Esmeralda
Arrow Catching Shield,
Bracers of Archery,
The Eye of the Deep Caller (Rod of the Pact Keeper +3),
Deathshield (Defender Greatsword),
Rod of the Pactkeeper +2,
Ring of Earth Elemental Command,
Bracers of Defense,
Spellguard Shield,
Scarab of Protection,
Oathbow (Shortbow)
Log Entries
| Date Played | Adventure Title | Session | Levels | GP ▼ | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-07-31 23:41 | Nystrul's Magic Aura | -30 | Show | |||||
|
Casted Magic Aura 30 Days to become Celestial |
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| 2025-07-09 22:03 | Trade Log | -5 | > Chardalyn Lute (Instuments of the Bards: Fochlucan bandore) | Show Trade Log | ||||
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Traded Driftglobe for Chardalyn Lute (Instuments of the Bards: Fochlucan bandore) |
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| 2025-07-09 23:45 | DDHC-CM-02 Mazfroth's Mighty Digressions | 1 | 10 | Show | ||||
LootHelm of Comprehending LanguagesWondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
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| 2025-07-17 19:00 | DDHC-CM-06 The Price of Beauty | 1 | 10 | Show | ||||
LootPotions: Hill Giants Strenght, Oil of Slipperiness RadianceWand, uncommon (requires attunement by a spellcaster) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spellās target. Once this property of the wand is used, it canāt be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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| 2025-08-09 19:52 | Trade Log | -5 | Show Trade Log | |||||
|
Traded Robe of Scintillating Colors for Tome of Leadership and Influence |
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| 2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 1 | 10 | Show | ||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
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| Bastion | Show | |||||||
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Demiplane Teleportation Circle Pub Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. Meditation Chamber Arcane Study Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item. |
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| 2025-07-17 00:07 | Trade Log | -5 | Show Trade Log | |||||
|
Traded Ring of the Ram for Rhythm Makers Drum +2 |
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| 2025-08-13 19:30 | DDHC-TftYP-Tomb of Horrors | 96788 | 10 | Show | ||||
LootPotions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution Manual of Quickness of ActionGlaive of VengeanceDefender DaggerSpear of BackbitingBerserker GreataxeRod of the Pact Keeper +3Ring of Resistance PsychicStaff of PowerRing of ProtectionFlail +1Gem of SeeingBag of DevouringNolzur's Marvelous Pigments (4 Pots) |
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| 2026-02-08 17:30 | DDAL-DRWEP02 Wings of Death | 20000 | 10 | Ring of Earth Elemental Command, Bracers of Defense, Spellguard Shield | Show | |||
LootScroll Control Weather, Potion Cloud Giant Strenght, Potion Supreme Healing |
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| 2026-02-15 21:00 | DDAL-DRW08 The Harrowing Hell | 20000 | 20 | Oathbow (Shortbow), Scarab of Protection | Show | |||
Loot3x Potion of Vitality, Chime of Opening, Potion of Storm Giants Strength |
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| 2025-08-27 19:30 | DDHC-CM-16 Alkazaar's Appendix | 1 | 11500 | 10 | Show | |||
LootPotions: Charm of the MirageCharm of the SageSupernatural Gift (Charm) Dwarven Half PlateAnimated ShieldRing of Acid ResistanceTome of Leadership and InfluenceTome of UnderstandingAnstuth HarpGolem Manual: StoneWand of PolymorphStaff of Withering+2 Longbow |
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| 2026-01-22 20:00 | DDAL09-20 Where Devils Fear to Tread | 10000 | 10 | Deathshield (Defender Greatsword), Rod of the Pactkeeper +2 | Show | |||
LootEsmeralda wished for Necrotic Resistance (Rolled 14) |
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| 2025-11-23 18:41 | DDHC-DotMM-18 Vanrakdoom | 4 | 6049 | -30 | Show | |||
|
Yordle Headquaters in Waterdeep |
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| 2025-09-06 01:13 | DDHC-CM-17 Xanthoria | 5000 | 10 | Show | ||||
LootPotions: Staff of the Shroomlands |
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| 2025-08-21 19:47 | DDHC-CM-13 The Canopic Being | 1 | 3622 | 10 | Show | |||
LootPotions: Bought 5 Greater Healing Potions Crystal Ball of True SeeingWondrous item, legendary (requires attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor. Sun BladeHat of DisguiseRing of Spell StoringStaff of FateEyes of Minute SeeingIoun Stone of AwarenessWatchful Helm |
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| 2025-11-09 18:00 | DDAL-DRW-EP-03 When the Lights went out in Candlekeep | 2500 | 10 | Arrow Catching Shield, Bracers of Archery, The Eye of the Deep Caller (Rod of the Pact Keeper +3) | Show | |||
LootPotions: Heroism, Greater Healing, Invuln, Speed |
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| 2025-08-20 20:00 | DDHC-CM-13 The Book of Inner Alchemy | 1 | 2018.75 | 10 | Show | |||
LootPotions: Superior Healing Staff of StrikingStaff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. |
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| 2025-08-10 19:30 | DDHC-CM-12 The Curious Tale of Wisteria Vale | 1 | 1150 | 10 | Show | |||
