Fuzzy Hands
Wolfclaw Gauntlets (Gauntlets of Ogre Power),
Bloodhide Armor (Cast-Off Armor Breastplate)
Log Entries
| Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-10-16 20:00 | DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountains | 79.2 | 10 | Wolfclaw Gauntlets (Gauntlets of Ogre Power), Bloodhide Armor (Cast-Off Armor Breastplate) | Show | |||
LootPotions: Bloodfang Corundum (Red Corundum Elemental Gem)Wondrous Item, Uncommon This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. "An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack." Usable once. Breaking the gem summons a fire elemental. In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals. It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites. Fluff Effects: Near blood or fresh flesh, the stone begins to pulse faintly. In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core. When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards. 🐺❄ Story Award: Witnesses to the Northgaze"You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North." The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient. You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north. Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess. 🎲 Effect: One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard). Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. 🐾❄ Story Award: Hunter of Purity"You have erased the trail of blood and fanaticism—and made the North a little safer." You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily. Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection. 🎲 Effect:
Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. |
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| 2025-10-03 19:30 | FR-DC-IT-03 Icewind Tales: Frozen Hearts | 0 | 10 | Show | ||||
LootPotions: Snowglobe of Mind Shielding (Ring of Mind Shielding)"This intricate arcane contraption seems to trap the soul of its bearer in case they die an untimely death. The Snowglobe seems to provide a rudimentary plane for the soul which takes form of a little landscape shrouded in eternal winter, a little almost frozen lake as well as a nice cottage. The inhabitant of this plane can summon most mundane items and make modifications to the landscape but those items can never be brought outside of this plane as they are just an mental projection." "The Snowglobe is currently occupied by the soul of Bran Featherwood, an powerful mage that is fairly happy having achieved somewhat immortality and having not to worry about the Rime of the Frostmaiden at all. If left alive he happily chats with the bearer of the Snowglobe and provides help and insight into arcane matters if needed because in his own words "I have nothing better to do inside here.". Bran Featherwood has an +6 to Arcana and History (Mage Stat Block) and with the allowance of the DM can help with skill checks. Furthermore he uses his magic talents to protect the bearer of the Snowglobe from unwanted intrusions into their minds. The Snowglobe is also able to detect elementals, if an elemental is near it the blizzard inside the globe intensifies by tenfold." Chardalyn Staff (Staff of Flowers)"This staff was made from pure Chardalyn, an icy crystal with immense magical powers. The staff can be used to channel arcane spells as usual but when fed with the blood of its wielder the staff is able to grow a field of beautiful Chardalyn flowers around itself looking like lilies, while the stem of those flowers seem to be made of clear blue Chardalyn the petals take instead on the color of the sacrificed blood. The big Chardalyn Crystal that adornes the staff also gives off a faint ghostly magical glow." Chardalyn Crstal (3 Spellwrought Tattoos / Frost Fingers / Ice Knife / Inflict Wounds)"This brittle crystal made of Chardalyn can be crushed in the hand, icy sharp shards pierce the skin of the wielder and infuses them with unholy magics. The most common symptom of such Chardalyn use are blackened veins especially in the region, in this case the arm, where it was crushed or administered." |
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| 2025-10-03 00:36 | DC - FR - TNaiD - Bryn Shander´s Questbord: Quest: “Fat, Rocks and False Love” | 100 | 10 | Show | ||||
