Esmeralda

Season:
Forgotten Realms
Race:
Tabaxi
Class:
Bard
Background:
Cloistered Scholar
Lifestyle:
Comfortable
Current Level:
16
Total GP:
116956.75
Total Downtime:
145
Tag:
Esmeralda (Karrakaz) 🛡️15👁️11📜17
Faction:
Candlekeep
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
1
Magic Item Limit:
6
Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2025-07-31 23:41 Nystrul's Magic Aura -30 Show

Casted Magic Aura 30 Days to become Celestial

2025-07-09 22:03 Trade Log -5 > Chardalyn Lute (Instuments of the Bards: Fochlucan bandore) Show Trade Log

Traded Driftglobe for Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)
with https://www.adventurersleaguelog.com/users/75992/characters/177131

2025-07-17 00:07 Trade Log -5 Show Trade Log

Traded Ring of the Ram for Rhythm Makers Drum +2
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-08-09 19:52 Trade Log -5 Show Trade Log

Traded Robe of Scintillating Colors for Tome of Leadership and Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-07-16 19:30 DDHC-CM-05 Shemshime's Bedtime Rhyme 1 19 10 Show

Loot

Potions: Heroism, Gaseous Form
Scrolls:

Bag of Holding

Ring of the Ram

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2025-07-17 19:00 DDHC-CM-06 The Price of Beauty 1 10 Show

Loot

Potions: Hill Giants Strenght, Oil of Slipperiness
Scrolls: Greater Restoration

Radiance

Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

2025-07-20 19:00 DDHC-CM-07 The Book of Cylinders 1 540 10 Show

Loot

Potions:
Scrolls:

Serpent Scale Armor

Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.

Serpent's Fang

Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.

Chime of Opening

Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

Lantern of Revealing

Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

2025-07-27 19:00 DDHC-CM-08 Sarah of Yellowcrest Manor 1 337.7 10 Show

Loot

Potions: Superior Healing
Scrolls: Counterspell, Teleport

Chime of Opening

Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

~~Robe of Scintillating Colors~~

Wondrous item, very rare (requires attunement)

This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.

2025-07-30 19:30 DDHC-CM-09 Lore of Lurue 1 10 Show

Loot

Potions:
Scrolls:

Ring of Shooting Stars

Ring, very rare (requires attunement)
You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.

Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.

As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres Lightning Damage
1 4d12
2 5d4
3 2d6
4 2d4
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

2025-07-31 19:30 DDHC-CM-10 Candlekeep Deconstruction 351 10 Show

Loot

Potions:
Scrolls:

Ring of Telekinesis

Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.

Charm of Heroes Feast

This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work

2025-07-31 22:40 SJ-DC-KEEP Kandlekeep Rekonstruktion 1 900 10 Show

Loot

Potions: Greater Healing, Ointment 5 Charges
Scrolls:

Elemetal Essence Shard (Water)

Wondrous Item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an
elemental plane. As an action, you can attach the
shard to a Tiny object (such as a weapon or a piece of
jewelry) or detach it. It falls off if your attunement to
it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Water. You create a wave of water that bursts out
from you in a 10-foot radius. Each creature of your
choice that you can see in that area takes 2d6 cold
damage and must succeed on a Strength saving throw
against your spell save DC or be pushed 10 feet away from you and fall prone.
Waterborne (Minor Property). This item floats on
water and other liquids. Its bearer has advantage
on Strength (Athletics) checks to swim.

Hat of Wizardry

Wondrous Item, common (requires attunement by a wizard)
While you are wearing this item, you gain the following
benefits:
You can use the hat as a spellcasting focus for yourwizard spells.
You can try to cast a cantrip that you don’t know.
The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence )Arcana) check.
If the check succeeds, you cast the spell. If the checkfails, so does the spell, and the action used to cast
the spell is wasted. In either case, you can’t use thisproperty again until you finish a long rest.

2025-07-09 19:00 DDHC-CM-01 The Joy of Extradimensional Spaces 1 22.5 10 Show

Loot

Healing Potion

Driftglobe 2x

Flail +1

If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques.

2025-07-09 23:45 DDHC-CM-02 Mazfroth's Mighty Digressions 1 10 Show

Loot

Helm of Comprehending Languages

Wondrous item, uncommon

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

2025-07-12 19:00 DDHC-CM-03 Book of the Raven 1 50 10 Show

Loot

Potions: Mind Reading
Scorlls:
Charm of Heroism

Saddle of the Cavalier

Wondrous item, uncommon

While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.

Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

2025-07-14 19:00 DDHC-CM-04 A Deep and Creeping Darkness 80.4 10 Show

Loot

Potions:
Scrolls:

Ring of Swimming

Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.

