Danifae Melarn
Bag of Holding ,
Fritter, the 7-Legged Spider,
Ring of Protection,
Bregan D'Arthe Handgonne,
Circlet of Blasting,
Dust of Disappearance,
Blessing of Health,
Vault of the Efreeti (Portable Hole),
+1 Wand of the War Mage,
Gloves of Thievery,
Gauntlets of Ogre Power,
Cloak of Displacement,
Cloak of elvenkind (piwafwi),
Periapt of wound closure,
The Mantle of Deziwai (mantle of spell resistance),
Dagger of Venom,
Horn of the Endless Maze,
Gloves of Missile Snaring,
Animated Shield,
Tavern Prizes,
Manual of Gainful Exercise,
Manual of Bodily Health,
Ioun Stone of Insight,
Spellguard Shield,
Nine lives stealer (longsword),
Nimoar's Shield (+3),
Greataxe +3,
Chardalyn Breastplate (Armor of Necrotic Resistance),
Shield of the Uven Rune,
Revolver of the Ild Rune,
Rod of Lordly Might,
Robe of Eyes,
Helm of the Scavenger,
Oathbow,
Medal of Kelp (Scarab of Protection)
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime ▲ | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2022-04-06 20:03 | DDHC-DMM Dungeon of the Mad Mage | 10 | 2.6 | 10 | Show | |||
We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers. Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one. Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too. Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough. I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too. Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity |
||||||||
2022-04-13 20:01 | DDHC-DMM Dungeon of the Mad Mage | 11 | 321.1 | 10 | Show | |||
Hallath was patient while we rested a bit after the debacle in the privvies. He was really trying. The pacing was steady the whole time we were bandaging up, rehydrating, etc. We found where the fourth target was holed up. Hallath had told us she was a priestess of Shar.. we didn't know that she'd hired a drow assassin, a dwarven tough, and a blackguard paladin of Shar. It was a tough fight working through and the drow assassin's poisons dropped Danifae for a few seconds, but Aidan pulled her back up and they finished the fight. Halleth completed his task of vengeance as the priestess died and he reclaimed his holy symbol of Waukeen. His vengeance completed, Hallath faded into dust. Aidan & Dani collected his ashes into a phial to be returned to the Church of Waukeen. Long Rest, Blessing of Corellon = [[78]] Dani remains Female |
||||||||
2022-04-20 20:21 | DDHC-DMM Dungeon of the Mad Mage | 12 | 20.83 | 10 | Show | |||
The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.) Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull. |
||||||||
2022-04-27 20:21 | DDHC-DMM Dungeon of the Mad Mage | 13 | -54.4 | 10 | Ring of Swimming | Show | ||
The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly. But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else. We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it. After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it. Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination. The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy. |
||||||||
2023-02-15 20:51 | DDHC-DMM Dungeon of the Mad Mage | 52 | 215.42 | 10 | Show | |||
The party continues to wage war on the scores of House Auvryndar forces in the Hall of the Dark Seldarine. In the chaos, one of the drow guarding their prisoners, a band of halfling entertainers called The Sing-Alongs, enters the cage and cuts down a hapless halfing. Aidan wildshapes into the form of an air elemental to cover the distance and save his hin cousins. We down the last half dozen of their troglodyte brutes, as well as eliminating over a dozen drow warriors, and several pair of Retriever fiend constructs. Many of these are dropped by waves of missiles from Geran's swift quiver, Tigre's precise sneak attacks, and Zayis' barrage of eldritch blasts. The best of the results, though is one of Vlonwelv's youngest daughters, a priestess of the Spider Queen, falling to a combination of Dani's greataxe and D-con's Steel Wind Strike. The party is still combat effective, but it is beginning to look like we will not have enough in the tank to complete this task in this one day. |
||||||||
2023-02-22 20:31 | DDHC-DMM Dungeon of the Mad Mage | 53 | 74.58 | 10 | Show | |||
