Season:
Forgotten Realms
Race:
Harengon
Class:
Warrior of the Elements Monk
Background:
Elemental Child
Lifestyle:
Modest
Current Level:
11
Total GP:
27742.22
Total Downtime:
130
Tag:
Luran (Karrakasz)🛡️21👁️18📜19/20
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
5
Magic Item Limit:
6
Sun Blade,
Insignia of Claws,
Eldritch Claw Tattoo,
Dragonhide Belt +3,
Wildspace Suit (Fish Suit),
Wildspace Tablet (Orrery)

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2025-07-10 00:19 Trade Log -5 > Dragonhide Belt +3 Show Trade Log

Traded Silvered +3 Greatsword for Dragonhide Belt +3
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-10-09 19:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 6 10 Show

Loot

Poitons:
Scrolls:

Gem Of Seeing

Wondrous item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

First Rod Piece

Rod, artifact

Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation.

Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.

Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities.

Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn.

2025-09-25 21:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 5 10 Show

Loot

Potions: Fire Resistance
Scrolls: Circle of Death
Waffen: +1 Dagger, +1 Longsword, +2 Dagge, +2 Greatclub

2025-02-26 00:42 Trade Log -5 > Chain Mail +1 Show Trade Log

Traded Vicious Halberd with Nemos Ladis for Chain Mail +1

2025-03-09 11:15 Chatch Up 1 -10 Show

Chatching Up to Level 6

2025-09-18 20:19 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 4 10 Show

Loot

Potions:
Scrolls:

2025-09-18 19:20 FR-DC-Vex-Vermin Exterminators 10 Show

Loot

Potions:
Scrolls:

Drow Armor (studded Leather Armor of Gleaming)

Minor Property: While having this item in your possession you are able to speak drow (elvish).

Armor (any medium or heavy), common

This armor never gets dirty.

Ghost Step Tattoo

Minor Property, Harmonious this item needs only 1min to attune.

Inventar Show

Equiped:

Magic Items:

Eldritch Claw Tattoo
Insignia of Claws
Dragonhide Belt +3
Wraps of Unarmed Power +2
Bracers of Defense
Manual of Quickness of Action

Common Magic Items

Pipe of Smoke Monsters
Staff of Adornment
Tankard of Sobriety

Consumables:

50x Pugilism
5x Heroism
10x Greater Healing
10x Darkvision Scroll

Stash:

Magic Items:

Bag of Holding
Sun Blade
Stone of Good Luck
Shield +2
Chain Mail+1
Driftglobe/u
Boots of Striding and Springing
Horn of Valhalla (silver)
Suit of mithral armor (chainmail)

Common Magic Items

Consumables:

13 Potion of Healing
1 Potion of Healing (Greater)
1 Pixie Dust
2 Alchemists Fire
1 Healers Kits
Spell Scroll of Magic Weapon

2025-09-04 22:02 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Show

Loot

Potions:
Scrolls:

Chime of Exile

Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.

2025-03-24 18:31 Trade Log -5 Staff of Swarming Insect > Sun Blade Show Trade Log

Traded Staff of Swarming Insect for Sun Blade
with Nemos Ladis

2025-08-14 19:55 Trade Log -5 Show Trade Log

Traded Ring of Telekinesis for Manual of Quickness of Action
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-04-16 19:00 Dead in Thay 10 Show
2025-07-03 21:05 Service Reward Uncomon Insignia of Claws Show DM Log

Insignia of Claws and 10 DT Days

2025-07-07 17:49 Service Reward Uncommon Eldritch Claw Tattoo Show DM Log

Eldritch Claw Tattoo and 10 DT Days

2025-07-07 17:50 Trade Log 20 Show Trade Log

Service Rewards

2025-07-25 15:01 Trade Log Show Trade Log

Level 5 Reward Bag of Holding

2025-07-07 19:00 DDHC-TfYP-06 WPM White Plume Mountain 1 1 11964.16 10 Show

Loot

Spell Scrolls:
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth
Potions:
Flying, Mind Reading

Boots of Striding and Springing

Plate of Vulnerability

Chain mail +1

Stone of Good Luck

Goggles of Night

Ring of Spell Storing

Ring of Protection

Blessing of Protection

Bracers of Defense

Level 17 Voucher for Black Razor, Whelm or Wave

5 Rare Consumables: Potions of Heroism

2025-07-25 15:20 DDHC-KftGV-Fire and Darkness 2 11056.06 10 Show

Loot

Magic Items
1x rope of entanglement
1x figurine of wondrous power (bronze griffon)
1x mace of terror
1x ring of telekinesis
1x brazier of commanding fire elementals
1x instrument of the bards (Cli lyre)

Consumables
1x potion of resistance (fire)

Golden Vault Reward (Choose One)
a blessing of understanding

2025-11-06 21:30 SJ-DC-DF-01 Flight of the Dragonfly 7 9800 10 Wildspace Suit (Fish Suit), Wildspace Tablet (Orrery) Show

Loot

Potions:
Scrolls:
2 Spellwrought Tattoo with Death Ward
Spellwrought Tattoo with Far Step
Spellwrought Tattoo with Air Bubble

