Esmeralda

Season:
Forgotten Realms
Race:
Tabaxi
Class:
Bard
Background:
Cloistered Scholar
Lifestyle:
Comfortable
Current Level:
16
Total GP:
84505.75
Total Downtime:
165
Tag:
Esmeralda (Karrakaz) šŸ›”ļø15šŸ‘ļø11šŸ“œ17
Faction:
Candlekeep
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
4
Magic Item Limit:
6
Chardalyn Lute (Instuments of the Bards: Fochlucan bandore),
Arrow Catching Shield,
Bracers of Archery,
The Eye of the Deep Caller (Rod of the Pact Keeper +3)

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2025-11-09 17:43 Purchase Log -41000 Show Purchase

Scrolls: Death Ward, Mind Blank, PW Fortify

2025-07-09 22:03 Trade Log -5 > Chardalyn Lute (Instuments of the Bards: Fochlucan bandore) Show Trade Log

Traded Driftglobe for Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)
with https://www.adventurersleaguelog.com/users/75992/characters/177131

2025-07-17 00:07 Trade Log -5 Show Trade Log

Traded Ring of the Ram for Rhythm Makers Drum +2
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-08-04 19:00 Trade Log -1200 Show Trade Log

Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP

2025-08-04 22:17 Trade Log -200 Show Trade Log

Bought 4x Ivory Stripis 200 GP

2025-08-09 19:52 Trade Log -5 Show Trade Log

Traded Robe of Scintillating Colors for Tome of Leadership and Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-08-10 19:29 Trade Log -1500 Show Trade Log

bought spell component contingency

2025-08-13 20:11 Trade Log -400 Show Trade Log

4x Greater Resto Components

2025-08-21 19:38 Trade Log -3000 Show Trade Log

Bought
Superior Healing 3x

2025-08-26 19:14 Trade Log -50 Show Trade Log

Bougth: 50 GP Diamond

2025-07-31 22:40 SJ-DC-KEEP Kandlekeep Rekonstruktion 1 900 10 Show

Loot

Potions: Greater Healing, Ointment 5 Charges
Scrolls:

Elemetal Essence Shard (Water)

Wondrous Item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an
elemental plane. As an action, you can attach the
shard to a Tiny object (such as a weapon or a piece of
jewelry) or detach it. It falls off if your attunement to
it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Water. You create a wave of water that bursts out
from you in a 10-foot radius. Each creature of your
choice that you can see in that area takes 2d6 cold
damage and must succeed on a Strength saving throw
against your spell save DC or be pushed 10 feet away from you and fall prone.
Waterborne (Minor Property). This item floats on
water and other liquids. Its bearer has advantage
on Strength (Athletics) checks to swim.

Hat of Wizardry

Wondrous Item, common (requires attunement by a wizard)
While you are wearing this item, you gain the following
benefits:
You can use the hat as a spellcasting focus for yourwizard spells.
You can try to cast a cantrip that you don’t know.
The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence )Arcana) check.
If the check succeeds, you cast the spell. If the checkfails, so does the spell, and the action used to cast
the spell is wasted. In either case, you can’t use thisproperty again until you finish a long rest.

2025-07-31 23:41 Nystrul's Magic Aura -30 Show

Casted Magic Aura 30 Days to become Celestial

2025-08-13 19:30 DDHC-TftYP-Tomb of Horrors 96788 10 Show

Loot

Potions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution
Scrolls: 1 Enervation, 1 Far Step, 2 Legend Lore, 2 Modify Memory. 7 Misty Step

Manual of Quickness of Action

Glaive of Vengeance

Defender Dagger

Spear of Backbiting

Berserker Greataxe

Rod of the Pact Keeper +3

Ring of Resistance Psychic

Staff of Power

Ring of Protection

Flail +1

Gem of Seeing

Bag of Devouring

Nolzur's Marvelous Pigments (4 Pots)

2025-11-23 18:41 DDHC-DotMM-18 Vanrakdoom 6049 10 Show

Yordle Headquaters in Waterdeep
Quest Finished Save the Dragon
House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character.