Goggles of Night

2025-08-13 19:30 DDHC-TftYP-Tomb of Horrors 96788 10 Show

Loot

Potions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution
Scrolls: 1 Enervation, 1 Far Step, 2 Legend Lore, 2 Modify Memory. 7 Misty Step

Manual of Quickness of Action

Glaive of Vengeance

Defender Dagger

Spear of Backbiting

Berserker Greataxe

Rod of the Pact Keeper +3

Ring of Resistance Psychic

Staff of Power

Ring of Protection

Flail +1

Gem of Seeing

Bag of Devouring

Nolzur's Marvelous Pigments (4 Pots)

2025-08-20 20:00 DDHC-CM-13 The Book of Inner Alchemy 1 2018.75 10 Show

Loot

Potions: Superior Healing
Scrolls:

Staff of Striking

Staff, very rare (requires attunement)

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

2025-08-21 19:47 DDHC-CM-13 The Canopic Being 1 3622 10 Show

Loot

Potions: Bought 5 Greater Healing Potions
Scrolls:

Crystal Ball of True Seeing

Wondrous item, legendary (requires attunement)

While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.

Sun Blade

Hat of Disguise

Ring of Spell Storing

Staff of Fate

Eyes of Minute Seeing

Ioun Stone of Awareness

Watchful Helm

2025-08-26 19:44 DDHC-CM-15 The Scriviner's Tale 1 100 10 Show

Loot

Potions:
Scrolls:

Robe of Eyes

Charm of the Shadow Glass

Ioun Stone of Awareness

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 1 11500 10 Show

Loot

Potions:
Scrolls: Netherisische Haushaltszauber (Wish)

Charm of the Mirage

Charm of the Sage

Supernatural Gift (Charm)
You can cast Divination, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you.

Dwarven Half Plate

Animated Shield

Ring of Acid Resistance

Tome of Leadership and Influence

Tome of Understanding

Anstuth Harp

Golem Manual: Stone

Wand of Polymorph

Staff of Withering

+2 Longbow

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2025-07-31 23:41 Nystrul's Magic Aura -30 Show

Casted Magic Aura 30 Days to become Celestial

2025-07-09 22:03 Trade Log -5 Show Trade Log

Traded Driftglobe for Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)
with https://www.adventurersleaguelog.com/users/75992/characters/177131

2025-07-17 00:07 Trade Log -5 Show Trade Log

Traded Ring of the Ram for Rhythm Makers Drum +2
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-08-09 19:52 Trade Log -5 Show Trade Log

Traded Robe of Scintillating Colors for Tome of Leadership and Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-07-16 19:30 DDHC-CM-05 Shemshime's Bedtime Rhyme 10 Show

Loot

Potions: Heroism, Gaseous Form
Scrolls:

Bag of Holding

Ring of the Ram

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2025-07-17 19:00 DDHC-CM-06 The Price of Beauty 10 Show

Loot

Potions: Hill Giants Strenght, Oil of Slipperiness
Scrolls: Greater Restoration

Radiance

Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

2025-07-20 19:00 DDHC-CM-07 The Book of Cylinders 10 Show

Loot

Potions:
Scrolls:

Serpent Scale Armor

Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.

Serpent's Fang

Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.

Chime of Opening

Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

Lantern of Revealing

Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

2025-07-27 19:00 DDHC-CM-08 Sarah of Yellowcrest Manor 10 Show

Loot

Potions: Superior Healing
Scrolls: Counterspell, Teleport

Chime of Opening

Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

~~Robe of Scintillating Colors~~

Wondrous item, very rare (requires attunement)

This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.

2025-07-30 19:30 DDHC-CM-09 Lore of Lurue 10 Show

Loot

Potions:
Scrolls:

Ring of Shooting Stars

Ring, very rare (requires attunement)
You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.

Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.

As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres Lightning Damage
1 4d12
2 5d4
3 2d6
4 2d4
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

2025-07-31 19:30 DDHC-CM-10 Candlekeep Deconstruction 10 Show

Loot

Potions:
Scrolls:

Ring of Telekinesis

Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.

Charm of Heroes Feast

This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work

2025-07-31 22:40 SJ-DC-KEEP Kandlekeep Rekonstruktion 10 Show

Loot

Potions: Greater Healing, Ointment 5 Charges
Scrolls:

Elemetal Essence Shard (Water)

Wondrous Item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an
elemental plane. As an action, you can attach the
shard to a Tiny object (such as a weapon or a piece of
jewelry) or detach it. It falls off if your attunement to
it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Water. You create a wave of water that bursts out
from you in a 10-foot radius. Each creature of your
choice that you can see in that area takes 2d6 cold
damage and must succeed on a Strength saving throw
against your spell save DC or be pushed 10 feet away from you and fall prone.
Waterborne (Minor Property). This item floats on
water and other liquids. Its bearer has advantage
on Strength (Athletics) checks to swim.