2025-02-25 20:20 DDHC-KftGV-05 Tockworth's Clockwork 1 1122 10 Show

Rewards

+10 DT Days
+ 1122GP
+ 8 Healing Potions
+ 1 Healers Kits
+ 2 Alchemists Fire
+ Spell Scroll of Magic Weapon
+ Level: Fighter 6: ASI: Sentinal

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Stone of Good Luck

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
+ Rare Item from the Golden Vault:

Vicious Halberd

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-07-10 00:19 Trade Log -5 Show Trade Log

Traded Silvered +3 Greatsword for Dragonhide Belt +3
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-10-09 19:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 6 10 Show

Loot

Poitons:
Scrolls:

Gem Of Seeing

Wondrous item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

First Rod Piece

Rod, artifact

Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation.

Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.

Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities.

Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn.

2025-09-25 21:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 5 10 Show

Loot

Potions: Fire Resistance
Scrolls: Circle of Death
Waffen: +1 Dagger, +1 Longsword, +2 Dagge, +2 Greatclub

2025-02-26 00:42 Trade Log -5 Show Trade Log

Traded Vicious Halberd with Nemos Ladis for Chain Mail +1

2025-03-09 11:15 Chatch Up -10 Show

Chatching Up to Level 6

2025-09-18 20:19 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 4 10 Show

Loot

Potions:
Scrolls:

2025-09-18 19:20 FR-DC-Vex-Vermin Exterminators 10 Show

Loot

Potions:
Scrolls:

Drow Armor (studded Leather Armor of Gleaming)

Minor Property: While having this item in your possession you are able to speak drow (elvish).

Armor (any medium or heavy), common

This armor never gets dirty.

Ghost Step Tattoo

Minor Property, Harmonious this item needs only 1min to attune.

Inventar Show

Equiped:

Magic Items:

Eldritch Claw Tattoo
Insignia of Claws
Dragonhide Belt +3
Wraps of Unarmed Power +2
Bracers of Defense
Manual of Quickness of Action

Common Magic Items

Pipe of Smoke Monsters
Staff of Adornment
Tankard of Sobriety

Consumables:

50x Pugilism
5x Heroism
10x Greater Healing
10x Darkvision Scroll

Stash:

Magic Items:

Bag of Holding
Sun Blade
Stone of Good Luck
Shield +2
Chain Mail+1
Driftglobe/u
Boots of Striding and Springing
Horn of Valhalla (silver)
Suit of mithral armor (chainmail)

Common Magic Items

Consumables:

13 Potion of Healing
1 Potion of Healing (Greater)
1 Pixie Dust
2 Alchemists Fire
1 Healers Kits
Spell Scroll of Magic Weapon

2025-09-04 22:02 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Show

Loot

Potions:
Scrolls:

Chime of Exile

Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.

2025-03-24 18:31 Trade Log -5 Show Trade Log

Traded Staff of Swarming Insect for Sun Blade
with Nemos Ladis

2025-08-14 19:55 Trade Log -5 Show Trade Log

Traded Ring of Telekinesis for Manual of Quickness of Action
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-04-16 19:00 Dead in Thay 10 Show
2025-07-03 21:05 Service Reward Uncomon Show DM Log

Insignia of Claws and 10 DT Days

2025-07-07 17:49 Service Reward Uncommon Show DM Log

Eldritch Claw Tattoo and 10 DT Days

2025-07-07 17:50 Trade Log 20 Show Trade Log

Service Rewards

2025-07-25 15:01 Trade Log Show Trade Log

Level 5 Reward Bag of Holding

2025-07-07 19:00 DDHC-TfYP-06 WPM White Plume Mountain 1 10 Show

Loot

Spell Scrolls:
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth
Potions:
Flying, Mind Reading

Boots of Striding and Springing

Plate of Vulnerability

Chain mail +1

Stone of Good Luck

Goggles of Night

Ring of Spell Storing

Ring of Protection

Blessing of Protection

Bracers of Defense

Level 17 Voucher for Black Razor, Whelm or Wave

5 Rare Consumables: Potions of Heroism

2025-07-25 15:20 DDHC-KftGV-Fire and Darkness 2 10 Show

Loot

Magic Items
1x rope of entanglement
1x figurine of wondrous power (bronze griffon)
1x mace of terror
1x ring of telekinesis
1x brazier of commanding fire elementals
1x instrument of the bards (Cli lyre)

Consumables
1x potion of resistance (fire)

Golden Vault Reward (Choose One)
a blessing of understanding

2025-11-06 21:30 SJ-DC-DF-01 Flight of the Dragonfly 7 10 Show

Loot

Potions:
Scrolls:
2 Spellwrought Tattoo with Death Ward
Spellwrought Tattoo with Far Step
Spellwrought Tattoo with Air Bubble

2025-02-25 20:20 DDHC-KftGV-05 Tockworth's Clockwork 10 Show

Rewards

+10 DT Days
+ 1122GP
+ 8 Healing Potions
+ 1 Healers Kits
+ 2 Alchemists Fire
+ Spell Scroll of Magic Weapon
+ Level: Fighter 6: ASI: Sentinal

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Stone of Good Luck

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
+ Rare Item from the Golden Vault:

Vicious Halberd

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2025-07-10 00:19 Trade Log -5 > Dragonhide Belt +3 Show Trade Log

Traded Silvered +3 Greatsword for Dragonhide Belt +3
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-10-09 19:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 6 10 Show

Loot

Poitons:
Scrolls:

Gem Of Seeing

Wondrous item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

First Rod Piece

Rod, artifact

Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation.

Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.

Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities.

Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn.

2025-09-25 21:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 5 10 Show

Loot

Potions: Fire Resistance
Scrolls: Circle of Death
Waffen: +1 Dagger, +1 Longsword, +2 Dagge, +2 Greatclub

2025-02-26 00:42 Trade Log -5 > Chain Mail +1 Show Trade Log

Traded Vicious Halberd with Nemos Ladis for Chain Mail +1

2025-03-09 11:15 Chatch Up -10 Show

Chatching Up to Level 6

2025-09-18 20:19 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 4 10 Show

Loot

Potions:
Scrolls:

2025-09-18 19:20 FR-DC-Vex-Vermin Exterminators 10 Show

Loot

Potions:
Scrolls:

Drow Armor (studded Leather Armor of Gleaming)

Minor Property: While having this item in your possession you are able to speak drow (elvish).

Armor (any medium or heavy), common

This armor never gets dirty.

Ghost Step Tattoo

Minor Property, Harmonious this item needs only 1min to attune.

Inventar Show

Equiped:

Magic Items:

Eldritch Claw Tattoo
Insignia of Claws
Dragonhide Belt +3
Wraps of Unarmed Power +2
Bracers of Defense
Manual of Quickness of Action

Common Magic Items

Pipe of Smoke Monsters
Staff of Adornment
Tankard of Sobriety

Consumables:

50x Pugilism
5x Heroism
10x Greater Healing
10x Darkvision Scroll

Stash:

Magic Items:

Bag of Holding
Sun Blade
Stone of Good Luck
Shield +2
Chain Mail+1
Driftglobe/u
Boots of Striding and Springing
Horn of Valhalla (silver)
Suit of mithral armor (chainmail)

Common Magic Items

Consumables:

13 Potion of Healing
1 Potion of Healing (Greater)
1 Pixie Dust
2 Alchemists Fire
1 Healers Kits
Spell Scroll of Magic Weapon

2025-09-04 22:02 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Show

Loot

Potions:
Scrolls:

Chime of Exile

Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.

2025-03-24 18:31 Trade Log -5 Staff of Swarming Insect > Sun Blade Show Trade Log

Traded Staff of Swarming Insect for Sun Blade
with Nemos Ladis

2025-08-14 19:55 Trade Log -5 Show Trade Log

Traded Ring of Telekinesis for Manual of Quickness of Action
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-04-16 19:00 Dead in Thay 10 Show
2025-07-03 21:05 Service Reward Uncomon Insignia of Claws Show DM Log

Insignia of Claws and 10 DT Days

2025-07-07 17:49 Service Reward Uncommon Eldritch Claw Tattoo Show DM Log

Eldritch Claw Tattoo and 10 DT Days

2025-07-07 17:50 Trade Log 20 Show Trade Log

Service Rewards

2025-07-25 15:01 Trade Log Show Trade Log

Level 5 Reward Bag of Holding

2025-07-07 19:00 DDHC-TfYP-06 WPM White Plume Mountain 1 11964.16 10 Show

Loot

Spell Scrolls:
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth
Potions:
Flying, Mind Reading

Boots of Striding and Springing

Plate of Vulnerability

Chain mail +1

Stone of Good Luck

Goggles of Night

Ring of Spell Storing

Ring of Protection

Blessing of Protection

Bracers of Defense

Level 17 Voucher for Black Razor, Whelm or Wave

5 Rare Consumables: Potions of Heroism

2025-07-25 15:20 DDHC-KftGV-Fire and Darkness 2 11056.06 10 Show

Loot

Magic Items
1x rope of entanglement
1x figurine of wondrous power (bronze griffon)
1x mace of terror
1x ring of telekinesis
1x brazier of commanding fire elementals
1x instrument of the bards (Cli lyre)

Consumables
1x potion of resistance (fire)

Golden Vault Reward (Choose One)
a blessing of understanding

2025-11-06 21:30 SJ-DC-DF-01 Flight of the Dragonfly 7 9800 10 Wildspace Suit (Fish Suit), Wildspace Tablet (Orrery) Show

Loot

Potions:
Scrolls:
2 Spellwrought Tattoo with Death Ward
Spellwrought Tattoo with Far Step
Spellwrought Tattoo with Air Bubble

2025-02-25 20:20 DDHC-KftGV-05 Tockworth's Clockwork 1122 10 Show

Rewards

+10 DT Days
+ 1122GP
+ 8 Healing Potions
+ 1 Healers Kits
+ 2 Alchemists Fire
+ Spell Scroll of Magic Weapon
+ Level: Fighter 6: ASI: Sentinal

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Stone of Good Luck

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
+ Rare Item from the Golden Vault:

Vicious Halberd

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.