Esmeralda
Arrow Catching Shield,
Bracers of Archery,
The Eye of the Deep Caller (Rod of the Pact Keeper +3),
Deathshield (Defender Greatsword),
Rod of the Pactkeeper +2,
Ring of Earth Elemental Command,
Bracers of Defense,
Spellguard Shield,
Scarab of Protection,
Oathbow (Shortbow)
Log Entries
| Date Played | Adventure Title | Session | Levels | GP | Downtime ▼ | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-08-04 19:00 | Trade Log | -1200 | Show Trade Log | |||||
|
Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP |
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| Bastion | Show | |||||||
|
Demiplane Teleportation Circle Pub Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. Meditation Chamber Arcane Study Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item. |
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| 2025-11-09 17:43 | Purchase Log | -41000 | Show Purchase | |||||
|
Scrolls: Death Ward, Mind Blank, PW Fortify |
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| 2025-08-26 19:14 | Trade Log | -50 | Show Trade Log | |||||
|
Bougth: 50 GP Diamond |
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| 2025-08-21 19:38 | Trade Log | -3000 | Show Trade Log | |||||
|
Bought |
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| 2025-08-13 20:11 | Trade Log | -400 | Show Trade Log | |||||
|
4x Greater Resto Components |
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| 2025-08-10 19:29 | Trade Log | -1500 | Show Trade Log | |||||
|
bought spell component contingency |
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| 2025-08-04 22:17 | Trade Log | -200 | Show Trade Log | |||||
|
Bought 4x Ivory Stripis 200 GP |
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| 2026-02-15 21:00 | DDAL-DRW08 The Harrowing Hell | 20000 | 20 | Oathbow (Shortbow), Scarab of Protection | Show | |||
Loot3x Potion of Vitality, Chime of Opening, Potion of Storm Giants Strength |
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| 2025-07-09 19:00 | DDHC-CM-01 The Joy of Extradimensional Spaces | 1 | 22.5 | 10 | Show | |||
LootHealing Potion Driftglobe 2xFlail +1If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques. |
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| 2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 1 | 10 | Show | ||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
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| 2025-07-31 19:30 | DDHC-CM-10 Candlekeep Deconstruction | 351 | 10 | Show | ||||
LootPotions: Ring of TelekinesisRing, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arenât being worn or carried. Charm of Heroes FeastThis charm allows you to cast the heroesâ feast spell as an action, no components required. Once used, this charm goes away. See âOther Rewardsâ for more information on how charms work |
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| 2025-07-31 22:40 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 1 | 900 | 10 | Show | |||
LootPotions: Greater Healing, Ointment 5 Charges Elemetal Essence Shard (Water)Wondrous Item, rare (requires attunement by a sorcerer) Hat of WizardryWondrous Item, common (requires attunement by a wizard) |
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| 2025-07-09 23:45 | DDHC-CM-02 Mazfroth's Mighty Digressions | 1 | 10 | Show | ||||
LootHelm of Comprehending LanguagesWondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
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| 2025-11-09 18:00 | DDAL-DRW-EP-03 When the Lights went out in Candlekeep | 2500 | 10 | Arrow Catching Shield, Bracers of Archery, The Eye of the Deep Caller (Rod of the Pact Keeper +3) | Show | |||
LootPotions: Heroism, Greater Healing, Invuln, Speed |
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| 2026-01-22 20:00 | DDAL09-20 Where Devils Fear to Tread | 10000 | 10 | Deathshield (Defender Greatsword), Rod of the Pactkeeper +2 | Show | |||
LootEsmeralda wished for Necrotic Resistance (Rolled 14) |
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| 2026-02-08 17:30 | DDAL-DRWEP02 Wings of Death | 20000 | 10 | Ring of Earth Elemental Command, Bracers of Defense, Spellguard Shield | Show | |||
LootScroll Control Weather, Potion Cloud Giant Strenght, Potion Supreme Healing |
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| 2025-07-27 19:00 | DDHC-CM-08 Sarah of Yellowcrest Manor | 1 | 337.7 | 10 | Show | |||
LootPotions: Superior Healing Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canât reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. ~~Robe of Scintillating Colors~~Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robeâs power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
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| 2025-07-20 19:00 | DDHC-CM-07 The Book of Cylinders | 1 | 540 | 10 | Show | |||
