Esmeralda
Arrow Catching Shield,
Bracers of Archery,
The Eye of the Deep Caller (Rod of the Pact Keeper +3)
Log Entries
| Date Played | Adventure Title | Session | Levels | GP | Downtime ▼ | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-08-04 22:17 | Trade Log | -200 | Show Trade Log | |||||
|
Bought 4x Ivory Stripis 200 GP |
||||||||
| Bastion | Show | |||||||
|
Demiplane Teleportation Circle Pub Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. Meditation Chamber Arcane Study Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item. |
||||||||
| 2025-08-21 19:38 | Trade Log | -3000 | Show Trade Log | |||||
|
Bought |
||||||||
| 2025-08-10 19:29 | Trade Log | -1500 | Show Trade Log | |||||
|
bought spell component contingency |
||||||||
| 2025-11-09 17:43 | Purchase Log | -41000 | Show Purchase | |||||
|
Scrolls: Death Ward, Mind Blank, PW Fortify |
||||||||
| 2025-08-13 20:11 | Trade Log | -400 | Show Trade Log | |||||
|
4x Greater Resto Components |
||||||||
| 2025-08-26 19:14 | Trade Log | -50 | Show Trade Log | |||||
|
Bougth: 50 GP Diamond |
||||||||
| 2025-08-04 19:00 | Trade Log | -1200 | Show Trade Log | |||||
|
Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP |
||||||||
| 2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 1 | 10 | Show | ||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
||||||||
| 2025-07-31 19:30 | DDHC-CM-10 Candlekeep Deconstruction | 351 | 10 | Show | ||||
LootPotions: Ring of TelekinesisRing, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arenât being worn or carried. Charm of Heroes FeastThis charm allows you to cast the heroesâ feast spell as an action, no components required. Once used, this charm goes away. See âOther Rewardsâ for more information on how charms work |
||||||||
| 2025-07-31 22:40 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 1 | 900 | 10 | Show | |||
LootPotions: Greater Healing, Ointment 5 Charges Elemetal Essence Shard (Water)Wondrous Item, rare (requires attunement by a sorcerer) Hat of WizardryWondrous Item, common (requires attunement by a wizard) |
||||||||
| 2025-07-09 19:00 | DDHC-CM-01 The Joy of Extradimensional Spaces | 1 | 22.5 | 10 | Show | |||
LootHealing Potion Driftglobe 2xFlail +1If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques. |
||||||||
| 2025-08-10 19:30 | DDHC-CM-12 The Curious Tale of Wisteria Vale | 1 | 1150 | 10 | Show | |||
LootPotions: Cli LyreWondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canât be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
||||||||
| 2025-08-13 19:30 | DDHC-TftYP-Tomb of Horrors | 96788 | 10 | Show | ||||
LootPotions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution Manual of Quickness of ActionGlaive of VengeanceDefender DaggerSpear of BackbitingBerserker GreataxeRod of the Pact Keeper +3Ring of Resistance PsychicStaff of PowerRing of ProtectionFlail +1Gem of SeeingBag of DevouringNolzur's Marvelous Pigments (4 Pots) |
||||||||
| 2025-08-20 20:00 | DDHC-CM-13 The Book of Inner Alchemy | 1 | 2018.75 | 10 | Show | |||
LootPotions: Superior Healing Staff of StrikingStaff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. |
||||||||
| 2025-08-04 19:30 | DDHC-CM-11 Zikran's Zephyrean Tome | 1 | 827.4 | 10 | Show | |||
LootPotions: 2x Healing, 2x Greater Healing Alchemy Jug BlueAlchemy Jug OrangeIron Bands of BilarroWondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target has the Restrained condition until you take a Bonus Action to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more. A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the Restrained creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. Boots of the WinterlandsWondrous item, uncommon (requires attunement) Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. Censer of Controlling Air ElementalsWondrous item, rare While incense is burning in this censer, you can use an action to speak the censerâs command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer canât be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
||||||||
| 2025-07-09 23:45 | DDHC-CM-02 Mazfroth's Mighty Digressions | 1 | 10 | Show | ||||
LootHelm of Comprehending LanguagesWondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
||||||||
| 2025-07-12 19:00 | DDHC-CM-03 Book of the Raven | 1 | 50 | 10 | Show | |||
LootPotions: Mind Reading Saddle of the CavalierWondrous item, uncommon While in this saddle on a mount, you canât be dismounted against your will if youâre conscious, and attack rolls against the mount have disadvantage. Ring of JumpingRing, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |
||||||||
| 2025-07-14 19:00 | DDHC-CM-04 A Deep and Creeping Darkness | 80.4 | 10 | Show | ||||
LootPotions: Ring of SwimmingRing, uncommon Goggles of Night |
||||||||
| 2025-07-16 19:30 | DDHC-CM-05 Shemshime's Bedtime Rhyme | 1 | 19 | 10 | Show | |||
LootPotions: Heroism, Gaseous Form Bag of HoldingRing of the RamRing, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ramâs head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ringâs charges as an action to try to break an object you can see within 60 feet of you that isnât being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