LootPotions: Cli LyreWondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canāt be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
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| 2025-07-31 22:40 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 1 | 900 | 10 | Show | |||
LootPotions: Greater Healing, Ointment 5 Charges Elemetal Essence Shard (Water)Wondrous Item, rare (requires attunement by a sorcerer) Hat of WizardryWondrous Item, common (requires attunement by a wizard) |
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| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-07-31 23:41 | Nystrul's Magic Aura | -30 | Show | |||||
|
Casted Magic Aura 30 Days to become Celestial |
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| 2025-07-09 22:03 | Trade Log | -5 | Show Trade Log | |||||
|
Traded Driftglobe for Chardalyn Lute (Instuments of the Bards: Fochlucan bandore) |
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| 2025-07-09 23:45 | DDHC-CM-02 Mazfroth's Mighty Digressions | 10 | Show | |||||
LootHelm of Comprehending LanguagesWondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
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| 2025-07-17 19:00 | DDHC-CM-06 The Price of Beauty | 10 | Show | |||||
LootPotions: Hill Giants Strenght, Oil of Slipperiness RadianceWand, uncommon (requires attunement by a spellcaster) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spellās target. Once this property of the wand is used, it canāt be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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| 2025-08-09 19:52 | Trade Log | -5 | Show Trade Log | |||||
|
Traded Robe of Scintillating Colors for Tome of Leadership and Influence |
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| 2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 10 | Show | |||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
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| Bastion | Show | |||||||
|
Demiplane Teleportation Circle Pub Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. Meditation Chamber Arcane Study Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item. |
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| 2025-07-17 00:07 | Trade Log | -5 | Show Trade Log | |||||
|
Traded Ring of the Ram for Rhythm Makers Drum +2 |
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| 2025-08-13 19:30 | DDHC-TftYP-Tomb of Horrors | 10 | Show | |||||
LootPotions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution Manual of Quickness of ActionGlaive of VengeanceDefender DaggerSpear of BackbitingBerserker GreataxeRod of the Pact Keeper +3Ring of Resistance PsychicStaff of PowerRing of ProtectionFlail +1Gem of SeeingBag of DevouringNolzur's Marvelous Pigments (4 Pots) |
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| 2026-02-08 17:30 | DDAL-DRWEP02 Wings of Death | 10 | Show | |||||
LootScroll Control Weather, Potion Cloud Giant Strenght, Potion Supreme Healing |
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| 2026-02-15 21:00 | DDAL-DRW08 The Harrowing Hell | 20 | Show | |||||
Loot3x Potion of Vitality, Chime of Opening, Potion of Storm Giants Strength |
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| 2025-08-27 19:30 | DDHC-CM-16 Alkazaar's Appendix | 10 | Show | |||||
LootPotions: Charm of the MirageCharm of the SageSupernatural Gift (Charm) Dwarven Half PlateAnimated ShieldRing of Acid ResistanceTome of Leadership and InfluenceTome of UnderstandingAnstuth HarpGolem Manual: StoneWand of PolymorphStaff of Withering+2 Longbow |
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| 2026-01-22 20:00 | DDAL09-20 Where Devils Fear to Tread | 10 | Show | |||||
LootEsmeralda wished for Necrotic Resistance (Rolled 14) |
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| 2025-11-23 18:41 | DDHC-DotMM-18 Vanrakdoom | -30 | Show | |||||
|
Yordle Headquaters in Waterdeep |
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| 2025-09-06 01:13 | DDHC-CM-17 Xanthoria | 10 | Show | |||||
LootPotions: Staff of the Shroomlands |
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| 2025-08-21 19:47 | DDHC-CM-13 The Canopic Being | 10 | Show | |||||
LootPotions: Bought 5 Greater Healing Potions Crystal Ball of True SeeingWondrous item, legendary (requires attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor. Sun BladeHat of DisguiseRing of Spell StoringStaff of FateEyes of Minute SeeingIoun Stone of AwarenessWatchful Helm |
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| 2025-11-09 18:00 | DDAL-DRW-EP-03 When the Lights went out in Candlekeep | 10 | Show | |||||
LootPotions: Heroism, Greater Healing, Invuln, Speed |
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| 2025-08-20 20:00 | DDHC-CM-13 The Book of Inner Alchemy | 10 | Show | |||||
LootPotions: Superior Healing Staff of StrikingStaff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. |
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| 2025-08-10 19:30 | DDHC-CM-12 The Curious Tale of Wisteria Vale | 10 | Show | |||||
LootPotions: Cli LyreWondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canāt be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
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| 2025-07-31 22:40 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 10 | Show | |||||
LootPotions: Greater Healing, Ointment 5 Charges Elemetal Essence Shard (Water)Wondrous Item, rare (requires attunement by a sorcerer) Hat of WizardryWondrous Item, common (requires attunement by a wizard) |