LootPotions: Hill Giants Strenght Heartshell Amulet (Periapt of Health)https://files.d20.io/images/445052770/zNM2LYEss8FhxnxE9GYYag/med.png?1749982617 A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. Chardalyn-Harpune (Silvered Spear)https://files.d20.io/images/445056484/bUD2k0HOZ_2OEkC2DgX4dg/med.png?1749984840 An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light Story Award: Küss das WalrossEs heißt, wer einem sprechenden Walross das Herz rettet, hinterlässt Spuren im Eis – und im Lied der Meere. Ihr habt die Dankbarkeit von Yll’Guun, dem Kind des Robengeistes, gewonnen. Durch eure Entscheidung, dem gequälten Liebesbullen Yll’Guun zu helfen, habt ihr euch nicht nur als fähige Jäger, sondern auch als Retter eines uralten Tiergeisteserbes erwiesen. Dieser Story Award kann in den Abenteuern von TFContN interessante Begegnungen hervorufen. |
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| 2025-10-02 19:30 | DC - FR - TNaiD - Bryn Shander´s Questbord: Quest -Frozen antlers | 10 | Show | |||||
LootPotions: Healing, Climbing Artaaqs Mantel (Nature's Mantle)https://files.d20.io/images/452103819/aj0L12Nfx0VHOe8ITy8zWQ/med.png?1754842634 This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. The coat is made of dense, silver-white fur, reminiscent of a caribou's winter coat. The interior is lined with deep blue fabric embroidered with delicate, frosty branch patterns. A round wooden button with a carved deer symbol keeps the coat closed. When the wearer stands still, a gentle mist settles around their feet, as if accompanied by the breath of an invisible animal. The coat always gives its wearer an unerring sense of cardinal directions. Even in complete darkness, in a blizzard, or in a cave, the wearer instinctively knows which way is north. This sense manifests itself as a gentle, almost imperceptible tug of the inner fur fibers in the respective direction. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Elkhorn Scimitar (Moon-Touched Scimitar)https://files.d20.io/images/452101142/OEBuaOWVjBuiJUj57mdhlQ/med.png?1754841472 In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. This artfully crafted scimitar bears a softly glowing, moonlit blade intricately engraved with caribou hoofprints. The hilt is made of silver-white polished caribou and elk horn, shaped like delicate antlers that rest firmly yet supple in the wielder's hand. As the weapon swings through the air or lands a blow, a distant, melancholy snatch of elven song rises—an ancient song of the winter eladrin, carried like an icy wind across frozen lakes. The sound is audible to all nearby, but only the wielder feels its subtle reverberation in their heart and mind, as if the song itself were guiding the way through snow and shadow. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. Story Award: Atem des Nordpfads (positiv)Du hast an der Seite von Artaaq, dem Schutzgeist der Karibu, gestanden und die Herde vor dem sicheren Tod bewahrt. |
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| 2025-07-11 19:25 | WBW-DC-JOQ-04 Vanishing the Lady | 70 | 10 | Show | ||||
LootPotions: Fire Breath Feywild ShardWonderous Item, Uncommon (Requires Attunement by a Sorcerer) This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. This shard is a portion of the fey power of the dryad Quercus, who gained a great deal of power in the domain of delight of Joquiet under the name of Zoe Grimalda. She forsook this power for a simple life as a tree nymph once again, and this shard represents the last vestige of Zoe Grimalda’s power. Talking DollWonderous Item, common (Requires Attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. |
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| 2025-06-08 19:00 | WBW-DC-JOQ-03 Giant Serenade | 60 | 10 | Show | ||||
LootPotion of Psychic Resistance The Soothsinger (Doss Lute)Wonderous Item, Uncommon (Requires attunement by a bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison This lute is the Soothsinger, a treasure of the former arch fey of the domain of Joquiet. Its body is made of pure, transparent crystal, and it has the word “Truth” carved into the neck. |
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| 2025-05-16 21:53 | DDHC-KftGV-04 Prisoner 13 | 919.25 | 10 | Show | ||||
Lootused 1 Patch of Healing Potion Wand of BindingWand, rare (requires attunement by a spellcaster) Mithral Plate ArmorArmor (medium or heavy, but not hide), uncommon Gem of BrightnessWondrous item, uncommon Dust of DisappearanceWondrous item, uncommon Slippers of Spider ClimbingWondrous item, uncommon (requires attunement) Eldritch Claw TattooWondrous Item (tattoo), uncommon (requires attunement) |
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| 2025-05-14 23:11 | Trade Log | -100 | Show Trade Log | |||||
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Bought Potion of Pugilism |
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| 2025-05-14 19:00 | Abenteuer-Titel: FR-DC-SFA Roots and Remedies | 50 | 10 | Show | ||||