Combat in the Hall of the Dark Seldarine resumes, with Aidan and Dani holding back the retrievers and giant Lizard mounts while D-con temporarily disappears. After he joined us again, we finished off the last combatants in this room, including a pair of drow elites, a yochlol, and two more retrievers guarding the doors to the south. Aidan dashes back to the prisoners' cage where one of the halfing entertainers has been struck down by it's drow guard. The blessing of the Earthmother grants him the ability to revivfy this poor halfing and give her a second chance at life. In the next vestibule, we discover another pair of retrievers, another priestess, more elites and a mage. The priestess casts silence in the doorway to foil attempts at counterspelling, but Dani throws the last of her necklace of fireballs into the room, which but one or two of the dozen occupants were able to avoid the full brunt. The priestess' concentration falters and we push in to clear this up. It takes using about half of our healing potion stores, Dani's Righteous Rage to keeep her fighting when she should've dropped, and every spell the casters had available to finish this room. D-con, Aidan and Dani are all on the verge of collapse from their wounds. Long Rest; Blessing of Corellon d100 = [[37]]. Dani wakes up male. |
||||||||
2023-03-01 20:03 | DDHC-DMM Dungeon of the Mad Mage | -88.75 | 10 | Gauntlets of Ogre Power | Show | |||
Exploring caverns to attempt an entry from behind the temple of the Spider Queen, we find a few outlying sentriesand a dozen ghouls that must be put down. Discovering the last handful of Muirial's troglodyte mercenaries, Dani deceives them into responding to a hoax threat, clearing them from our path. We opened a secret door into the temple and opened combat with a moderate fireball (3 remaining beads for 5th level), but will have to contend with silences, cloudkills and a number of other unknown challenges as we attempt to assassinate the matron mother of house Ayrvrundar. Dani donated her gem-encrusted bowl so that Aidan could cast Heroes' Feast. |
||||||||
2023-03-15 20:24 | DDHC-DMM Dungeon of the Mad Mage | 70 | 10 | Cloak of elvenkind (piwafwi) | Show | |||
Defeating that last remaining guards, we engaged the matron mother of House Arvryandar... but must continue to press the fight if she is to be ended. |
||||||||
2023-03-26 14:31 | DDEP08-02 Stardock Under Siege | 1 | 4166.67 | 10 | Periapt of wound closure, chime of opening, ring of water walking, The Mantle of Deziwai (mantle of spell resistance) | Show | ||
Orbiting high above Toril is Stardock, a hollowed-out asteroid used by the Githyanki as a fortress and connected to the Crystal Labyrinth in Undermountain via a magical gate. The ruler of Stardock is a githyanki named Commander Urlon. Urlon hired a 30 or so of us to provide extra security for a conclave he was sponsoring. We exploded illithid boreworm attack vessels, prevented an illithid plot to turn Ashtyrranthor, an adult red dragon, against us, and retrieved the Forgotten Phoenix, a skiff destroyed by an astral deadnaught warped by a portal from the Far Realm. A githyanki traitor called Kaaltav attempted to ambush us, but we slew the former githyanki supreme commander. After a short breather, we regrouped to destroy the illithid nautiloid a spacefaring vessel large than anything I've experienced, doing crippling damage by boarding it and ripping it apart from within. the skiff we used to board the massive ship was destroyed by missile fire, but we were saved from the ship's implosion and the cold of space by a cleverly employed cube of force by the spacer wizard that was on our security detail. It paid well. I'll give them that. Ganied a Potion of Greater Healing |
||||||||
2023-03-29 20:25 | DDHC-DMM Dungeon of the Mad Mage | 1051.5 | 10 | Show | ||||
2023-04-26 23:22 | DDHC-DMM Dungeon of the Mad Mage | 1 | 83.34 | 10 | Dagger of Venom | Show | ||
Clearing the last of House Arvryndar from the Troglodyte Warrens, The party proceeds down into the Maze Level. |
||||||||
2023-05-03 20:05 | DDHC-DMM Dungeon of the Mad Mage | 62 | 200 | 10 | Horn of the Endless Maze | Show | ||
Two House Freth casters are executed. In the maze-like tunnels beyond, we find a cavern of minotaur attempting to summon Baphomet. The leader carries a strange war horn that Dani chooses to keep with her. |
||||||||
2023-05-10 20:08 | DDHC-DMM Dungeon of the Mad Mage | 63 | 539.45 | 10 | Gloves of Missile Snaring | Show | ||
The party rests the evening in a side passage that D-con makes secure with alarms and a Leomund's Tiny Hut. |
||||||||
2023-05-17 20:12 | DDHC-DMM Dungeon of the Mad Mage | 64 | 108 | 10 | Show | |||
2023-06-24 19:41 | DDEP08-03 Last Orders at the Yawning Portal | 1 | 10 | Animated Shield, Tavern Prizes | Show | |||
Danifae was afforded the opportunity to meet Glass the Barbarian, something she has wished to do for years. (RIP, Cambria. I miss you, friend.)