Hat of Wizardry

Wondrous Item, common (requires attunement by a wizard)
While you are wearing this item, you gain the following
benefits:
You can use the hat as a spellcasting focus for yourwizard spells.
You can try to cast a cantrip that you don’t know.
The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence )Arcana) check.
If the check succeeds, you cast the spell. If the checkfails, so does the spell, and the action used to cast
the spell is wasted. In either case, you can’t use thisproperty again until you finish a long rest.

2025-07-09 19:00 DDHC-CM-01 The Joy of Extradimensional Spaces 10 Show

Loot

Healing Potion

Driftglobe 2x

Flail +1

If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques.

2025-07-09 23:45 DDHC-CM-02 Mazfroth's Mighty Digressions 10 Show

Loot

Helm of Comprehending Languages

Wondrous item, uncommon

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

2025-07-12 19:00 DDHC-CM-03 Book of the Raven 10 Show

Loot

Potions: Mind Reading
Scorlls:
Charm of Heroism

Saddle of the Cavalier

Wondrous item, uncommon

While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.

Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

2025-07-14 19:00 DDHC-CM-04 A Deep and Creeping Darkness 10 Show

Loot

Potions:
Scrolls:

Ring of Swimming

Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.

Goggles of Night

2025-08-13 19:30 DDHC-TftYP-Tomb of Horrors 10 Show

Loot

Potions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution
Scrolls: 1 Enervation, 1 Far Step, 2 Legend Lore, 2 Modify Memory. 7 Misty Step

Manual of Quickness of Action

Glaive of Vengeance

Defender Dagger

Spear of Backbiting

Berserker Greataxe

Rod of the Pact Keeper +3

Ring of Resistance Psychic

Staff of Power

Ring of Protection

Flail +1

Gem of Seeing

Bag of Devouring

Nolzur's Marvelous Pigments (4 Pots)

2025-08-20 20:00 DDHC-CM-13 The Book of Inner Alchemy 10 Show

Loot

Potions: Superior Healing
Scrolls:

Staff of Striking

Staff, very rare (requires attunement)

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

2025-08-21 19:47 DDHC-CM-13 The Canopic Being 10 Show

Loot

Potions: Bought 5 Greater Healing Potions
Scrolls:

Crystal Ball of True Seeing

Wondrous item, legendary (requires attunement)

While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.

Sun Blade

Hat of Disguise

Ring of Spell Storing

Staff of Fate

Eyes of Minute Seeing

Ioun Stone of Awareness

Watchful Helm

2025-08-26 19:44 DDHC-CM-15 The Scriviner's Tale 10 Show

Loot

Potions:
Scrolls:

Robe of Eyes

Charm of the Shadow Glass

Ioun Stone of Awareness

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 10 Show

Loot

Potions:
Scrolls: Netherisische Haushaltszauber (Wish)

Charm of the Mirage

Charm of the Sage

Supernatural Gift (Charm)
You can cast Divination, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you.

Dwarven Half Plate

Animated Shield

Ring of Acid Resistance

Tome of Leadership and Influence

Tome of Understanding

Anstuth Harp

Golem Manual: Stone

Wand of Polymorph

Staff of Withering

+2 Longbow

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2025-07-31 23:41 Nystrul's Magic Aura -30 Show

Casted Magic Aura 30 Days to become Celestial

2025-07-09 22:03 Trade Log -5 > Chardalyn Lute (Instuments of the Bards: Fochlucan bandore) Show Trade Log

Traded Driftglobe for Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)
with https://www.adventurersleaguelog.com/users/75992/characters/177131

2025-07-17 00:07 Trade Log -5 Show Trade Log

Traded Ring of the Ram for Rhythm Makers Drum +2
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-08-09 19:52 Trade Log -5 Show Trade Log

Traded Robe of Scintillating Colors for Tome of Leadership and Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-07-16 19:30 DDHC-CM-05 Shemshime's Bedtime Rhyme 19 10 Show

Loot

Potions: Heroism, Gaseous Form
Scrolls:

Bag of Holding

Ring of the Ram

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2025-07-17 19:00 DDHC-CM-06 The Price of Beauty 10 Show

Loot

Potions: Hill Giants Strenght, Oil of Slipperiness
Scrolls: Greater Restoration

Radiance

Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

2025-07-20 19:00 DDHC-CM-07 The Book of Cylinders 540 10 Show

Loot

Potions:
Scrolls:

Serpent Scale Armor

Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.

Serpent's Fang

Weapon (longsword), rare

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.

Chime of Opening

Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

Lantern of Revealing

Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

2025-07-27 19:00 DDHC-CM-08 Sarah of Yellowcrest Manor 337.7 10 Show

Loot

Potions: Superior Healing
Scrolls: Counterspell, Teleport

Chime of Opening

Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

~~Robe of Scintillating Colors~~

Wondrous item, very rare (requires attunement)

This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.