Lootused 1 Potion of Healing Patch and Used 3 of them Heward's Handy Spice PouchWondrous Item, Common Mithral Splint ArmorArmor (Splint Armor), Uncommon Confident. The item helps you feel self-assured. |
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| 2025-05-13 23:15 | Trade Log | -100 | Show Trade Log | |||||
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Bought Pugilism Potion |
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| 2025-05-11 20:00 | FR-DC-IT-02 Icewind Tales: Frozen Hearts | 1 | 10 | 10 | Show | |||
LootFrostblood Rune (Bloodwell Vial +1)This old and ancient rune bears the giant rune of frost and seems to be filled with arcane energy that radiates outwards with a cold light. Chardalyn Dagger (Sylvan Talon Dagger)This pristine dagger seems to be made out of black ice that radiates a cold aura and whispers dark thoughts into your head. Frost Brand Tattoo (Spellwrought Tattoo: Fireball)"It's a free fireball, what do you want more?!" Source: Tasha's Cauldron of Everything |
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| 2025-05-10 20:30 | FR-DC-FOS-06 Down to Safety | 1 | 55.8 | 10 | Show | |||
Lootused Rowboat Patch Eyes of the EagleWondrous item, uncommon FOS-06 Story Award: Fist Still BurningYou saved a member of the mercenary group "Flaming Fists". For that service, you may be able to call in a favour from them. |
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| 2025-05-10 20:25 | Trade Log | Show Trade Log | ||||||
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Bought Potion of Pugilism |
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| 2025-05-05 23:33 | FR-DC-IT-01 Icewind Tales: Passing through the Storm | 1 | 62.5 | 10 | Bear Fur Coat (Robe of Usefull Items) | Show | ||
Loot+62,5 GP Bear Fur Coat (Robe of Usefull Items)Wondrous Item, Uncommon In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table. Wooden Ladder (24 ft long) Chardalyn Sword (Moon Touched Longsword)Item Flavor: Minor Property: Item Description: In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)Item Flavor: Minor Property: Item Description: An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Instruments of the Bards Instrument Spells |
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| 2025-05-05 09:12 | Character Creation | 36 | Show | |||||
Fuzzy Hands PHB2024StorySpecies: TabaxiSize: medium Ability Scores: ASI: DEX (+2), WIS (+1) Class: MonkProficiencies:Weapons: Simple weapons and Martial weapons that have the Light property Starting Equipment:Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP; or (B) 50 GP Background: Nomade (Costoum)Ability Scores: DEX & WIS Equipment:Bought: |
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| Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-10-16 20:00 | DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountains | 10 | Show | |||||
LootPotions: Bloodfang Corundum (Red Corundum Elemental Gem)Wondrous Item, Uncommon This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. "An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack." Usable once. Breaking the gem summons a fire elemental. In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals. It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites. Fluff Effects: Near blood or fresh flesh, the stone begins to pulse faintly. In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core. When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards. 🐺❄ Story Award: Witnesses to the Northgaze"You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North." The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient. You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north. Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess. 🎲 Effect: One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard). Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. 🐾❄ Story Award: Hunter of Purity"You have erased the trail of blood and fanaticism—and made the North a little safer." You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily. Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection. 🎲 Effect:
Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. |
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| 2025-10-03 19:30 | FR-DC-IT-03 Icewind Tales: Frozen Hearts | 10 | Show | |||||