Gained one Healing Potion |
||||||||
2024-03-06 23:58 | DDHC-DMM Dungeon of the Mad Mage | 125 | 10 | Show | ||||
Dani rejoined the crew to delve into Shadowdusk Hold. We cut up some grell and nothics, learned about how the Shadowdusks used to be an important Waterdhavian family, and how most of them seem to be Far Realm-twisted insane mages. We've cleared the first floor of Shadowdusk Hold of aggressive creatures and are proceeding to the second floor. |
||||||||
2024-03-13 21:34 | DDHC-DMM Dungeon of the Mad Mage | 1352.5 | 10 | Show | ||||
Level 22: Shadowdusk Hold, 2nd tier found a potion of invisibility, scroll of flesh-to-stone |
||||||||
2024-03-20 20:56 | DDHC-DMM Dungeon of the Mad Mage | 13295 | 10 | Ioun Stone of Insight | Show | |||
Level 22: Shadowdusk Hold, Sublevel two. D-con and Zayeus stay in the Study to continue searching through the books. Dani, Geran, Tigre, and Orpollo continue to clear the level. In the remaining unexplored room, we are ambushed by a half dozen death slaadi but dispatch them, though we take some wounds. Proceeding to Sublevel three, we encounter a gargantua set as a guard, but Geran talks our way past. Exploring the western wing of this level, we destroy a balhannoth and find a fine tapestry of long-ago Waterdeep, which Dani chooses to keep for her rooms at The Yawning Portal. At the end of the hall, we discover a room with 4 pillars that radiate magic from runes of abjuration. Amongst the pillars is a blue dracolich that strikes Dani repeatedly with lightning breath while Geran and Orpollo try to puzzle out why most of our attacks seem to be ineffective against the undead terror. Orpollo works out that the runes are absorbing all but the strongest strikes from Tigre and we set to destroying the pillars in moments. The room the darcolich guarded was the Shadowdusk family vault and it holds thousands of coins and several precious gems. Found Potion of Cloud Giant Strength |
||||||||
2024-03-27 22:12 | DDHC-DMM Dungeon of the Mad Mage | 960.42 | 10 | Staff of Power | Show | |||
Level 22: Shadowdusk Hold, Sublevel 3. With the dracolich felled and the vault looted, the crew patches Dani up so we can try to locate and secure the dracolich's spirit gem to prevent it being recreated. In a room with a strange statue that morphed it's appearance, we fought two of the Shadowdusk family: a female who'd turned herself into a death knight and a male archmage who had been turned insectoid by the effects of the Far Realm. They had a slaad, an alpha grick, and some Far Realm creatures summoned to make the room more formidable. Gained potion of healing |
||||||||
2024-04-03 23:34 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Level 22: Shadowdusk Hold, Sublevel 3. Rooms 30b, 31a, 31b. Toe-to-toe combat to destroy 4 death slaadi, 4 gibbering mouthers, 4 star spawn grue, 2 star spawn manglers, 2 eldritch horror hatchlings, and a will o' wisp. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▲ | Renown | |
---|---|---|---|---|---|---|---|---|
2022-04-06 20:03 | DDHC-DMM Dungeon of the Mad Mage | 10 | 10 | Show | ||||
We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers. Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one. Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too. Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough. I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too. Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity |
||||||||
2022-04-13 20:01 | DDHC-DMM Dungeon of the Mad Mage | 11 | 10 | Show | ||||
Hallath was patient while we rested a bit after the debacle in the privvies. He was really trying. The pacing was steady the whole time we were bandaging up, rehydrating, etc. We found where the fourth target was holed up. Hallath had told us she was a priestess of Shar.. we didn't know that she'd hired a drow assassin, a dwarven tough, and a blackguard paladin of Shar. It was a tough fight working through and the drow assassin's poisons dropped Danifae for a few seconds, but Aidan pulled her back up and they finished the fight. Halleth completed his task of vengeance as the priestess died and he reclaimed his holy symbol of Waukeen. His vengeance completed, Hallath faded into dust. Aidan & Dani collected his ashes into a phial to be returned to the Church of Waukeen. Long Rest, Blessing of Corellon = [[78]] Dani remains Female |
||||||||
