Season:
Forgotten Realms
Race:
Harengon
Class:
Warrior of the Elements Monk
Background:
Elemental Child
Lifestyle:
Modest
Current Level:
13
Total GP:
16391.22
Total Downtime:
170
Tag:
Luran (Karrakasz)🛡️21👁️18📜19/20
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
10
Magic Item Limit:
6
Sun Blade,
Insignia of Claws,
Eldritch Claw Tattoo,
Dragonhide Belt +3,
Wildspace Suit (Fish Suit),
Wildspace Tablet (Orrery),
Second Rod Piece,
Crystaline Chronicle (Harmonious),
Moon Touched Rapier (Guardian),
Ring of Feather Falling,
Docent

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2025-03-09 11:15 Chatch Up 1 -10 Show

Chatching Up to Level 6

2025-07-10 00:19 Trade Log -5 > Dragonhide Belt +3 Show Trade Log

Traded Silvered +3 Greatsword for Dragonhide Belt +3
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-03-24 18:31 Trade Log -5 Staff of Swarming Insect > Sun Blade Show Trade Log

Traded Staff of Swarming Insect for Sun Blade
with Nemos Ladis

2025-02-26 00:42 Trade Log -5 > Chain Mail +1 Show Trade Log

Traded Vicious Halberd with Nemos Ladis for Chain Mail +1

2025-08-14 19:55 Trade Log -5 Show Trade Log

Traded Ring of Telekinesis for Manual of Quickness of Action
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-03-11 21:00 DDHC-KGV-11 Affair on the Concordant Express 2 333 0 Show

Loot

+333 GP
+10 DT Days used for catching up
+1 level
+1 Potion of Healing (Greater)

Used

4 Potions of Healing

Magic Items

Horn of Valhalla (silver)

Wondrous Item, varies
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table. If you blow the horn without meeting its requirement, the summoned spirits attack you.

If you meet the requirement, they are Friendly to you and your allies and follow your commands.

Suit of mithral armor (chainmail)

Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.

If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Potion of healing (greater)

Silvered +3 greatsword that once belonged to a githyanki knight

Shield +2

Story Awards:

Trials and Tribulations

The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel.

2026-01-15 20:30 Chapter 4 - The Ruined Colossus 10 Ring of Feather Falling, Docent Show

Potion of Greater Healing

2025-02-23 18:30 CCC-3MAGS-ON 3 125 10 Show

Rewards

+125 GP
+10 DT Days
+5 Potion of Healing

Pipe of Smoke Monsters

Source: Xanathar's Guide to Everything

Wondrous item, common

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

This pipe is made of dark wood and inlaid with mithral with a stem fashioned from a hollow leg bone once belonging to a bird. When used, it creates the sound of a random bird.

Staff of Adornment

Source: Xanathar's Guide to Everything

Staff, common

If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

Flowering hop vines are entwined around the shaft of this light, pale wooden staff. No matter what object(s) float atop it, it smells like fresh hops.

Tankard of Sobriety

Source: Xanathar's Guide to Everything

Wondrous item, common

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle.

1x Pixie Dust

Source: Xanathar's Guide to Everything

Wondrous item, common

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle.

Story Award: Great

The beer is a rousing success, and many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing.

Equipment

2025-02-25 20:20 DDHC-KftGV-05 Tockworth's Clockwork 1 1122 10 Show

Rewards

+10 DT Days
+ 1122GP
+ 8 Healing Potions
+ 1 Healers Kits
+ 2 Alchemists Fire
+ Spell Scroll of Magic Weapon
+ Level: Fighter 6: ASI: Sentinal

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Stone of Good Luck

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
+ Rare Item from the Golden Vault:

Vicious Halberd

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

2025-07-25 15:20 DDHC-KftGV-Fire and Darkness 2 11056.06 10 Show

Loot

Magic Items
1x rope of entanglement
1x figurine of wondrous power (bronze griffon)
1x mace of terror
1x ring of telekinesis
1x brazier of commanding fire elementals
1x instrument of the bards (Cli lyre)

Consumables
1x potion of resistance (fire)

Golden Vault Reward (Choose One)
a blessing of understanding

2025-08-14 21:00 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 1 640 10 Show

Loot:

Potions: 2x Potion of Poison, Invisibility
Scrolls: Greater Invisibility, Major Image

Golden Flywheel

Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.