LootPotions: Snowglobe of Mind Shielding (Ring of Mind Shielding)"This intricate arcane contraption seems to trap the soul of its bearer in case they die an untimely death. The Snowglobe seems to provide a rudimentary plane for the soul which takes form of a little landscape shrouded in eternal winter, a little almost frozen lake as well as a nice cottage. The inhabitant of this plane can summon most mundane items and make modifications to the landscape but those items can never be brought outside of this plane as they are just an mental projection." "The Snowglobe is currently occupied by the soul of Bran Featherwood, an powerful mage that is fairly happy having achieved somewhat immortality and having not to worry about the Rime of the Frostmaiden at all. If left alive he happily chats with the bearer of the Snowglobe and provides help and insight into arcane matters if needed because in his own words "I have nothing better to do inside here.". Bran Featherwood has an +6 to Arcana and History (Mage Stat Block) and with the allowance of the DM can help with skill checks. Furthermore he uses his magic talents to protect the bearer of the Snowglobe from unwanted intrusions into their minds. The Snowglobe is also able to detect elementals, if an elemental is near it the blizzard inside the globe intensifies by tenfold." Chardalyn Staff (Staff of Flowers)"This staff was made from pure Chardalyn, an icy crystal with immense magical powers. The staff can be used to channel arcane spells as usual but when fed with the blood of its wielder the staff is able to grow a field of beautiful Chardalyn flowers around itself looking like lilies, while the stem of those flowers seem to be made of clear blue Chardalyn the petals take instead on the color of the sacrificed blood. The big Chardalyn Crystal that adornes the staff also gives off a faint ghostly magical glow." Chardalyn Crstal (3 Spellwrought Tattoos / Frost Fingers / Ice Knife / Inflict Wounds)"This brittle crystal made of Chardalyn can be crushed in the hand, icy sharp shards pierce the skin of the wielder and infuses them with unholy magics. The most common symptom of such Chardalyn use are blackened veins especially in the region, in this case the arm, where it was crushed or administered." |
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| 2025-10-03 00:36 | DC - FR - TNaiD - Bryn Shander´s Questbord: Quest: “Fat, Rocks and False Love” | 10 | Show | |||||
LootPotions: Hill Giants Strenght Heartshell Amulet (Periapt of Health)https://files.d20.io/images/445052770/zNM2LYEss8FhxnxE9GYYag/med.png?1749982617 A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. Chardalyn-Harpune (Silvered Spear)https://files.d20.io/images/445056484/bUD2k0HOZ_2OEkC2DgX4dg/med.png?1749984840 An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light Story Award: Küss das WalrossEs heißt, wer einem sprechenden Walross das Herz rettet, hinterlässt Spuren im Eis – und im Lied der Meere. Ihr habt die Dankbarkeit von Yll’Guun, dem Kind des Robengeistes, gewonnen. Durch eure Entscheidung, dem gequälten Liebesbullen Yll’Guun zu helfen, habt ihr euch nicht nur als fähige Jäger, sondern auch als Retter eines uralten Tiergeisteserbes erwiesen. Dieser Story Award kann in den Abenteuern von TFContN interessante Begegnungen hervorufen. |
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| 2025-10-02 19:30 | DC - FR - TNaiD - Bryn Shander´s Questbord: Quest -Frozen antlers | 10 | Show | |||||
LootPotions: Healing, Climbing Artaaqs Mantel (Nature's Mantle)https://files.d20.io/images/452103819/aj0L12Nfx0VHOe8ITy8zWQ/med.png?1754842634 This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. The coat is made of dense, silver-white fur, reminiscent of a caribou's winter coat. The interior is lined with deep blue fabric embroidered with delicate, frosty branch patterns. A round wooden button with a carved deer symbol keeps the coat closed. When the wearer stands still, a gentle mist settles around their feet, as if accompanied by the breath of an invisible animal. The coat always gives its wearer an unerring sense of cardinal directions. Even in complete darkness, in a blizzard, or in a cave, the wearer instinctively knows which way is north. This sense manifests itself as a gentle, almost imperceptible tug of the inner fur fibers in the respective direction. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Elkhorn Scimitar (Moon-Touched Scimitar)https://files.d20.io/images/452101142/OEBuaOWVjBuiJUj57mdhlQ/med.png?1754841472 In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. This artfully crafted scimitar bears a softly glowing, moonlit blade intricately engraved with caribou hoofprints. The hilt is made of silver-white polished caribou and elk horn, shaped like delicate antlers that rest firmly yet supple in the wielder's hand. As the weapon swings through the air or lands a blow, a distant, melancholy snatch of elven song rises—an ancient song of the winter eladrin, carried like an icy wind across frozen lakes. The sound is audible to all nearby, but only the wielder feels its subtle reverberation in their heart and mind, as if the song itself were guiding the way through snow and shadow. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. Story Award: Atem des Nordpfads (positiv)Du hast an der Seite von Artaaq, dem Schutzgeist der Karibu, gestanden und die Herde vor dem sicheren Tod bewahrt. |