2022-04-20 20:21 | DDHC-DMM Dungeon of the Mad Mage | 12 | 10 | Show | ||||
The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.) Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull. |
||||||||
2022-04-27 20:21 | DDHC-DMM Dungeon of the Mad Mage | 13 | 10 | Show | ||||
The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly. But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else. We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it. After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it. Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination. The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy. |
||||||||
2023-02-15 20:51 | DDHC-DMM Dungeon of the Mad Mage | 52 | 10 | Show | ||||
The party continues to wage war on the scores of House Auvryndar forces in the Hall of the Dark Seldarine. In the chaos, one of the drow guarding their prisoners, a band of halfling entertainers called The Sing-Alongs, enters the cage and cuts down a hapless halfing. Aidan wildshapes into the form of an air elemental to cover the distance and save his hin cousins. We down the last half dozen of their troglodyte brutes, as well as eliminating over a dozen drow warriors, and several pair of Retriever fiend constructs. Many of these are dropped by waves of missiles from Geran's swift quiver, Tigre's precise sneak attacks, and Zayis' barrage of eldritch blasts. The best of the results, though is one of Vlonwelv's youngest daughters, a priestess of the Spider Queen, falling to a combination of Dani's greataxe and D-con's Steel Wind Strike. The party is still combat effective, but it is beginning to look like we will not have enough in the tank to complete this task in this one day. |
||||||||
2023-02-22 20:31 | DDHC-DMM Dungeon of the Mad Mage | 53 | 10 | Show | ||||
Combat in the Hall of the Dark Seldarine resumes, with Aidan and Dani holding back the retrievers and giant Lizard mounts while D-con temporarily disappears. After he joined us again, we finished off the last combatants in this room, including a pair of drow elites, a yochlol, and two more retrievers guarding the doors to the south. Aidan dashes back to the prisoners' cage where one of the halfing entertainers has been struck down by it's drow guard. The blessing of the Earthmother grants him the ability to revivfy this poor halfing and give her a second chance at life. In the next vestibule, we discover another pair of retrievers, another priestess, more elites and a mage. The priestess casts silence in the doorway to foil attempts at counterspelling, but Dani throws the last of her necklace of fireballs into the room, which but one or two of the dozen occupants were able to avoid the full brunt. The priestess' concentration falters and we push in to clear this up. It takes using about half of our healing potion stores, Dani's Righteous Rage to keeep her fighting when she should've dropped, and every spell the casters had available to finish this room. D-con, Aidan and Dani are all on the verge of collapse from their wounds. Long Rest; Blessing of Corellon d100 = [[37]]. Dani wakes up male. |
||||||||
2023-03-01 20:03 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Exploring caverns to attempt an entry from behind the temple of the Spider Queen, we find a few outlying sentriesand a dozen ghouls that must be put down. Discovering the last handful of Muirial's troglodyte mercenaries, Dani deceives them into responding to a hoax threat, clearing them from our path. We opened a secret door into the temple and opened combat with a moderate fireball (3 remaining beads for 5th level), but will have to contend with silences, cloudkills and a number of other unknown challenges as we attempt to assassinate the matron mother of house Ayrvrundar. Dani donated her gem-encrusted bowl so that Aidan could cast Heroes' Feast. |
||||||||
2023-03-15 20:24 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Defeating that last remaining guards, we engaged the matron mother of House Arvryandar... but must continue to press the fight if she is to be ended. |
||||||||
2023-03-26 14:31 | DDEP08-02 Stardock Under Siege | 1 | 10 | Show | ||||