2025-08-29 21:30 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 2 666 10 Show

Loot

Potions:
Scrolls:

Driftglobe

Necklace of Adaptation

2025-09-04 22:02 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Show

Loot

Potions:
Scrolls:

Chime of Exile

Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.

2025-09-18 19:20 FR-DC-Vex-Vermin Exterminators 10 Show

Loot

Potions:
Scrolls:

Drow Armor (studded Leather Armor of Gleaming)

Minor Property: While having this item in your possession you are able to speak drow (elvish).

Armor (any medium or heavy), common

This armor never gets dirty.

Ghost Step Tattoo

Minor Property, Harmonious this item needs only 1min to attune.

2025-09-18 20:19 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 4 10 Show

Loot

Potions:
Scrolls:

2025-09-25 21:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 5 10 Show

Loot

Potions: Fire Resistance
Scrolls: Circle of Death
Waffen: +1 Dagger, +1 Longsword, +2 Dagge, +2 Greatclub

2025-10-09 19:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 6 10 Show

Loot

Poitons:
Scrolls:

Gem Of Seeing

Wondrous item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

First Rod Piece

Rod, artifact

Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation.

Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.

Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities.

Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn.

2025-11-06 21:30 SJ-DC-DF-01 Flight of the Dragonfly 7 9800 10 Wildspace Suit (Fish Suit), Wildspace Tablet (Orrery) Show

Loot

Potions:
Scrolls:
2 Spellwrought Tattoo with Death Ward
Spellwrought Tattoo with Far Step
Spellwrought Tattoo with Air Bubble

2025-11-13 19:00 Chapter 3 - The Lambent Zenith's Last Voyage 8 2 200 10 Second Rod Piece Show

Loot

Used: Spellwrought Tattoo Death Ward, Heriosm Potion, 2x Pugilism, 3x Greater Healing

2025-11-23 18:42 DDHC-DotMM-18 Vanrakdoom 1049 10 Show

Yordle Headquaters in Waterdeep
Quest Finished Save the Dragon
House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character.

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2025-03-09 11:15 Chatch Up -10 Show

Chatching Up to Level 6

2025-07-10 00:19 Trade Log -5 Show Trade Log

Traded Silvered +3 Greatsword for Dragonhide Belt +3
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-03-24 18:31 Trade Log -5 Show Trade Log

Traded Staff of Swarming Insect for Sun Blade
with Nemos Ladis

2025-02-26 00:42 Trade Log -5 Show Trade Log

Traded Vicious Halberd with Nemos Ladis for Chain Mail +1

2025-08-14 19:55 Trade Log -5 Show Trade Log

Traded Ring of Telekinesis for Manual of Quickness of Action
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-03-11 21:00 DDHC-KGV-11 Affair on the Concordant Express 0 Show

Loot

+333 GP
+10 DT Days used for catching up
+1 level
+1 Potion of Healing (Greater)

Used

4 Potions of Healing

Magic Items

Horn of Valhalla (silver)

Wondrous Item, varies
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table. If you blow the horn without meeting its requirement, the summoned spirits attack you.

If you meet the requirement, they are Friendly to you and your allies and follow your commands.

Suit of mithral armor (chainmail)

Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.

If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Potion of healing (greater)

Silvered +3 greatsword that once belonged to a githyanki knight

Shield +2

Story Awards:

Trials and Tribulations

The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel.