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| 2025-07-11 19:25 | WBW-DC-JOQ-04 Vanishing the Lady | 10 | Show | |||||
LootPotions: Fire Breath Feywild ShardWonderous Item, Uncommon (Requires Attunement by a Sorcerer) This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. This shard is a portion of the fey power of the dryad Quercus, who gained a great deal of power in the domain of delight of Joquiet under the name of Zoe Grimalda. She forsook this power for a simple life as a tree nymph once again, and this shard represents the last vestige of Zoe Grimalda’s power. Talking DollWonderous Item, common (Requires Attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. |
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| 2025-06-08 19:00 | WBW-DC-JOQ-03 Giant Serenade | 10 | Show | |||||
LootPotion of Psychic Resistance The Soothsinger (Doss Lute)Wonderous Item, Uncommon (Requires attunement by a bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison This lute is the Soothsinger, a treasure of the former arch fey of the domain of Joquiet. Its body is made of pure, transparent crystal, and it has the word “Truth” carved into the neck. |
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| 2025-05-16 21:53 | DDHC-KftGV-04 Prisoner 13 | 10 | Show | |||||
Lootused 1 Patch of Healing Potion Wand of BindingWand, rare (requires attunement by a spellcaster) Mithral Plate ArmorArmor (medium or heavy, but not hide), uncommon Gem of BrightnessWondrous item, uncommon Dust of DisappearanceWondrous item, uncommon Slippers of Spider ClimbingWondrous item, uncommon (requires attunement) Eldritch Claw TattooWondrous Item (tattoo), uncommon (requires attunement) |
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| 2025-05-14 23:11 | Trade Log | Show Trade Log | ||||||
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Bought Potion of Pugilism |
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| 2025-05-14 19:00 | Abenteuer-Titel: FR-DC-SFA Roots and Remedies | 10 | Show | |||||
Lootused 1 Potion of Healing Patch and Used 3 of them Heward's Handy Spice PouchWondrous Item, Common Mithral Splint ArmorArmor (Splint Armor), Uncommon Confident. The item helps you feel self-assured. |
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| 2025-05-13 23:15 | Trade Log | Show Trade Log | ||||||
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Bought Pugilism Potion |
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| 2025-05-11 20:00 | FR-DC-IT-02 Icewind Tales: Frozen Hearts | 10 | Show | |||||
LootFrostblood Rune (Bloodwell Vial +1)This old and ancient rune bears the giant rune of frost and seems to be filled with arcane energy that radiates outwards with a cold light. Chardalyn Dagger (Sylvan Talon Dagger)This pristine dagger seems to be made out of black ice that radiates a cold aura and whispers dark thoughts into your head. Frost Brand Tattoo (Spellwrought Tattoo: Fireball)"It's a free fireball, what do you want more?!" Source: Tasha's Cauldron of Everything |
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| 2025-05-10 20:30 | FR-DC-FOS-06 Down to Safety | 10 | Show | |||||
Lootused Rowboat Patch Eyes of the EagleWondrous item, uncommon FOS-06 Story Award: Fist Still BurningYou saved a member of the mercenary group "Flaming Fists". For that service, you may be able to call in a favour from them. |
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| 2025-05-10 20:25 | Trade Log | Show Trade Log | ||||||
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Bought Potion of Pugilism |
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| 2025-05-05 23:33 | FR-DC-IT-01 Icewind Tales: Passing through the Storm | 10 | Show | |||||
Loot+62,5 GP Bear Fur Coat (Robe of Usefull Items)Wondrous Item, Uncommon In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table. Wooden Ladder (24 ft long) Chardalyn Sword (Moon Touched Longsword)Item Flavor: Minor Property: Item Description: In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)Item Flavor: Minor Property: Item Description: An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Instruments of the Bards Instrument Spells |
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| 2025-05-05 09:12 | Character Creation | Show | ||||||