Orbiting high above Toril is Stardock, a hollowed-out asteroid used by the Githyanki as a fortress and connected to the Crystal Labyrinth in Undermountain via a magical gate. The ruler of Stardock is a githyanki named Commander Urlon. Urlon hired a 30 or so of us to provide extra security for a conclave he was sponsoring. We exploded illithid boreworm attack vessels, prevented an illithid plot to turn Ashtyrranthor, an adult red dragon, against us, and retrieved the Forgotten Phoenix, a skiff destroyed by an astral deadnaught warped by a portal from the Far Realm. A githyanki traitor called Kaaltav attempted to ambush us, but we slew the former githyanki supreme commander. After a short breather, we regrouped to destroy the illithid nautiloid a spacefaring vessel large than anything I've experienced, doing crippling damage by boarding it and ripping it apart from within. the skiff we used to board the massive ship was destroyed by missile fire, but we were saved from the ship's implosion and the cold of space by a cleverly employed cube of force by the spacer wizard that was on our security detail. It paid well. I'll give them that. Ganied a Potion of Greater Healing |
||||||||
2023-03-29 20:25 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
2023-04-26 23:22 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Clearing the last of House Arvryndar from the Troglodyte Warrens, The party proceeds down into the Maze Level. |
||||||||
2023-05-03 20:05 | DDHC-DMM Dungeon of the Mad Mage | 62 | 10 | Show | ||||
Two House Freth casters are executed. In the maze-like tunnels beyond, we find a cavern of minotaur attempting to summon Baphomet. The leader carries a strange war horn that Dani chooses to keep with her. |
||||||||
2023-05-10 20:08 | DDHC-DMM Dungeon of the Mad Mage | 63 | 10 | Show | ||||
The party rests the evening in a side passage that D-con makes secure with alarms and a Leomund's Tiny Hut. |
||||||||
2023-05-17 20:12 | DDHC-DMM Dungeon of the Mad Mage | 64 | 10 | Show | ||||
2023-06-24 19:41 | DDEP08-03 Last Orders at the Yawning Portal | 10 | Show | |||||
Danifae was afforded the opportunity to meet Glass the Barbarian, something she has wished to do for years. (RIP, Cambria. I miss you, friend.)
Gained one Healing Potion |
||||||||
2024-03-06 23:58 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Dani rejoined the crew to delve into Shadowdusk Hold. We cut up some grell and nothics, learned about how the Shadowdusks used to be an important Waterdhavian family, and how most of them seem to be Far Realm-twisted insane mages. We've cleared the first floor of Shadowdusk Hold of aggressive creatures and are proceeding to the second floor. |
||||||||
2024-03-13 21:34 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Level 22: Shadowdusk Hold, 2nd tier found a potion of invisibility, scroll of flesh-to-stone |
||||||||
2024-03-20 20:56 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Level 22: Shadowdusk Hold, Sublevel two. D-con and Zayeus stay in the Study to continue searching through the books. Dani, Geran, Tigre, and Orpollo continue to clear the level. In the remaining unexplored room, we are ambushed by a half dozen death slaadi but dispatch them, though we take some wounds. Proceeding to Sublevel three, we encounter a gargantua set as a guard, but Geran talks our way past. Exploring the western wing of this level, we destroy a balhannoth and find a fine tapestry of long-ago Waterdeep, which Dani chooses to keep for her rooms at The Yawning Portal. At the end of the hall, we discover a room with 4 pillars that radiate magic from runes of abjuration. Amongst the pillars is a blue dracolich that strikes Dani repeatedly with lightning breath while Geran and Orpollo try to puzzle out why most of our attacks seem to be ineffective against the undead terror. Orpollo works out that the runes are absorbing all but the strongest strikes from Tigre and we set to destroying the pillars in moments. The room the darcolich guarded was the Shadowdusk family vault and it holds thousands of coins and several precious gems. Found Potion of Cloud Giant Strength |
||||||||
2024-03-27 22:12 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Level 22: Shadowdusk Hold, Sublevel 3. With the dracolich felled and the vault looted, the crew patches Dani up so we can try to locate and secure the dracolich's spirit gem to prevent it being recreated. In a room with a strange statue that morphed it's appearance, we fought two of the Shadowdusk family: a female who'd turned herself into a death knight and a male archmage who had been turned insectoid by the effects of the Far Realm. They had a slaad, an alpha grick, and some Far Realm creatures summoned to make the room more formidable. Gained potion of healing |