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| Date Played | Adventure Title | Session | XP | GP ▼ | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2025-07-31 23:41 | Nystrul's Magic Aura | -30 | Show | |||||
|
Casted Magic Aura 30 Days to become Celestial |
||||||||
| 2025-07-09 22:03 | Trade Log | -5 | > Chardalyn Lute (Instuments of the Bards: Fochlucan bandore) | Show Trade Log | ||||
|
Traded Driftglobe for Chardalyn Lute (Instuments of the Bards: Fochlucan bandore) |
||||||||
| 2025-07-09 23:45 | DDHC-CM-02 Mazfroth's Mighty Digressions | 10 | Show | |||||
LootHelm of Comprehending LanguagesWondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
||||||||
| 2025-07-17 19:00 | DDHC-CM-06 The Price of Beauty | 10 | Show | |||||
LootPotions: Hill Giants Strenght, Oil of Slipperiness RadianceWand, uncommon (requires attunement by a spellcaster) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spellās target. Once this property of the wand is used, it canāt be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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| 2025-08-09 19:52 | Trade Log | -5 | Show Trade Log | |||||
|
Traded Robe of Scintillating Colors for Tome of Leadership and Influence |
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| 2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 10 | Show | |||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
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| Bastion | Show | |||||||
|
Demiplane Teleportation Circle Pub Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. Meditation Chamber Arcane Study Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item. |
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| 2025-07-17 00:07 | Trade Log | -5 | Show Trade Log | |||||
|
Traded Ring of the Ram for Rhythm Makers Drum +2 |
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| 2025-08-13 19:30 | DDHC-TftYP-Tomb of Horrors | 96788 | 10 | Show | ||||
LootPotions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution Manual of Quickness of ActionGlaive of VengeanceDefender DaggerSpear of BackbitingBerserker GreataxeRod of the Pact Keeper +3Ring of Resistance PsychicStaff of PowerRing of ProtectionFlail +1Gem of SeeingBag of DevouringNolzur's Marvelous Pigments (4 Pots) |
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| 2026-02-08 17:30 | DDAL-DRWEP02 Wings of Death | 20000 | 10 | Ring of Earth Elemental Command, Bracers of Defense, Spellguard Shield | Show | |||
LootScroll Control Weather, Potion Cloud Giant Strenght, Potion Supreme Healing |
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| 2026-02-15 21:00 | DDAL-DRW08 The Harrowing Hell | 20000 | 20 | Oathbow (Shortbow), Scarab of Protection | Show | |||
Loot3x Potion of Vitality, Chime of Opening, Potion of Storm Giants Strength |
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| 2025-08-27 19:30 | DDHC-CM-16 Alkazaar's Appendix | 11500 | 10 | Show | ||||
LootPotions: Charm of the MirageCharm of the SageSupernatural Gift (Charm) Dwarven Half PlateAnimated ShieldRing of Acid ResistanceTome of Leadership and InfluenceTome of UnderstandingAnstuth HarpGolem Manual: StoneWand of PolymorphStaff of Withering+2 Longbow |
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| 2026-01-22 20:00 | DDAL09-20 Where Devils Fear to Tread | 10000 | 10 | Deathshield (Defender Greatsword), Rod of the Pactkeeper +2 | Show | |||
LootEsmeralda wished for Necrotic Resistance (Rolled 14) |
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| 2025-11-23 18:41 | DDHC-DotMM-18 Vanrakdoom | 6049 | -30 | Show | ||||
|
Yordle Headquaters in Waterdeep |
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| 2025-09-06 01:13 | DDHC-CM-17 Xanthoria | 5000 | 10 | Show | ||||
LootPotions: Staff of the Shroomlands |
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| 2025-08-21 19:47 | DDHC-CM-13 The Canopic Being | 3622 | 10 | Show | ||||
LootPotions: Bought 5 Greater Healing Potions Crystal Ball of True SeeingWondrous item, legendary (requires attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor. Sun BladeHat of DisguiseRing of Spell StoringStaff of FateEyes of Minute SeeingIoun Stone of AwarenessWatchful Helm |
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| 2025-11-09 18:00 | DDAL-DRW-EP-03 When the Lights went out in Candlekeep | 2500 | 10 | Arrow Catching Shield, Bracers of Archery, The Eye of the Deep Caller (Rod of the Pact Keeper +3) | Show | |||
LootPotions: Heroism, Greater Healing, Invuln, Speed |
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| 2025-08-20 20:00 | DDHC-CM-13 The Book of Inner Alchemy | 2018.75 | 10 | Show | ||||
LootPotions: Superior Healing Staff of StrikingStaff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. |
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| 2025-08-10 19:30 | DDHC-CM-12 The Curious Tale of Wisteria Vale | 1150 | 10 | Show | ||||
LootPotions: Cli LyreWondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canāt be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
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| 2025-07-31 22:40 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 900 | 10 | Show | ||||
LootPotions: Greater Healing, Ointment 5 Charges Elemetal Essence Shard (Water)Wondrous Item, rare (requires attunement by a sorcerer) Hat of WizardryWondrous Item, common (requires attunement by a wizard) |
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