2025-09-06 01:13 DDHC-CM-17 Xanthoria 5000 10 Show

Loot

Potions:
Scrolls:

Staff of the Shroomlands

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 1 11500 10 Show

Loot

Potions:
Scrolls: Netherisische Haushaltszauber (Wish)

Charm of the Mirage

Charm of the Sage

Supernatural Gift (Charm)
You can cast Divination, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you.

Dwarven Half Plate

Animated Shield

Ring of Acid Resistance

Tome of Leadership and Influence

Tome of Understanding

Anstuth Harp

Golem Manual: Stone

Wand of Polymorph

Staff of Withering

+2 Longbow

2025-08-26 19:44 DDHC-CM-15 The Scriviner's Tale 1 100 10 Show

Loot

Potions:
Scrolls:

Robe of Eyes

Charm of the Shadow Glass

Ioun Stone of Awareness

2025-08-21 19:47 DDHC-CM-13 The Canopic Being 1 3622 10 Show

Loot

Potions: Bought 5 Greater Healing Potions
Scrolls:

Crystal Ball of True Seeing

Wondrous item, legendary (requires attunement)

While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.

Sun Blade

Hat of Disguise

Ring of Spell Storing

Staff of Fate

Eyes of Minute Seeing

Ioun Stone of Awareness

Watchful Helm

2025-08-20 20:00 DDHC-CM-13 The Book of Inner Alchemy 1 2018.75 10 Show

Loot

Potions: Superior Healing
Scrolls:

Staff of Striking

Staff, very rare (requires attunement)

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

2025-08-10 19:30 DDHC-CM-12 The Curious Tale of Wisteria Vale 1 1150 10 Show

Loot

Potions:
Scrolls:

Cli Lyre

Wondrous item, rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2025-11-09 17:43 Purchase Log Show Purchase

Scrolls: Death Ward, Mind Blank, PW Fortify

2025-07-09 22:03 Trade Log -5 Show Trade Log

Traded Driftglobe for Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)
with https://www.adventurersleaguelog.com/users/75992/characters/177131

2025-07-17 00:07 Trade Log -5 Show Trade Log

Traded Ring of the Ram for Rhythm Makers Drum +2
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-08-04 19:00 Trade Log Show Trade Log

Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP

2025-08-04 22:17 Trade Log Show Trade Log

Bought 4x Ivory Stripis 200 GP

2025-08-09 19:52 Trade Log -5 Show Trade Log

Traded Robe of Scintillating Colors for Tome of Leadership and Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-08-10 19:29 Trade Log Show Trade Log

bought spell component contingency

2025-08-13 20:11 Trade Log Show Trade Log

4x Greater Resto Components

2025-08-21 19:38 Trade Log Show Trade Log

Bought
Superior Healing 3x

2025-08-26 19:14 Trade Log Show Trade Log

Bougth: 50 GP Diamond

2025-07-31 22:40 SJ-DC-KEEP Kandlekeep Rekonstruktion 10 Show

Loot

Potions: Greater Healing, Ointment 5 Charges
Scrolls:

Elemetal Essence Shard (Water)

Wondrous Item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an
elemental plane. As an action, you can attach the
shard to a Tiny object (such as a weapon or a piece of
jewelry) or detach it. It falls off if your attunement to
it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Water. You create a wave of water that bursts out
from you in a 10-foot radius. Each creature of your
choice that you can see in that area takes 2d6 cold
damage and must succeed on a Strength saving throw
against your spell save DC or be pushed 10 feet away from you and fall prone.
Waterborne (Minor Property). This item floats on
water and other liquids. Its bearer has advantage
on Strength (Athletics) checks to swim.

Hat of Wizardry

Wondrous Item, common (requires attunement by a wizard)
While you are wearing this item, you gain the following
benefits:
You can use the hat as a spellcasting focus for yourwizard spells.
You can try to cast a cantrip that you don’t know.
The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence )Arcana) check.
If the check succeeds, you cast the spell. If the checkfails, so does the spell, and the action used to cast
the spell is wasted. In either case, you can’t use thisproperty again until you finish a long rest.