||||||||
2024-04-03 23:34 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Level 22: Shadowdusk Hold, Sublevel 3. Rooms 30b, 31a, 31b. Toe-to-toe combat to destroy 4 death slaadi, 4 gibbering mouthers, 4 star spawn grue, 2 star spawn manglers, 2 eldritch horror hatchlings, and a will o' wisp. |
Date Played | Adventure Title | Session | XP | GP | Downtime ▲ | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2022-04-06 20:03 | DDHC-DMM Dungeon of the Mad Mage | 10 | 2.6 | 10 | Show | |||
We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers. Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one. Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too. Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough. I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too. Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity |
||||||||
2022-04-13 20:01 | DDHC-DMM Dungeon of the Mad Mage | 11 | 321.1 | 10 | Show | |||
Hallath was patient while we rested a bit after the debacle in the privvies. He was really trying. The pacing was steady the whole time we were bandaging up, rehydrating, etc. We found where the fourth target was holed up. Hallath had told us she was a priestess of Shar.. we didn't know that she'd hired a drow assassin, a dwarven tough, and a blackguard paladin of Shar. It was a tough fight working through and the drow assassin's poisons dropped Danifae for a few seconds, but Aidan pulled her back up and they finished the fight. Halleth completed his task of vengeance as the priestess died and he reclaimed his holy symbol of Waukeen. His vengeance completed, Hallath faded into dust. Aidan & Dani collected his ashes into a phial to be returned to the Church of Waukeen. Long Rest, Blessing of Corellon = [[78]] Dani remains Female |
||||||||
2022-04-20 20:21 | DDHC-DMM Dungeon of the Mad Mage | 12 | 20.83 | 10 | Show | |||
The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.) Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull. |
||||||||
2022-04-27 20:21 | DDHC-DMM Dungeon of the Mad Mage | 13 | -54.4 | 10 | Ring of Swimming | Show | ||
The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly. But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else. We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it. After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it. Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination. The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy. |
||||||||
2023-02-15 20:51 | DDHC-DMM Dungeon of the Mad Mage | 52 | 215.42 | 10 | Show | |||
The party continues to wage war on the scores of House Auvryndar forces in the Hall of the Dark Seldarine. In the chaos, one of the drow guarding their prisoners, a band of halfling entertainers called The Sing-Alongs, enters the cage and cuts down a hapless halfing. Aidan wildshapes into the form of an air elemental to cover the distance and save his hin cousins. We down the last half dozen of their troglodyte brutes, as well as eliminating over a dozen drow warriors, and several pair of Retriever fiend constructs. Many of these are dropped by waves of missiles from Geran's swift quiver, Tigre's precise sneak attacks, and Zayis' barrage of eldritch blasts. The best of the results, though is one of Vlonwelv's youngest daughters, a priestess of the Spider Queen, falling to a combination of Dani's greataxe and D-con's Steel Wind Strike. The party is still combat effective, but it is beginning to look like we will not have enough in the tank to complete this task in this one day. |
||||||||
2023-02-22 20:31 | DDHC-DMM Dungeon of the Mad Mage | 53 | 74.58 | 10 | Show | |||