LootPotions: Serpent Scale ArmorArmor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. Serpent's FangWeapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canât reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. Lantern of RevealingWondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lanternâs bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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| 2025-07-17 19:00 | DDHC-CM-06 The Price of Beauty | 1 | 10 | Show | ||||
LootPotions: Hill Giants Strenght, Oil of Slipperiness RadianceWand, uncommon (requires attunement by a spellcaster) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spellâs target. Once this property of the wand is used, it canât be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▼ | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-08-04 19:00 | Trade Log | Show Trade Log | ||||||
|
Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP |
||||||||
| Bastion | Show | |||||||
|
Demiplane Teleportation Circle Pub Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. Meditation Chamber Arcane Study Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item. |
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| 2025-11-09 17:43 | Purchase Log | Show Purchase | ||||||
|
Scrolls: Death Ward, Mind Blank, PW Fortify |
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| 2025-08-26 19:14 | Trade Log | Show Trade Log | ||||||
|
Bougth: 50 GP Diamond |
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| 2025-08-21 19:38 | Trade Log | Show Trade Log | ||||||
|
Bought |
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| 2025-08-13 20:11 | Trade Log | Show Trade Log | ||||||
|
4x Greater Resto Components |
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| 2025-08-10 19:29 | Trade Log | Show Trade Log | ||||||
|
bought spell component contingency |
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| 2025-08-04 22:17 | Trade Log | Show Trade Log | ||||||
|
Bought 4x Ivory Stripis 200 GP |
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| 2026-02-15 21:00 | DDAL-DRW08 The Harrowing Hell | 20 | Show | |||||
Loot3x Potion of Vitality, Chime of Opening, Potion of Storm Giants Strength |
||||||||
| 2025-07-09 19:00 | DDHC-CM-01 The Joy of Extradimensional Spaces | 10 | Show | |||||
LootHealing Potion Driftglobe 2xFlail +1If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques. |
||||||||
| 2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 10 | Show | |||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
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| 2025-07-31 19:30 | DDHC-CM-10 Candlekeep Deconstruction | 10 | Show | |||||
LootPotions: Ring of TelekinesisRing, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arenât being worn or carried. Charm of Heroes FeastThis charm allows you to cast the heroesâ feast spell as an action, no components required. Once used, this charm goes away. See âOther Rewardsâ for more information on how charms work |
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| 2025-07-31 22:40 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 10 | Show | |||||
LootPotions: Greater Healing, Ointment 5 Charges Elemetal Essence Shard (Water)Wondrous Item, rare (requires attunement by a sorcerer) Hat of WizardryWondrous Item, common (requires attunement by a wizard) |
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| 2025-07-09 23:45 | DDHC-CM-02 Mazfroth's Mighty Digressions | 10 | Show | |||||
LootHelm of Comprehending LanguagesWondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
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| 2025-11-09 18:00 | DDAL-DRW-EP-03 When the Lights went out in Candlekeep | 10 | Show | |||||
LootPotions: Heroism, Greater Healing, Invuln, Speed |
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| 2026-01-22 20:00 | DDAL09-20 Where Devils Fear to Tread | 10 | Show | |||||
LootEsmeralda wished for Necrotic Resistance (Rolled 14) |
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| 2026-02-08 17:30 | DDAL-DRWEP02 Wings of Death | 10 | Show | |||||
LootScroll Control Weather, Potion Cloud Giant Strenght, Potion Supreme Healing |
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| 2025-07-27 19:00 | DDHC-CM-08 Sarah of Yellowcrest Manor | 10 | Show | |||||
LootPotions: Superior Healing Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canât reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. ~~Robe of Scintillating Colors~~Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robeâs power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
||||||||
| 2025-07-20 19:00 | DDHC-CM-07 The Book of Cylinders | 10 | Show | |||||
LootPotions: Serpent Scale ArmorArmor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. Serpent's FangWeapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canât reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. Lantern of RevealingWondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lanternâs bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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| 2025-07-17 19:00 | DDHC-CM-06 The Price of Beauty | 10 | Show | |||||