||||||||
| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▼ | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-08-04 22:17 | Trade Log | Show Trade Log | ||||||
|
Bought 4x Ivory Stripis 200 GP |
||||||||
| Bastion | Show | |||||||
|
Demiplane Teleportation Circle Pub Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. Meditation Chamber Arcane Study Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item. |
||||||||
| 2025-08-21 19:38 | Trade Log | Show Trade Log | ||||||
|
Bought |
||||||||
| 2025-08-10 19:29 | Trade Log | Show Trade Log | ||||||
|
bought spell component contingency |
||||||||
| 2025-11-09 17:43 | Purchase Log | Show Purchase | ||||||
|
Scrolls: Death Ward, Mind Blank, PW Fortify |
||||||||
| 2025-08-13 20:11 | Trade Log | Show Trade Log | ||||||
|
4x Greater Resto Components |
||||||||
| 2025-08-26 19:14 | Trade Log | Show Trade Log | ||||||
|
Bougth: 50 GP Diamond |
||||||||
| 2025-08-04 19:00 | Trade Log | Show Trade Log | ||||||
|
Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP |
||||||||
| 2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 10 | Show | |||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
||||||||
| 2025-07-31 19:30 | DDHC-CM-10 Candlekeep Deconstruction | 10 | Show | |||||
LootPotions: Ring of TelekinesisRing, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arenât being worn or carried. Charm of Heroes FeastThis charm allows you to cast the heroesâ feast spell as an action, no components required. Once used, this charm goes away. See âOther Rewardsâ for more information on how charms work |
||||||||
| 2025-07-31 22:40 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 10 | Show | |||||
LootPotions: Greater Healing, Ointment 5 Charges Elemetal Essence Shard (Water)Wondrous Item, rare (requires attunement by a sorcerer) Hat of WizardryWondrous Item, common (requires attunement by a wizard) |
||||||||
| 2025-07-09 19:00 | DDHC-CM-01 The Joy of Extradimensional Spaces | 10 | Show | |||||
LootHealing Potion Driftglobe 2xFlail +1If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques. |
||||||||
| 2025-08-10 19:30 | DDHC-CM-12 The Curious Tale of Wisteria Vale | 10 | Show | |||||
LootPotions: Cli LyreWondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canât be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
||||||||
| 2025-08-13 19:30 | DDHC-TftYP-Tomb of Horrors | 10 | Show | |||||
LootPotions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution Manual of Quickness of ActionGlaive of VengeanceDefender DaggerSpear of BackbitingBerserker GreataxeRod of the Pact Keeper +3Ring of Resistance PsychicStaff of PowerRing of ProtectionFlail +1Gem of SeeingBag of DevouringNolzur's Marvelous Pigments (4 Pots) |
||||||||
| 2025-08-20 20:00 | DDHC-CM-13 The Book of Inner Alchemy | 10 | Show | |||||
LootPotions: Superior Healing Staff of StrikingStaff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. |
||||||||
| 2025-08-04 19:30 | DDHC-CM-11 Zikran's Zephyrean Tome | 10 | Show | |||||
LootPotions: 2x Healing, 2x Greater Healing Alchemy Jug BlueAlchemy Jug OrangeIron Bands of BilarroWondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target has the Restrained condition until you take a Bonus Action to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more. A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the Restrained creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. Boots of the WinterlandsWondrous item, uncommon (requires attunement) Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. Censer of Controlling Air ElementalsWondrous item, rare While incense is burning in this censer, you can use an action to speak the censerâs command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer canât be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
||||||||
| 2025-07-09 23:45 | DDHC-CM-02 Mazfroth's Mighty Digressions | 10 | Show | |||||
LootHelm of Comprehending LanguagesWondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
||||||||
| 2025-07-12 19:00 | DDHC-CM-03 Book of the Raven | 10 | Show | |||||
LootPotions: Mind Reading Saddle of the CavalierWondrous item, uncommon While in this saddle on a mount, you canât be dismounted against your will if youâre conscious, and attack rolls against the mount have disadvantage. Ring of JumpingRing, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |
||||||||
| 2025-07-14 19:00 | DDHC-CM-04 A Deep and Creeping Darkness | 10 | Show | |||||
LootPotions: Ring of SwimmingRing, uncommon Goggles of Night |
||||||||
| 2025-07-16 19:30 | DDHC-CM-05 Shemshime's Bedtime Rhyme | 10 | Show | |||||
LootPotions: Heroism, Gaseous Form Bag of HoldingRing of the RamRing, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ramâs head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ringâs charges as an action to try to break an object you can see within 60 feet of you that isnât being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