Combat in the Hall of the Dark Seldarine resumes, with Aidan and Dani holding back the retrievers and giant Lizard mounts while D-con temporarily disappears. After he joined us again, we finished off the last combatants in this room, including a pair of drow elites, a yochlol, and two more retrievers guarding the doors to the south. Aidan dashes back to the prisoners' cage where one of the halfing entertainers has been struck down by it's drow guard. The blessing of the Earthmother grants him the ability to revivfy this poor halfing and give her a second chance at life. In the next vestibule, we discover another pair of retrievers, another priestess, more elites and a mage. The priestess casts silence in the doorway to foil attempts at counterspelling, but Dani throws the last of her necklace of fireballs into the room, which but one or two of the dozen occupants were able to avoid the full brunt. The priestess' concentration falters and we push in to clear this up. It takes using about half of our healing potion stores, Dani's Righteous Rage to keeep her fighting when she should've dropped, and every spell the casters had available to finish this room. D-con, Aidan and Dani are all on the verge of collapse from their wounds. Long Rest; Blessing of Corellon d100 = [[37]]. Dani wakes up male. |
||||||||
2023-03-01 20:03 | DDHC-DMM Dungeon of the Mad Mage | -88.75 | 10 | Gauntlets of Ogre Power | Show | |||
Exploring caverns to attempt an entry from behind the temple of the Spider Queen, we find a few outlying sentriesand a dozen ghouls that must be put down. Discovering the last handful of Muirial's troglodyte mercenaries, Dani deceives them into responding to a hoax threat, clearing them from our path. We opened a secret door into the temple and opened combat with a moderate fireball (3 remaining beads for 5th level), but will have to contend with silences, cloudkills and a number of other unknown challenges as we attempt to assassinate the matron mother of house Ayrvrundar. Dani donated her gem-encrusted bowl so that Aidan could cast Heroes' Feast. |
||||||||
2023-03-15 20:24 | DDHC-DMM Dungeon of the Mad Mage | 70 | 10 | Cloak of elvenkind (piwafwi) | Show | |||
Defeating that last remaining guards, we engaged the matron mother of House Arvryandar... but must continue to press the fight if she is to be ended. |
||||||||
2023-03-26 14:31 | DDEP08-02 Stardock Under Siege | 1 | 4166.67 | 10 | Periapt of wound closure, chime of opening, ring of water walking, The Mantle of Deziwai (mantle of spell resistance) | Show | ||
Orbiting high above Toril is Stardock, a hollowed-out asteroid used by the Githyanki as a fortress and connected to the Crystal Labyrinth in Undermountain via a magical gate. The ruler of Stardock is a githyanki named Commander Urlon. Urlon hired a 30 or so of us to provide extra security for a conclave he was sponsoring. We exploded illithid boreworm attack vessels, prevented an illithid plot to turn Ashtyrranthor, an adult red dragon, against us, and retrieved the Forgotten Phoenix, a skiff destroyed by an astral deadnaught warped by a portal from the Far Realm. A githyanki traitor called Kaaltav attempted to ambush us, but we slew the former githyanki supreme commander. After a short breather, we regrouped to destroy the illithid nautiloid a spacefaring vessel large than anything I've experienced, doing crippling damage by boarding it and ripping it apart from within. the skiff we used to board the massive ship was destroyed by missile fire, but we were saved from the ship's implosion and the cold of space by a cleverly employed cube of force by the spacer wizard that was on our security detail. It paid well. I'll give them that. Ganied a Potion of Greater Healing |
||||||||
2023-03-29 20:25 | DDHC-DMM Dungeon of the Mad Mage | 1051.5 | 10 | Show | ||||
2023-04-26 23:22 | DDHC-DMM Dungeon of the Mad Mage | 83.34 | 10 | Dagger of Venom | Show | |||
Clearing the last of House Arvryndar from the Troglodyte Warrens, The party proceeds down into the Maze Level. |
||||||||
2023-05-03 20:05 | DDHC-DMM Dungeon of the Mad Mage | 62 | 200 | 10 | Horn of the Endless Maze | Show | ||
Two House Freth casters are executed. In the maze-like tunnels beyond, we find a cavern of minotaur attempting to summon Baphomet. The leader carries a strange war horn that Dani chooses to keep with her. |
||||||||
2023-05-10 20:08 | DDHC-DMM Dungeon of the Mad Mage | 63 | 539.45 | 10 | Gloves of Missile Snaring | Show | ||
The party rests the evening in a side passage that D-con makes secure with alarms and a Leomund's Tiny Hut. |
||||||||
2023-05-17 20:12 | DDHC-DMM Dungeon of the Mad Mage | 64 | 108 | 10 | Show | |||
2023-06-24 19:41 | DDEP08-03 Last Orders at the Yawning Portal | 10 | Animated Shield, Tavern Prizes | Show | ||||
Danifae was afforded the opportunity to meet Glass the Barbarian, something she has wished to do for years. (RIP, Cambria. I miss you, friend.)
Gained one Healing Potion |
||||||||
2024-03-06 23:58 | DDHC-DMM Dungeon of the Mad Mage | 125 | 10 | Show | ||||
Dani rejoined the crew to delve into Shadowdusk Hold. We cut up some grell and nothics, learned about how the Shadowdusks used to be an important Waterdhavian family, and how most of them seem to be Far Realm-twisted insane mages. We've cleared the first floor of Shadowdusk Hold of aggressive creatures and are proceeding to the second floor. |
||||||||
2024-03-13 21:34 | DDHC-DMM Dungeon of the Mad Mage | 1352.5 | 10 | Show | ||||
Level 22: Shadowdusk Hold, 2nd tier found a potion of invisibility, scroll of flesh-to-stone |
||||||||
2024-03-20 20:56 | DDHC-DMM Dungeon of the Mad Mage | 13295 | 10 | Ioun Stone of Insight | Show | |||
Level 22: Shadowdusk Hold, Sublevel two. D-con and Zayeus stay in the Study to continue searching through the books. Dani, Geran, Tigre, and Orpollo continue to clear the level. In the remaining unexplored room, we are ambushed by a half dozen death slaadi but dispatch them, though we take some wounds. Proceeding to Sublevel three, we encounter a gargantua set as a guard, but Geran talks our way past. Exploring the western wing of this level, we destroy a balhannoth and find a fine tapestry of long-ago Waterdeep, which Dani chooses to keep for her rooms at The Yawning Portal. At the end of the hall, we discover a room with 4 pillars that radiate magic from runes of abjuration. Amongst the pillars is a blue dracolich that strikes Dani repeatedly with lightning breath while Geran and Orpollo try to puzzle out why most of our attacks seem to be ineffective against the undead terror. Orpollo works out that the runes are absorbing all but the strongest strikes from Tigre and we set to destroying the pillars in moments. The room the darcolich guarded was the Shadowdusk family vault and it holds thousands of coins and several precious gems. Found Potion of Cloud Giant Strength |
||||||||
2024-03-27 22:12 | DDHC-DMM Dungeon of the Mad Mage | 960.42 | 10 | Staff of Power | Show | |||
Level 22: Shadowdusk Hold, Sublevel 3. With the dracolich felled and the vault looted, the crew patches Dani up so we can try to locate and secure the dracolich's spirit gem to prevent it being recreated. In a room with a strange statue that morphed it's appearance, we fought two of the Shadowdusk family: a female who'd turned herself into a death knight and a male archmage who had been turned insectoid by the effects of the Far Realm. They had a slaad, an alpha grick, and some Far Realm creatures summoned to make the room more formidable. Gained potion of healing |
||||||||
2024-04-03 23:34 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
Level 22: Shadowdusk Hold, Sublevel 3. Rooms 30b, 31a, 31b. Toe-to-toe combat to destroy 4 death slaadi, 4 gibbering mouthers, 4 star spawn grue, 2 star spawn manglers, 2 eldritch horror hatchlings, and a will o' wisp. |