s Descent | 2 | 300 | 20 | Show DM Log | |||
2021-04-27 18:37 | CCC-THENT-01-01 Beneath the Surface | 300 | 15 | Show DM Log | ||||
2021-04-28 20:38 | CCC-THENT-01-02 Those That Dwell Beneath | 300 | 15 | Show DM Log | ||||
2021-04-28 20:02 | DDHC-CoS Curse of Strahd | 250 | 10 | Show DM Log | ||||
2021-04-27 20:39 | CCCTHEN01-01 Beneath the Surface | 1 | 300 | 10 | Show DM Log | |||
2021-11-17 20:13 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Group begins to walk to big Mythal tower. Ugly many teethed magic eater called Phaerim tries to eat Hunter and Xero. Takes a little work, but we kill this thing. Kuma keeps Blessings of Tyr on them and speeds Torrin's sword. Tyr and Bahamut always make for good team. |
||||||||
2021-12-01 20:23 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Scroll of the Comet (Story Item?) | Show | ||||
Destroying frost giant skeletons and coldlight walkers, the party works it's way through the tower. The Frostmaiden bellows her challenge from outside, and the party knows their time within the tower is limited. |
||||||||
2021-12-08 20:29 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1 | 60.5 | 10 | Show | |||
2022-01-12 20:15 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1 | 1022 | 10 | Show | |||
Auril is cast down, the Rime is broken. Blizzards subside, and caravans resume their trips to Ten Towns. Sunshine returns, the game begins to flourish. |
||||||||
2023-08-28 22:37 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | 166.67 | 10 | Mitilade’s Shield (+3) | Show | ||
I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar. The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us. I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha! Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden. Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.* |
||||||||
2021-09-29 20:02 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1 | 200 | 10 | Show | |||
We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon. Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more! |
||||||||
2021-10-27 20:37 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 417 | 10 | Staff of Frost | Show | |||
Tiring day. We found message in Tower of enchantment. Was trapped with evil crown, but Hunter broke it on magic anvil. Chased down by Avarice, the tiefling rival or enemy of Velnya Harpell, who we escort through this ruined Netherese city. |
||||||||
2021-11-10 20:02 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | -100 | 10 | Show | ||||
Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes? Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower. |
||||||||
2021-04-28 20:03 | DDAL04-5 The Seer | 300 | 10 | Show DM Log |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▼ | Renown | |
---|---|---|---|---|---|---|---|---|
2021-05-12 22:41 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Kuma'tiki, third son of Unkalaki Goliath, did not fight the dragon. The barbarians, the monk, and the paladin on his mount, they outpaced Kuma and Dahr as we neared Dougan's Hole. The barbarians, the paladin, and the monk killed the Chardalyn worm. By the time Kuma or Dahr could see dragon close, this thing; it is destroyed but so are many halls and houses. The tribe at Dougan's Hole were fewer than three-score before the Dark; now a score still breathe after Auril's Dark and the Deurgar's dragon machine. Kuma spent every last spell treating and healing those still living. None are uninjured. Only one of the two Inns was still standing, but the innkeeper offered those who fought the dragon free shelter for as long as the Dark lasted. The many heroes took much needed rest within. Having provisions looted from the berserkers in the mountains, the adventurers gifted Dougan's Hole with 50 pounds of meat and a few hides to help them survive. The half-orc barbarian, he is wanting to stay and help village repair and move foul dragon out of village so it does not corrupt their land and water. At dawn, Kuma'tiki and Dahl of Elk Tribe began the 8 hour walk to return with the adventurers to Sunblight, the darkdwarf fortress-carved-in-mountains, to seek Tyr's Justice. Whatever reason these darkdwarfs had to create such a destructive thing, they must be held to account. The monk Egan used his ways of shadow to slip through an arrow slit, silence a sentry, and lift the gate; the little machine man called Rampart used magic to knock on doors instead of break them down, yet our entrance was still detected. The paladin Torinn found many guards still arming themselves. Kuma called the mafaliki—the spirit guardians—and they brought justice to the guards before the darkdwarfs were prepared to make ambush on us. Is only fair when Tyr does his own work. |