LootPotions: Hill Giants Strenght, Oil of Slipperiness RadianceWand, uncommon (requires attunement by a spellcaster) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spellâs target. Once this property of the wand is used, it canât be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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| Date Played | Adventure Title | Session | XP | GP | Downtime ▼ | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2025-08-04 19:00 | Trade Log | -1200 | Show Trade Log | |||||
|
Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP |
||||||||
| Bastion | Show | |||||||
|
Demiplane Teleportation Circle Pub Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. Meditation Chamber Arcane Study Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item. |
||||||||
| 2025-11-09 17:43 | Purchase Log | -41000 | Show Purchase | |||||
|
Scrolls: Death Ward, Mind Blank, PW Fortify |
||||||||
| 2025-08-26 19:14 | Trade Log | -50 | Show Trade Log | |||||
|
Bougth: 50 GP Diamond |
||||||||
| 2025-08-21 19:38 | Trade Log | -3000 | Show Trade Log | |||||
|
Bought |
||||||||
| 2025-08-13 20:11 | Trade Log | -400 | Show Trade Log | |||||
|
4x Greater Resto Components |
||||||||
| 2025-08-10 19:29 | Trade Log | -1500 | Show Trade Log | |||||
|
bought spell component contingency |
||||||||
| 2025-08-04 22:17 | Trade Log | -200 | Show Trade Log | |||||
|
Bought 4x Ivory Stripis 200 GP |
||||||||
| 2026-02-15 21:00 | DDAL-DRW08 The Harrowing Hell | 20000 | 20 | Oathbow (Shortbow), Scarab of Protection | Show | |||
Loot3x Potion of Vitality, Chime of Opening, Potion of Storm Giants Strength |
||||||||
| 2025-07-09 19:00 | DDHC-CM-01 The Joy of Extradimensional Spaces | 22.5 | 10 | Show | ||||
LootHealing Potion Driftglobe 2xFlail +1If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques. |
||||||||
| 2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 10 | Show | |||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
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| 2025-07-31 19:30 | DDHC-CM-10 Candlekeep Deconstruction | 351 | 10 | Show | ||||
LootPotions: Ring of TelekinesisRing, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arenât being worn or carried. Charm of Heroes FeastThis charm allows you to cast the heroesâ feast spell as an action, no components required. Once used, this charm goes away. See âOther Rewardsâ for more information on how charms work |
||||||||
| 2025-07-31 22:40 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 900 | 10 | Show | ||||
LootPotions: Greater Healing, Ointment 5 Charges Elemetal Essence Shard (Water)Wondrous Item, rare (requires attunement by a sorcerer) Hat of WizardryWondrous Item, common (requires attunement by a wizard) |
||||||||
| 2025-07-09 23:45 | DDHC-CM-02 Mazfroth's Mighty Digressions | 10 | Show | |||||
LootHelm of Comprehending LanguagesWondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
||||||||
| 2025-11-09 18:00 | DDAL-DRW-EP-03 When the Lights went out in Candlekeep | 2500 | 10 | Arrow Catching Shield, Bracers of Archery, The Eye of the Deep Caller (Rod of the Pact Keeper +3) | Show | |||
LootPotions: Heroism, Greater Healing, Invuln, Speed |
||||||||
| 2026-01-22 20:00 | DDAL09-20 Where Devils Fear to Tread | 10000 | 10 | Deathshield (Defender Greatsword), Rod of the Pactkeeper +2 | Show | |||
LootEsmeralda wished for Necrotic Resistance (Rolled 14) |
||||||||
| 2026-02-08 17:30 | DDAL-DRWEP02 Wings of Death | 20000 | 10 | Ring of Earth Elemental Command, Bracers of Defense, Spellguard Shield | Show | |||
LootScroll Control Weather, Potion Cloud Giant Strenght, Potion Supreme Healing |
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| 2025-07-27 19:00 | DDHC-CM-08 Sarah of Yellowcrest Manor | 337.7 | 10 | Show | ||||
LootPotions: Superior Healing Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canât reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. ~~Robe of Scintillating Colors~~Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robeâs power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
||||||||
| 2025-07-20 19:00 | DDHC-CM-07 The Book of Cylinders | 540 | 10 | Show | ||||
LootPotions: Serpent Scale ArmorArmor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. Serpent's FangWeapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canât reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. Lantern of RevealingWondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lanternâs bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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| 2025-07-17 19:00 | DDHC-CM-06 The Price of Beauty | 10 | Show | |||||
LootPotions: Hill Giants Strenght, Oil of Slipperiness RadianceWand, uncommon (requires attunement by a spellcaster) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spellâs target. Once this property of the wand is used, it canât be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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