||||||||
| Date Played | Adventure Title | Session | XP | GP | Downtime ▼ | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2025-08-04 22:17 | Trade Log | -200 | Show Trade Log | |||||
|
Bought 4x Ivory Stripis 200 GP |
||||||||
| Bastion | Show | |||||||
|
Demiplane Teleportation Circle Pub Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. Meditation Chamber Arcane Study Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item. |
||||||||
| 2025-08-21 19:38 | Trade Log | -3000 | Show Trade Log | |||||
|
Bought |
||||||||
| 2025-08-10 19:29 | Trade Log | -1500 | Show Trade Log | |||||
|
bought spell component contingency |
||||||||
| 2025-11-09 17:43 | Purchase Log | -41000 | Show Purchase | |||||
|
Scrolls: Death Ward, Mind Blank, PW Fortify |
||||||||
| 2025-08-13 20:11 | Trade Log | -400 | Show Trade Log | |||||
|
4x Greater Resto Components |
||||||||
| 2025-08-26 19:14 | Trade Log | -50 | Show Trade Log | |||||
|
Bougth: 50 GP Diamond |
||||||||
| 2025-08-04 19:00 | Trade Log | -1200 | Show Trade Log | |||||
|
Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP |
||||||||
| 2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 10 | Show | |||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
||||||||
| 2025-07-31 19:30 | DDHC-CM-10 Candlekeep Deconstruction | 351 | 10 | Show | ||||
LootPotions: Ring of TelekinesisRing, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arenât being worn or carried. Charm of Heroes FeastThis charm allows you to cast the heroesâ feast spell as an action, no components required. Once used, this charm goes away. See âOther Rewardsâ for more information on how charms work |
||||||||
| 2025-07-31 22:40 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 900 | 10 | Show | ||||
LootPotions: Greater Healing, Ointment 5 Charges Elemetal Essence Shard (Water)Wondrous Item, rare (requires attunement by a sorcerer) Hat of WizardryWondrous Item, common (requires attunement by a wizard) |
||||||||
| 2025-07-09 19:00 | DDHC-CM-01 The Joy of Extradimensional Spaces | 22.5 | 10 | Show | ||||
LootHealing Potion Driftglobe 2xFlail +1If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques. |
||||||||
| 2025-08-10 19:30 | DDHC-CM-12 The Curious Tale of Wisteria Vale | 1150 | 10 | Show | ||||
LootPotions: Cli LyreWondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canât be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
||||||||
| 2025-08-13 19:30 | DDHC-TftYP-Tomb of Horrors | 96788 | 10 | Show | ||||
LootPotions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution Manual of Quickness of ActionGlaive of VengeanceDefender DaggerSpear of BackbitingBerserker GreataxeRod of the Pact Keeper +3Ring of Resistance PsychicStaff of PowerRing of ProtectionFlail +1Gem of SeeingBag of DevouringNolzur's Marvelous Pigments (4 Pots) |
||||||||
| 2025-08-20 20:00 | DDHC-CM-13 The Book of Inner Alchemy | 2018.75 | 10 | Show | ||||
LootPotions: Superior Healing Staff of StrikingStaff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. |
||||||||
| 2025-08-04 19:30 | DDHC-CM-11 Zikran's Zephyrean Tome | 827.4 | 10 | Show | ||||
LootPotions: 2x Healing, 2x Greater Healing Alchemy Jug BlueAlchemy Jug OrangeIron Bands of BilarroWondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target has the Restrained condition until you take a Bonus Action to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more. A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the Restrained creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. Boots of the WinterlandsWondrous item, uncommon (requires attunement) Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. Censer of Controlling Air ElementalsWondrous item, rare While incense is burning in this censer, you can use an action to speak the censerâs command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer canât be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
||||||||
| 2025-07-09 23:45 | DDHC-CM-02 Mazfroth's Mighty Digressions | 10 | Show | |||||
LootHelm of Comprehending LanguagesWondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
||||||||
| 2025-07-12 19:00 | DDHC-CM-03 Book of the Raven | 50 | 10 | Show | ||||
LootPotions: Mind Reading Saddle of the CavalierWondrous item, uncommon While in this saddle on a mount, you canât be dismounted against your will if youâre conscious, and attack rolls against the mount have disadvantage. Ring of JumpingRing, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |
||||||||
| 2025-07-14 19:00 | DDHC-CM-04 A Deep and Creeping Darkness | 80.4 | 10 | Show | ||||
LootPotions: Ring of SwimmingRing, uncommon Goggles of Night |
||||||||
| 2025-07-16 19:30 | DDHC-CM-05 Shemshime's Bedtime Rhyme | 19 | 10 | Show | ||||
LootPotions: Heroism, Gaseous Form Bag of HoldingRing of the RamRing, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ramâs head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ringâs charges as an action to try to break an object you can see within 60 feet of you that isnât being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
||||||||