Fuzzy Hands PHB2024StorySpecies: TabaxiSize: medium Ability Scores: ASI: DEX (+2), WIS (+1) Class: MonkProficiencies:Weapons: Simple weapons and Martial weapons that have the Light property Starting Equipment:Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP; or (B) 50 GP Background: Nomade (Costoum)Ability Scores: DEX & WIS Equipment:Bought: |
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| Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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| 2025-10-16 20:00 | DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountains | 79.2 | 10 | Wolfclaw Gauntlets (Gauntlets of Ogre Power), Bloodhide Armor (Cast-Off Armor Breastplate) | Show | |||
LootPotions: Bloodfang Corundum (Red Corundum Elemental Gem)Wondrous Item, Uncommon This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see the Monster Manual for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. "An irregularly cut red gem, barely larger than a wolf's paw. Something seems to throb within—like flames forming the outline of a wolf. The surface is cracked, as if claws had been pressed into the stone. Holding it, one feels a dull heartbeat and the distant echo of a howling pack." Usable once. Breaking the gem summons a fire elemental. In this variant, it appears not as an amorphous flame creature, but as a giant, fiery wolf, its fur composed of lava veins and its eyes glowing like burning coals. It obeys the summoner's commands as usual—but it behaves like a predator: howling when attacking, hunting with leaps and flaming bites. Fluff Effects: Near blood or fresh flesh, the stone begins to pulse faintly. In the firelight, a wolf's mouth is clearly visible, opening and closing at the stone's core. When broken, a bloodcurdling howl is heard before the fire wolf bursts forth from the shards. 🐺❄ Story Award: Witnesses to the Northgaze"You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North." The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient. You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north. Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess. 🎲 Effect: One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard). Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily. Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. 🐾❄ Story Award: Hunter of Purity"You have erased the trail of blood and fanaticism—and made the North a little safer." You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily. Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection. 🎲 Effect:
Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation. |
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| 2025-10-03 19:30 | FR-DC-IT-03 Icewind Tales: Frozen Hearts | 0 | 10 | Show | ||||
LootPotions: Snowglobe of Mind Shielding (Ring of Mind Shielding)"This intricate arcane contraption seems to trap the soul of its bearer in case they die an untimely death. The Snowglobe seems to provide a rudimentary plane for the soul which takes form of a little landscape shrouded in eternal winter, a little almost frozen lake as well as a nice cottage. The inhabitant of this plane can summon most mundane items and make modifications to the landscape but those items can never be brought outside of this plane as they are just an mental projection." "The Snowglobe is currently occupied by the soul of Bran Featherwood, an powerful mage that is fairly happy having achieved somewhat immortality and having not to worry about the Rime of the Frostmaiden at all. If left alive he happily chats with the bearer of the Snowglobe and provides help and insight into arcane matters if needed because in his own words "I have nothing better to do inside here.". Bran Featherwood has an +6 to Arcana and History (Mage Stat Block) and with the allowance of the DM can help with skill checks. Furthermore he uses his magic talents to protect the bearer of the Snowglobe from unwanted intrusions into their minds. The Snowglobe is also able to detect elementals, if an elemental is near it the blizzard inside the globe intensifies by tenfold." Chardalyn Staff (Staff of Flowers)"This staff was made from pure Chardalyn, an icy crystal with immense magical powers. The staff can be used to channel arcane spells as usual but when fed with the blood of its wielder the staff is able to grow a field of beautiful Chardalyn flowers around itself looking like lilies, while the stem of those flowers seem to be made of clear blue Chardalyn the petals take instead on the color of the sacrificed blood. The big Chardalyn Crystal that adornes the staff also gives off a faint ghostly magical glow." Chardalyn Crstal (3 Spellwrought Tattoos / Frost Fingers / Ice Knife / Inflict Wounds)"This brittle crystal made of Chardalyn can be crushed in the hand, icy sharp shards pierce the skin of the wielder and infuses them with unholy magics. The most common symptom of such Chardalyn use are blackened veins especially in the region, in this case the arm, where it was crushed or administered." |