||||||||
2021-05-19 00:14 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The party reached Sunblight the Deurgar fortress that sent the great Chardalyn wyrm to destroy Ten-Towns. Tyr's Justice, Torinn of Bahamut, (Egan) shadowy monk of curious philosophies, even (Rahm Pibb) the combat-shy bard and (Rampart) the distracted artificer, we have all shown usefulness in entering this cave of stone. Dahr, the young berserker of the Uthgardt Elk Tribe, has shown himself to be a fine warrior. He has dispatched five deurgar just on second and third levels of this darkdwarf house. I have lost count of how many Tyr has brought to justice, but it is close to a score. One of Xardorok's sons, called Nildar, is dead; his pet ogre zombie is destroyed too. Another Sunblight whelp, Durth, has pleaded to be allowed to return to the Underdark. The paladin saw fit to grant him this mercy, though I did not care for it. A dark dwarf shaman named Grandolpha Muzgardt has also been destroyed. She was treacherous, attempting to turn on Xardorok and work to overthrow him. If you have no honor, how can you be trusted in this thing? She was kayana and met the same fate as the many dark dwarven soldiers who have sought to stop us from discovering the madman who built the Chardalyn wyrm. Some darkdwarfs who were to be guarding fortress, we sneak onto roof and throw these guards over side. Pushing enemy is not cooking, but is not fighting, so will be okay with Unkalaki elders I think. |
||||||||
2021-05-26 20:06 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The frontal assault on Sunblight continues. In the throne room, we faced a more than a handful of wolf-like creatures with mushrooms on them, and still more without the plants. The bard, he calls them "Quaggoth." The mushrooms come from a spore creature that the bard treats as if we saved a Myconid king or tribe elder. Mixed in with these Quaggoth are so many darkdwarf guards; they also bring other creatures to help. Things that eat metal we killed; Tyr with the mafah'liki spirit guardians plus the monk, Egan with his magic sword and feet. Dahr and Torinn killed an "Amber Hulk", some enormous bug from below the ground. Tyr sustains us, Bahamut and Uthgradt have granted Torinn and Dhar many sure strikes. The bard has been most helpful and accurate with his spells and the little machine man's healing cannon has protected us from many, many wounds. We have been battling for some minutes (13 rounds tonight!) straight and still have two dozen dark dwarves we can see approaching us. We are sure there are still more within the forge that come to seek their deaths. I sit in a screened away cave they call "arrow turret" and watch Tyr's mafah'liki destroy those who charge the gate. The bells toll, the spiritual sword of Tyr flies, and the wicked pile themselves at the gate. The dead of Dougan's Hole will find their murders offset by the blood of many darkdwarfs and quaggoths. |
||||||||
2021-06-02 22:21 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The battle continues. A score of dark dwarves die in fire and blades and to Tyr's mafa'liki. Four more quaggoth are put down. The Dark Dwarves, they put bar behind big stone gate thinking they will stop us. Near this wall, we discover prison guarded by three dwarven hammer machines. They are not easy to strike with sword and axe. These dwarf-machines, they resist many spells. Are good gurads for many imprisoned dwarves of gold and shield tribes. Not good enough. I listen to Pekoe. I am thinking I catch a few twists and bends in the apprentice's story. The human confesses that it is Doppelganger, paid to infiltrate Sunblight and kill Markoth. Seems okay fellow for all that he can change his face so easily. Torinn of Bahamut, Dwarven paladin Menthana of Moradin, and myself, we work together to heal and encourage dwarven fighters, then equip them with the war picks of the darkdwarves and some of the blackmetal chain shirts. But only the ones that we only cut little holes in. The dwarves, they want to reclaim their weapons, shields, and armors without holes, so we make plan to push in direction of darkdwarf treasure vault. |
||||||||
2021-04-28 20:00 | DDAL05-7 Chelimber’s Descent | 2 | 20 | 0 | Show DM Log | |||
2021-04-27 18:37 | CCC-THENT-01-01 Beneath the Surface | 15 | 0 | Show DM Log | ||||
2021-04-28 20:38 | CCC-THENT-01-02 Those That Dwell Beneath | 15 | 0 | Show DM Log | ||||
2021-04-28 20:02 | DDHC-CoS Curse of Strahd | 10 | 0 | Show DM Log | ||||
2021-04-27 20:39 | CCCTHEN01-01 Beneath the Surface | 1 | 10 | 0 | Show DM Log | |||
2021-11-17 20:13 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Group begins to walk to big Mythal tower. Ugly many teethed magic eater called Phaerim tries to eat Hunter and Xero. Takes a little work, but we kill this thing. Kuma keeps Blessings of Tyr on them and speeds Torrin's sword. Tyr and Bahamut always make for good team. |
||||||||
2021-12-01 20:23 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Destroying frost giant skeletons and coldlight walkers, the party works it's way through the tower. The Frostmaiden bellows her challenge from outside, and the party knows their time within the tower is limited. |
||||||||
2021-12-08 20:29 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
2022-01-12 20:15 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Auril is cast down, the Rime is broken. Blizzards subside, and caravans resume their trips to Ten Towns. Sunshine returns, the game begins to flourish. |
||||||||
2023-08-28 22:37 | CCC-BMG-13 PHLAN1-1 Sepulture | 10 | Show | |||||
I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar. The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us. I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha! Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden. Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.* |
||||||||
2021-09-29 20:02 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon. Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more! |
||||||||
2021-10-27 20:37 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Tiring day. We found message in Tower of enchantment. Was trapped with evil crown, but Hunter broke it on magic anvil. Chased down by Avarice, the tiefling rival or enemy of Velnya Harpell, who we escort through this ruined Netherese city. |
||||||||
2021-11-10 20:02 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes? Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower. |
||||||||
2021-04-28 20:03 | DDAL04-5 The Seer | 10 | 0 | Show DM Log |
Date Played | Adventure Title | Session | XP | GP | Downtime ▼ | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2021-05-12 22:41 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Kuma'tiki, third son of Unkalaki Goliath, did not fight the dragon. The barbarians, the monk, and the paladin on his mount, they outpaced Kuma and Dahr as we neared Dougan's Hole. The barbarians, the paladin, and the monk killed the Chardalyn worm. By the time Kuma or Dahr could see dragon close, this thing; it is destroyed but so are many halls and houses. The tribe at Dougan's Hole were fewer than three-score before the Dark; now a score still breathe after Auril's Dark and the Deurgar's dragon machine. Kuma spent every last spell treating and healing those still living. None are uninjured. Only one of the two Inns was still standing, but the innkeeper offered those who fought the dragon free shelter for as long as the Dark lasted. The many heroes took much needed rest within. Having provisions looted from the berserkers in the mountains, the adventurers gifted Dougan's Hole with 50 pounds of meat and a few hides to help them survive. The half-orc barbarian, he is wanting to stay and help village repair and move foul dragon out of village so it does not corrupt their land and water. At dawn, Kuma'tiki and Dahl of Elk Tribe began the 8 hour walk to return with the adventurers to Sunblight, the darkdwarf fortress-carved-in-mountains, to seek Tyr's Justice. Whatever reason these darkdwarfs had to create such a destructive thing, they must be held to account. The monk Egan used his ways of shadow to slip through an arrow slit, silence a sentry, and lift the gate; the little machine man called Rampart used magic to knock on doors instead of break them down, yet our entrance was still detected. The paladin Torinn found many guards still arming themselves. Kuma called the mafaliki—the spirit guardians—and they brought justice to the guards before the darkdwarfs were prepared to make ambush on us. Is only fair when Tyr does his own work. |
||||||||