2025-07-31 23:41 Nystrul's Magic Aura -30 Show

Casted Magic Aura 30 Days to become Celestial

2025-08-13 19:30 DDHC-TftYP-Tomb of Horrors 10 Show

Loot

Potions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution
Scrolls: 1 Enervation, 1 Far Step, 2 Legend Lore, 2 Modify Memory. 7 Misty Step

Manual of Quickness of Action

Glaive of Vengeance

Defender Dagger

Spear of Backbiting

Berserker Greataxe

Rod of the Pact Keeper +3

Ring of Resistance Psychic

Staff of Power

Ring of Protection

Flail +1

Gem of Seeing

Bag of Devouring

Nolzur's Marvelous Pigments (4 Pots)

2025-11-23 18:41 DDHC-DotMM-18 Vanrakdoom 10 Show

Yordle Headquaters in Waterdeep
Quest Finished Save the Dragon
House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character.

2025-09-06 01:13 DDHC-CM-17 Xanthoria 10 Show

Loot

Potions:
Scrolls:

Staff of the Shroomlands

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 10 Show

Loot

Potions:
Scrolls: Netherisische Haushaltszauber (Wish)

Charm of the Mirage

Charm of the Sage

Supernatural Gift (Charm)
You can cast Divination, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you.

Dwarven Half Plate

Animated Shield

Ring of Acid Resistance

Tome of Leadership and Influence

Tome of Understanding

Anstuth Harp

Golem Manual: Stone

Wand of Polymorph

Staff of Withering

+2 Longbow

2025-08-26 19:44 DDHC-CM-15 The Scriviner's Tale 10 Show

Loot

Potions:
Scrolls:

Robe of Eyes

Charm of the Shadow Glass

Ioun Stone of Awareness

2025-08-21 19:47 DDHC-CM-13 The Canopic Being 10 Show

Loot

Potions: Bought 5 Greater Healing Potions
Scrolls:

Crystal Ball of True Seeing

Wondrous item, legendary (requires attunement)

While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.

Sun Blade

Hat of Disguise

Ring of Spell Storing

Staff of Fate

Eyes of Minute Seeing

Ioun Stone of Awareness

Watchful Helm

2025-08-20 20:00 DDHC-CM-13 The Book of Inner Alchemy 10 Show

Loot

Potions: Superior Healing
Scrolls:

Staff of Striking

Staff, very rare (requires attunement)

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

2025-08-10 19:30 DDHC-CM-12 The Curious Tale of Wisteria Vale 10 Show

Loot

Potions:
Scrolls:

Cli Lyre

Wondrous item, rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2025-11-09 17:43 Purchase Log -41000 Show Purchase

Scrolls: Death Ward, Mind Blank, PW Fortify

2025-07-09 22:03 Trade Log -5 > Chardalyn Lute (Instuments of the Bards: Fochlucan bandore) Show Trade Log

Traded Driftglobe for Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)
with https://www.adventurersleaguelog.com/users/75992/characters/177131

2025-07-17 00:07 Trade Log -5 Show Trade Log

Traded Ring of the Ram for Rhythm Makers Drum +2
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-08-04 19:00 Trade Log -1200 Show Trade Log

Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP

2025-08-04 22:17 Trade Log -200 Show Trade Log

Bought 4x Ivory Stripis 200 GP

2025-08-09 19:52 Trade Log -5 Show Trade Log

Traded Robe of Scintillating Colors for Tome of Leadership and Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-08-10 19:29 Trade Log -1500 Show Trade Log

bought spell component contingency

2025-08-13 20:11 Trade Log -400 Show Trade Log

4x Greater Resto Components

2025-08-21 19:38 Trade Log -3000 Show Trade Log

Bought
Superior Healing 3x

2025-08-26 19:14 Trade Log -50 Show Trade Log

Bougth: 50 GP Diamond

2025-07-31 22:40 SJ-DC-KEEP Kandlekeep Rekonstruktion 900 10 Show

Loot

Potions: Greater Healing, Ointment 5 Charges
Scrolls:

Elemetal Essence Shard (Water)

Wondrous Item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an
elemental plane. As an action, you can attach the
shard to a Tiny object (such as a weapon or a piece of
jewelry) or detach it. It falls off if your attunement to
it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Water. You create a wave of water that bursts out
from you in a 10-foot radius. Each creature of your
choice that you can see in that area takes 2d6 cold
damage and must succeed on a Strength saving throw
against your spell save DC or be pushed 10 feet away from you and fall prone.
Waterborne (Minor Property). This item floats on
water and other liquids. Its bearer has advantage
on Strength (Athletics) checks to swim.

Hat of Wizardry

Wondrous Item, common (requires attunement by a wizard)
While you are wearing this item, you gain the following
benefits:
You can use the hat as a spellcasting focus for yourwizard spells.
You can try to cast a cantrip that you don’t know.
The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence )Arcana) check.
If the check succeeds, you cast the spell. If the checkfails, so does the spell, and the action used to cast
the spell is wasted. In either case, you can’t use thisproperty again until you finish a long rest.

2025-07-31 23:41 Nystrul's Magic Aura -30 Show

Casted Magic Aura 30 Days to become Celestial

2025-08-13 19:30 DDHC-TftYP-Tomb of Horrors 96788 10 Show

Loot

Potions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution
Scrolls: 1 Enervation, 1 Far Step, 2 Legend Lore, 2 Modify Memory. 7 Misty Step

Manual of Quickness of Action

Glaive of Vengeance

Defender Dagger

Spear of Backbiting

Berserker Greataxe

Rod of the Pact Keeper +3

Ring of Resistance Psychic

Staff of Power

Ring of Protection

Flail +1

Gem of Seeing

Bag of Devouring

Nolzur's Marvelous Pigments (4 Pots)

2025-11-23 18:41 DDHC-DotMM-18 Vanrakdoom 6049 10 Show

Yordle Headquaters in Waterdeep
Quest Finished Save the Dragon
House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character.

2025-09-06 01:13 DDHC-CM-17 Xanthoria 5000 10 Show

Loot

Potions:
Scrolls:

Staff of the Shroomlands

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 11500 10 Show

Loot

Potions:
Scrolls: Netherisische Haushaltszauber (Wish)

Charm of the Mirage

Charm of the Sage

Supernatural Gift (Charm)
You can cast Divination, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you.

Dwarven Half Plate

Animated Shield

Ring of Acid Resistance

Tome of Leadership and Influence

Tome of Understanding

Anstuth Harp

Golem Manual: Stone

Wand of Polymorph

Staff of Withering

+2 Longbow

2025-08-26 19:44 DDHC-CM-15 The Scriviner's Tale 100 10 Show

Loot

Potions:
Scrolls:

Robe of Eyes

Charm of the Shadow Glass

Ioun Stone of Awareness

2025-08-21 19:47 DDHC-CM-13 The Canopic Being 3622 10 Show

Loot

Potions: Bought 5 Greater Healing Potions
Scrolls:

Crystal Ball of True Seeing

Wondrous item, legendary (requires attunement)

While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.

Sun Blade

Hat of Disguise

Ring of Spell Storing

Staff of Fate

Eyes of Minute Seeing

Ioun Stone of Awareness

Watchful Helm

2025-08-20 20:00 DDHC-CM-13 The Book of Inner Alchemy 2018.75 10 Show

Loot

Potions: Superior Healing
Scrolls:

Staff of Striking

Staff, very rare (requires attunement)

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

2025-08-10 19:30 DDHC-CM-12 The Curious Tale of Wisteria Vale 1150 10 Show

Loot

Potions:
Scrolls:

Cli Lyre

Wondrous item, rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall