Show Log Entry
Adventure Title
SJ-DC-KEEP Kandlekeep Rekonstruktion
SJ-DC-KEEP Kandlekeep Rekonstruktion
Session
Date Played
2025-07-31 22:40:00 UTC
2025-07-31 22:40:00 UTC
Levels Gained
1
1
GP +/-
900
900
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
-
-
Notes
## Loot Potions: Greater Healing, Ointment 5 Charges Scrolls: ### Elemetal Essence Shard (Water) Wondrous Item, rare (requires attunement by a sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone. Waterborne (Minor Property). This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. ### Hat of Wizardry Wondrous Item, common (requires attunement by a wizard) While you are wearing this item, you gain the following benefits: You can use the hat as a spellcasting focus for yourwizard spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence )Arcana) check. If the check succeeds, you cast the spell. If the checkfails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use thisproperty again until you finish a long rest.
## Loot Potions: Greater Healing, Ointment 5 Charges Scrolls: ### Elemetal Essence Shard (Water) Wondrous Item, rare (requires attunement by a sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone. Waterborne (Minor Property). This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. ### Hat of Wizardry Wondrous Item, common (requires attunement by a wizard) While you are wearing this item, you gain the following benefits: You can use the hat as a spellcasting focus for yourwizard spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence )Arcana) check. If the check succeeds, you cast the spell. If the checkfails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use thisproperty again until you finish a long rest.