2021-05-19 00:14 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The party reached Sunblight the Deurgar fortress that sent the great Chardalyn wyrm to destroy Ten-Towns. Tyr's Justice, Torinn of Bahamut, (Egan) shadowy monk of curious philosophies, even (Rahm Pibb) the combat-shy bard and (Rampart) the distracted artificer, we have all shown usefulness in entering this cave of stone. Dahr, the young berserker of the Uthgardt Elk Tribe, has shown himself to be a fine warrior. He has dispatched five deurgar just on second and third levels of this darkdwarf house. I have lost count of how many Tyr has brought to justice, but it is close to a score. One of Xardorok's sons, called Nildar, is dead; his pet ogre zombie is destroyed too. Another Sunblight whelp, Durth, has pleaded to be allowed to return to the Underdark. The paladin saw fit to grant him this mercy, though I did not care for it. A dark dwarf shaman named Grandolpha Muzgardt has also been destroyed. She was treacherous, attempting to turn on Xardorok and work to overthrow him. If you have no honor, how can you be trusted in this thing? She was kayana and met the same fate as the many dark dwarven soldiers who have sought to stop us from discovering the madman who built the Chardalyn wyrm. Some darkdwarfs who were to be guarding fortress, we sneak onto roof and throw these guards over side. Pushing enemy is not cooking, but is not fighting, so will be okay with Unkalaki elders I think. |
||||||||
2021-05-26 20:06 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The frontal assault on Sunblight continues. In the throne room, we faced a more than a handful of wolf-like creatures with mushrooms on them, and still more without the plants. The bard, he calls them "Quaggoth." The mushrooms come from a spore creature that the bard treats as if we saved a Myconid king or tribe elder. Mixed in with these Quaggoth are so many darkdwarf guards; they also bring other creatures to help. Things that eat metal we killed; Tyr with the mafah'liki spirit guardians plus the monk, Egan with his magic sword and feet. Dahr and Torinn killed an "Amber Hulk", some enormous bug from below the ground. Tyr sustains us, Bahamut and Uthgradt have granted Torinn and Dhar many sure strikes. The bard has been most helpful and accurate with his spells and the little machine man's healing cannon has protected us from many, many wounds. We have been battling for some minutes (13 rounds tonight!) straight and still have two dozen dark dwarves we can see approaching us. We are sure there are still more within the forge that come to seek their deaths. I sit in a screened away cave they call "arrow turret" and watch Tyr's mafah'liki destroy those who charge the gate. The bells toll, the spiritual sword of Tyr flies, and the wicked pile themselves at the gate. The dead of Dougan's Hole will find their murders offset by the blood of many darkdwarfs and quaggoths. |
||||||||
2021-06-02 22:21 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 120 | Show | |||||
The battle continues. A score of dark dwarves die in fire and blades and to Tyr's mafa'liki. Four more quaggoth are put down. The Dark Dwarves, they put bar behind big stone gate thinking they will stop us. Near this wall, we discover prison guarded by three dwarven hammer machines. They are not easy to strike with sword and axe. These dwarf-machines, they resist many spells. Are good gurads for many imprisoned dwarves of gold and shield tribes. Not good enough. I listen to Pekoe. I am thinking I catch a few twists and bends in the apprentice's story. The human confesses that it is Doppelganger, paid to infiltrate Sunblight and kill Markoth. Seems okay fellow for all that he can change his face so easily. Torinn of Bahamut, Dwarven paladin Menthana of Moradin, and myself, we work together to heal and encourage dwarven fighters, then equip them with the war picks of the darkdwarves and some of the blackmetal chain shirts. But only the ones that we only cut little holes in. The dwarves, they want to reclaim their weapons, shields, and armors without holes, so we make plan to push in direction of darkdwarf treasure vault. |
||||||||
2021-04-28 20:00 | DDAL05-7 Chelimber’s Descent | 2 | 600 | 300 | 20 | 0 | Show DM Log | |
2021-04-27 18:37 | CCC-THENT-01-01 Beneath the Surface | 600 | 300 | 15 | 0 | Show DM Log | ||
2021-04-28 20:38 | CCC-THENT-01-02 Those That Dwell Beneath | 600 | 300 | 15 | 0 | Show DM Log | ||
2021-04-28 20:02 | DDHC-CoS Curse of Strahd | 500 | 250 | 10 | 0 | Show DM Log | ||
2021-04-27 20:39 | CCCTHEN01-01 Beneath the Surface | 1 | 600 | 300 | 10 | 0 | Show DM Log | |
2021-11-17 20:13 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Group begins to walk to big Mythal tower. Ugly many teethed magic eater called Phaerim tries to eat Hunter and Xero. Takes a little work, but we kill this thing. Kuma keeps Blessings of Tyr on them and speeds Torrin's sword. Tyr and Bahamut always make for good team. |
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2021-12-01 20:23 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Scroll of the Comet (Story Item?) | Show | ||||