2026-01-15 20:30 Chapter 4 - The Ruined Colossus 10 Show

Potion of Greater Healing

2025-02-23 18:30 CCC-3MAGS-ON 10 Show

Rewards

+125 GP
+10 DT Days
+5 Potion of Healing

Pipe of Smoke Monsters

Source: Xanathar's Guide to Everything

Wondrous item, common

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

This pipe is made of dark wood and inlaid with mithral with a stem fashioned from a hollow leg bone once belonging to a bird. When used, it creates the sound of a random bird.

Staff of Adornment

Source: Xanathar's Guide to Everything

Staff, common

If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

Flowering hop vines are entwined around the shaft of this light, pale wooden staff. No matter what object(s) float atop it, it smells like fresh hops.

Tankard of Sobriety

Source: Xanathar's Guide to Everything

Wondrous item, common

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle.

1x Pixie Dust

Source: Xanathar's Guide to Everything

Wondrous item, common

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle.

Story Award: Great

The beer is a rousing success, and many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing.

Equipment

2025-02-25 20:20 DDHC-KftGV-05 Tockworth's Clockwork 10 Show

Rewards

+10 DT Days
+ 1122GP
+ 8 Healing Potions
+ 1 Healers Kits
+ 2 Alchemists Fire
+ Spell Scroll of Magic Weapon
+ Level: Fighter 6: ASI: Sentinal

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Stone of Good Luck

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
+ Rare Item from the Golden Vault:

Vicious Halberd

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

2025-07-25 15:20 DDHC-KftGV-Fire and Darkness 2 10 Show

Loot

Magic Items
1x rope of entanglement
1x figurine of wondrous power (bronze griffon)
1x mace of terror
1x ring of telekinesis
1x brazier of commanding fire elementals
1x instrument of the bards (Cli lyre)

Consumables
1x potion of resistance (fire)

Golden Vault Reward (Choose One)
a blessing of understanding

2025-08-14 21:00 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 1 10 Show

Loot:

Potions: 2x Potion of Poison, Invisibility
Scrolls: Greater Invisibility, Major Image

Golden Flywheel

Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.

2025-08-29 21:30 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 2 10 Show

Loot

Potions:
Scrolls:

Driftglobe

Necklace of Adaptation

2025-09-04 22:02 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Show

Loot

Potions:
Scrolls:

Chime of Exile

Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.

2025-09-18 19:20 FR-DC-Vex-Vermin Exterminators 10 Show

Loot

Potions:
Scrolls:

Drow Armor (studded Leather Armor of Gleaming)

Minor Property: While having this item in your possession you are able to speak drow (elvish).

Armor (any medium or heavy), common

This armor never gets dirty.

Ghost Step Tattoo

Minor Property, Harmonious this item needs only 1min to attune.

2025-09-18 20:19 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 4 10 Show

Loot

Potions:
Scrolls:

2025-09-25 21:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 5 10 Show

Loot

Potions: Fire Resistance
Scrolls: Circle of Death
Waffen: +1 Dagger, +1 Longsword, +2 Dagge, +2 Greatclub

2025-10-09 19:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 6 10 Show

Loot

Poitons:
Scrolls:

Gem Of Seeing

Wondrous item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

First Rod Piece

Rod, artifact

Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation.

Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.

Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities.

Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn.

2025-11-06 21:30 SJ-DC-DF-01 Flight of the Dragonfly 7 10 Show

Loot

Potions:
Scrolls:
2 Spellwrought Tattoo with Death Ward
Spellwrought Tattoo with Far Step
Spellwrought Tattoo with Air Bubble

2025-11-13 19:00 Chapter 3 - The Lambent Zenith's Last Voyage 8 10 Show

Loot

Used: Spellwrought Tattoo Death Ward, Heriosm Potion, 2x Pugilism, 3x Greater Healing

2025-11-23 18:42 DDHC-DotMM-18 Vanrakdoom 10 Show

Yordle Headquaters in Waterdeep
Quest Finished Save the Dragon
House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character.