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| 2025-10-03 00:36 | DC - FR - TNaiD - Bryn Shander´s Questbord: Quest: “Fat, Rocks and False Love” | 100 | 10 | Show | ||||
LootPotions: Hill Giants Strenght Heartshell Amulet (Periapt of Health)https://files.d20.io/images/445052770/zNM2LYEss8FhxnxE9GYYag/med.png?1749982617 A delicate, heart-shaped shell amulet shimmers in soft pink tones. Fine grooves run like waves across its surface. It hangs from a band of softly woven seal hair, interspersed with small pearls and miniature shells. When held in the hand, it feels warm – like a ray of sunshine on salt-soaked skin. Some say it whispers in the breeze of the sound of distant shores. While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. Minor Propetie: Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. Chardalyn-Harpune (Silvered Spear)https://files.d20.io/images/445056484/bUD2k0HOZ_2OEkC2DgX4dg/med.png?1749984840 An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Forged from the purest, brightest chardalyn, the tip of this harpoon emits a soft, icy-blue glow that dances around the blade like floating mist. An ancient rune is carved deep into the chardalyn—it remains inconspicuous until the harpoon is activated with the command "Ljósta." Then the rune flickers like frozen moonlight, while a fine mist pours from the mouth of the small bear head engraved on the joint to the pole. Its snout is twisted into an icy grimace, and its eyes begin to glow ghostly, as if an ancient frost spirit were awakening. With the command "Deyfa," the glow is dimmed again, the rune fades, and the mist slowly recedes like the breath of a dying winter storm. Minor Propety: Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light Story Award: Küss das WalrossEs heißt, wer einem sprechenden Walross das Herz rettet, hinterlässt Spuren im Eis – und im Lied der Meere. Ihr habt die Dankbarkeit von Yll’Guun, dem Kind des Robengeistes, gewonnen. Durch eure Entscheidung, dem gequälten Liebesbullen Yll’Guun zu helfen, habt ihr euch nicht nur als fähige Jäger, sondern auch als Retter eines uralten Tiergeisteserbes erwiesen. Dieser Story Award kann in den Abenteuern von TFContN interessante Begegnungen hervorufen. |
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| 2025-10-02 19:30 | DC - FR - TNaiD - Bryn Shander´s Questbord: Quest -Frozen antlers | 10 | Show | |||||
LootPotions: Healing, Climbing Artaaqs Mantel (Nature's Mantle)https://files.d20.io/images/452103819/aj0L12Nfx0VHOe8ITy8zWQ/med.png?1754842634 This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. The coat is made of dense, silver-white fur, reminiscent of a caribou's winter coat. The interior is lined with deep blue fabric embroidered with delicate, frosty branch patterns. A round wooden button with a carved deer symbol keeps the coat closed. When the wearer stands still, a gentle mist settles around their feet, as if accompanied by the breath of an invisible animal. The coat always gives its wearer an unerring sense of cardinal directions. Even in complete darkness, in a blizzard, or in a cave, the wearer instinctively knows which way is north. This sense manifests itself as a gentle, almost imperceptible tug of the inner fur fibers in the respective direction. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Elkhorn Scimitar (Moon-Touched Scimitar)https://files.d20.io/images/452101142/OEBuaOWVjBuiJUj57mdhlQ/med.png?1754841472 In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. This artfully crafted scimitar bears a softly glowing, moonlit blade intricately engraved with caribou hoofprints. The hilt is made of silver-white polished caribou and elk horn, shaped like delicate antlers that rest firmly yet supple in the wielder's hand. As the weapon swings through the air or lands a blow, a distant, melancholy snatch of elven song rises—an ancient song of the winter eladrin, carried like an icy wind across frozen lakes. The sound is audible to all nearby, but only the wielder feels its subtle reverberation in their heart and mind, as if the song itself were guiding the way through snow and shadow. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. Story Award: Atem des Nordpfads (positiv)Du hast an der Seite von Artaaq, dem Schutzgeist der Karibu, gestanden und die Herde vor dem sicheren Tod bewahrt. |
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| 2025-07-11 19:25 | WBW-DC-JOQ-04 Vanishing the Lady | 70 | 10 | Show | ||||