2025-07-30 19:30 DDHC-CM-09 Lore of Lurue 10 Show

Loot

Potions:
Scrolls:

Ring of Shooting Stars

Ring, very rare (requires attunement)
You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.

Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.

As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres Lightning Damage
1 4d12
2 5d4
3 2d6
4 2d4
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

2025-07-31 19:30 DDHC-CM-10 Candlekeep Deconstruction 351 10 Show

Loot

Potions:
Scrolls:

Ring of Telekinesis

Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.

Charm of Heroes Feast

This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work

2025-07-31 22:40 SJ-DC-KEEP Kandlekeep Rekonstruktion 900 10 Show

Loot

Potions: Greater Healing, Ointment 5 Charges
Scrolls:

Elemetal Essence Shard (Water)

Wondrous Item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an
elemental plane. As an action, you can attach the
shard to a Tiny object (such as a weapon or a piece of
jewelry) or detach it. It falls off if your attunement to
it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Water. You create a wave of water that bursts out
from you in a 10-foot radius. Each creature of your
choice that you can see in that area takes 2d6 cold
damage and must succeed on a Strength saving throw
against your spell save DC or be pushed 10 feet away from you and fall prone.
Waterborne (Minor Property). This item floats on
water and other liquids. Its bearer has advantage
on Strength (Athletics) checks to swim.

Hat of Wizardry

Wondrous Item, common (requires attunement by a wizard)
While you are wearing this item, you gain the following
benefits:
You can use the hat as a spellcasting focus for yourwizard spells.
You can try to cast a cantrip that you don’t know.
The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence )Arcana) check.
If the check succeeds, you cast the spell. If the checkfails, so does the spell, and the action used to cast
the spell is wasted. In either case, you can’t use thisproperty again until you finish a long rest.

2025-07-09 19:00 DDHC-CM-01 The Joy of Extradimensional Spaces 22.5 10 Show

Loot

Healing Potion

Driftglobe 2x

Flail +1

If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques.

2025-07-09 23:45 DDHC-CM-02 Mazfroth's Mighty Digressions 10 Show

Loot

Helm of Comprehending Languages

Wondrous item, uncommon

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

2025-07-12 19:00 DDHC-CM-03 Book of the Raven 50 10 Show

Loot

Potions: Mind Reading
Scorlls:
Charm of Heroism

Saddle of the Cavalier

Wondrous item, uncommon

While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.

Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

2025-07-14 19:00 DDHC-CM-04 A Deep and Creeping Darkness 80.4 10 Show

Loot

Potions:
Scrolls:

Ring of Swimming

Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.

Goggles of Night

2025-08-13 19:30 DDHC-TftYP-Tomb of Horrors 96788 10 Show

Loot

Potions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution
Scrolls: 1 Enervation, 1 Far Step, 2 Legend Lore, 2 Modify Memory. 7 Misty Step

Manual of Quickness of Action

Glaive of Vengeance

Defender Dagger

Spear of Backbiting

Berserker Greataxe

Rod of the Pact Keeper +3

Ring of Resistance Psychic

Staff of Power

Ring of Protection

Flail +1

Gem of Seeing

Bag of Devouring

Nolzur's Marvelous Pigments (4 Pots)

2025-08-20 20:00 DDHC-CM-13 The Book of Inner Alchemy 2018.75 10 Show

Loot

Potions: Superior Healing
Scrolls:

Staff of Striking

Staff, very rare (requires attunement)

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

2025-08-21 19:47 DDHC-CM-13 The Canopic Being 3622 10 Show

Loot

Potions: Bought 5 Greater Healing Potions
Scrolls:

Crystal Ball of True Seeing

Wondrous item, legendary (requires attunement)

While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.

Sun Blade

Hat of Disguise

Ring of Spell Storing

Staff of Fate

Eyes of Minute Seeing

Ioun Stone of Awareness

Watchful Helm

2025-08-26 19:44 DDHC-CM-15 The Scriviner's Tale 100 10 Show

Loot

Potions:
Scrolls:

Robe of Eyes

Charm of the Shadow Glass

Ioun Stone of Awareness

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 11500 10 Show

Loot

Potions:
Scrolls: Netherisische Haushaltszauber (Wish)

Charm of the Mirage

Charm of the Sage

Supernatural Gift (Charm)
You can cast Divination, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you.

Dwarven Half Plate

Animated Shield

Ring of Acid Resistance

Tome of Leadership and Influence

Tome of Understanding

Anstuth Harp

Golem Manual: Stone

Wand of Polymorph

Staff of Withering

+2 Longbow