Destroying frost giant skeletons and coldlight walkers, the party works it's way through the tower. The Frostmaiden bellows her challenge from outside, and the party knows their time within the tower is limited. |
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2021-12-08 20:29 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 60.5 | 10 | Show | ||||
2022-01-12 20:15 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1022 | 10 | Show | ||||
Auril is cast down, the Rime is broken. Blizzards subside, and caravans resume their trips to Ten Towns. Sunshine returns, the game begins to flourish. |
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2023-08-28 22:37 | CCC-BMG-13 PHLAN1-1 Sepulture | 166.67 | 10 | Mitilade’s Shield (+3) | Show | |||
I am being asked to travel to big city on Moonsea. Their Doomguide Yorvir Glandon — this thing is name for high priest of Kelemvor— has risen from the dead and must be destroyed before he is making more vampire spawn. Why they did not kill Doomguide Yorvir Glandon immediately, I am not understanding. airsick lowlanders. This Doomguide has strange mist that makes sunlight dim. Now I am understanding why they ask for me to sail on boat from Icewind Dale for this trouble. They have heard bard tales of the Rime of Frostmaiden and how we broke it by breaking Frostmaiden's Avatar. The Lord Sage of Phlan — this thing is name for man who keeps books and history of their many tribes — has many concerns relating to the politics and choosing new clan leader for this city, so he is paying for us to find undead Doomguide, destroy him, but also more for history proofs in helping one man become new leader in Phlan. He is also pushing substandard stew and ales to us. I go with MC, cleric of Selune, and annoying lowlander adventurers to find three priests of Kelemvor that are willing to give their Doomguide rest. Is long walk in many tunnels until we find tomb of Salko, priest of Jergal. Inside is wizard trying to burn books because he is charmed by vampire Doomguide. I create water and no more fire. Ha! Killing Doomguide is tough, but not so tough as killing avatar of Frostmaiden. Story Award: Exposed. You have been previously exposed to Godstouched disease. In any adventure where you might contract this disease, increase your chance by 10%. *smelled Gained *potion of healing (greater), **spell scroll of lesser restoration, spell scroll of wind wall. Spent 1,000gp on Heroes' Feast, gained 1,166.67gp as payment for services.* |
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2021-09-29 20:02 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 200 | 10 | Show | ||||
We find 7 magen guard the tower of Divination. Is not very long fight, but is frustrating because they are throwing lightnings and fireballs. They disappear soon. Hunter's ne spyglass shows him a tower of dork stone collapsed not too far away. Is on cliffside and crawling with... well crawling claws. Ghost nearby tells us this is ruins of Tower on Necromancy and it uses claws to slowly dig out his corpse from much rubble of tower. Working at this thing for hundred years or more! |
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2021-10-27 20:37 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 417 | 10 | Staff of Frost | Show | |||
Tiring day. We found message in Tower of enchantment. Was trapped with evil crown, but Hunter broke it on magic anvil. Chased down by Avarice, the tiefling rival or enemy of Velnya Harpell, who we escort through this ruined Netherese city. |
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2021-11-10 20:02 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | -100 | 10 | Show | ||||
Has only been half a bell since we left the silk shop where we camped for rest. We are maybe 300 yards from his doors. Around us, we have 3 dead Tomb Tappers, the burnt husks of 3 dead nothics, the ashes of a night hag, and the bone dust of Iriolanthus, former high mage of Ythryn, who was some kind of only-floating-head lich I am told. No one has heard of such a thing in the Unkalaki mountains. But no one knows any stories of arcanoloths and that fox-headed fiend has come for us a third time and escaped, so who am I to say what is not known to the goliath tribes? Only half a bell and already I am tired. But we have words from 8th tower and can now try to take down the fancy magic lights around center tower. |
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2021-04-28 20:03 | DDAL04-5 The Seer | 600 | 300 | 10 | 0 | Show DM Log |