LootPotions: Fire Breath Feywild ShardWonderous Item, Uncommon (Requires Attunement by a Sorcerer) This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. This shard is a portion of the fey power of the dryad Quercus, who gained a great deal of power in the domain of delight of Joquiet under the name of Zoe Grimalda. She forsook this power for a simple life as a tree nymph once again, and this shard represents the last vestige of Zoe Grimalda’s power. Talking DollWonderous Item, common (Requires Attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. |
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| 2025-06-08 19:00 | WBW-DC-JOQ-03 Giant Serenade | 60 | 10 | Show | ||||
LootPotion of Psychic Resistance The Soothsinger (Doss Lute)Wonderous Item, Uncommon (Requires attunement by a bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison This lute is the Soothsinger, a treasure of the former arch fey of the domain of Joquiet. Its body is made of pure, transparent crystal, and it has the word “Truth” carved into the neck. |
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| 2025-05-16 21:53 | DDHC-KftGV-04 Prisoner 13 | 919.25 | 10 | Show | ||||
Lootused 1 Patch of Healing Potion Wand of BindingWand, rare (requires attunement by a spellcaster) Mithral Plate ArmorArmor (medium or heavy, but not hide), uncommon Gem of BrightnessWondrous item, uncommon Dust of DisappearanceWondrous item, uncommon Slippers of Spider ClimbingWondrous item, uncommon (requires attunement) Eldritch Claw TattooWondrous Item (tattoo), uncommon (requires attunement) |
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| 2025-05-14 23:11 | Trade Log | -100 | Show Trade Log | |||||
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Bought Potion of Pugilism |
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| 2025-05-14 19:00 | Abenteuer-Titel: FR-DC-SFA Roots and Remedies | 50 | 10 | Show | ||||
Lootused 1 Potion of Healing Patch and Used 3 of them Heward's Handy Spice PouchWondrous Item, Common Mithral Splint ArmorArmor (Splint Armor), Uncommon Confident. The item helps you feel self-assured. |
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| 2025-05-13 23:15 | Trade Log | -100 | Show Trade Log | |||||
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Bought Pugilism Potion |
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| 2025-05-11 20:00 | FR-DC-IT-02 Icewind Tales: Frozen Hearts | 10 | 10 | Show | ||||
LootFrostblood Rune (Bloodwell Vial +1)This old and ancient rune bears the giant rune of frost and seems to be filled with arcane energy that radiates outwards with a cold light. Chardalyn Dagger (Sylvan Talon Dagger)This pristine dagger seems to be made out of black ice that radiates a cold aura and whispers dark thoughts into your head. Frost Brand Tattoo (Spellwrought Tattoo: Fireball)"It's a free fireball, what do you want more?!" Source: Tasha's Cauldron of Everything |
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| 2025-05-10 20:30 | FR-DC-FOS-06 Down to Safety | 55.8 | 10 | Show | ||||
Lootused Rowboat Patch Eyes of the EagleWondrous item, uncommon FOS-06 Story Award: Fist Still BurningYou saved a member of the mercenary group "Flaming Fists". For that service, you may be able to call in a favour from them. |
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| 2025-05-10 20:25 | Trade Log | Show Trade Log | ||||||
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Bought Potion of Pugilism |
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| 2025-05-05 23:33 | FR-DC-IT-01 Icewind Tales: Passing through the Storm | 62.5 | 10 | Bear Fur Coat (Robe of Usefull Items) | Show | |||
Loot+62,5 GP Bear Fur Coat (Robe of Usefull Items)Wondrous Item, Uncommon In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table. Wooden Ladder (24 ft long) Chardalyn Sword (Moon Touched Longsword)Item Flavor: Minor Property: Item Description: In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)Item Flavor: Minor Property: Item Description: An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Instruments of the Bards Instrument Spells |
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| 2025-05-05 09:12 | Character Creation | 36 | Show | |||||
Fuzzy Hands PHB2024StorySpecies: TabaxiSize: medium Ability Scores: ASI: DEX (+2), WIS (+1) Class: MonkProficiencies:Weapons: Simple weapons and Martial weapons that have the Light property Starting Equipment:Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP; or (B) 50 GP Background: Nomade (Costoum)Ability Scores: DEX & WIS Equipment:Bought: |
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