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2025-03-09 11:15 Chatch Up -10 Show

Chatching Up to Level 6

2025-07-10 00:19 Trade Log -5 > Dragonhide Belt +3 Show Trade Log

Traded Silvered +3 Greatsword for Dragonhide Belt +3
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-03-24 18:31 Trade Log -5 Staff of Swarming Insect > Sun Blade Show Trade Log

Traded Staff of Swarming Insect for Sun Blade
with Nemos Ladis

2025-02-26 00:42 Trade Log -5 > Chain Mail +1 Show Trade Log

Traded Vicious Halberd with Nemos Ladis for Chain Mail +1

2025-08-14 19:55 Trade Log -5 Show Trade Log

Traded Ring of Telekinesis for Manual of Quickness of Action
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-03-11 21:00 DDHC-KGV-11 Affair on the Concordant Express 333 0 Show

Loot

+333 GP
+10 DT Days used for catching up
+1 level
+1 Potion of Healing (Greater)

Used

4 Potions of Healing

Magic Items

Horn of Valhalla (silver)

Wondrous Item, varies
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table. If you blow the horn without meeting its requirement, the summoned spirits attack you.

If you meet the requirement, they are Friendly to you and your allies and follow your commands.

Suit of mithral armor (chainmail)

Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.

If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Potion of healing (greater)

Silvered +3 greatsword that once belonged to a githyanki knight

Shield +2

Story Awards:

Trials and Tribulations

The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel.

2026-01-15 20:30 Chapter 4 - The Ruined Colossus 10 Ring of Feather Falling, Docent Show

Potion of Greater Healing

2025-02-23 18:30 CCC-3MAGS-ON 125 10 Show

Rewards

+125 GP
+10 DT Days
+5 Potion of Healing

Pipe of Smoke Monsters

Source: Xanathar's Guide to Everything

Wondrous item, common

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

This pipe is made of dark wood and inlaid with mithral with a stem fashioned from a hollow leg bone once belonging to a bird. When used, it creates the sound of a random bird.

Staff of Adornment

Source: Xanathar's Guide to Everything

Staff, common

If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

Flowering hop vines are entwined around the shaft of this light, pale wooden staff. No matter what object(s) float atop it, it smells like fresh hops.

Tankard of Sobriety

Source: Xanathar's Guide to Everything

Wondrous item, common

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle.

1x Pixie Dust

Source: Xanathar's Guide to Everything

Wondrous item, common

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle.

Story Award: Great

The beer is a rousing success, and many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing.

Equipment

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Rewards

+10 DT Days
+ 1122GP
+ 8 Healing Potions
+ 1 Healers Kits
+ 2 Alchemists Fire
+ Spell Scroll of Magic Weapon
+ Level: Fighter 6: ASI: Sentinal

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Stone of Good Luck

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
+ Rare Item from the Golden Vault:

Vicious Halberd

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

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Loot

Magic Items
1x rope of entanglement
1x figurine of wondrous power (bronze griffon)
1x mace of terror
1x ring of telekinesis
1x brazier of commanding fire elementals
1x instrument of the bards (Cli lyre)

Consumables
1x potion of resistance (fire)

Golden Vault Reward (Choose One)
a blessing of understanding

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Loot:

Potions: 2x Potion of Poison, Invisibility
Scrolls: Greater Invisibility, Major Image

Golden Flywheel

Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.

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Loot

Potions:
Scrolls:

Driftglobe

Necklace of Adaptation

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Loot

Potions:
Scrolls:

Chime of Exile

Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.

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Loot

Potions:
Scrolls:

Drow Armor (studded Leather Armor of Gleaming)

Minor Property: While having this item in your possession you are able to speak drow (elvish).

Armor (any medium or heavy), common

This armor never gets dirty.

Ghost Step Tattoo

Minor Property, Harmonious this item needs only 1min to attune.

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Loot

Potions:
Scrolls:

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Loot

Potions: Fire Resistance
Scrolls: Circle of Death
Waffen: +1 Dagger, +1 Longsword, +2 Dagge, +2 Greatclub

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Loot

Poitons:
Scrolls:

Gem Of Seeing

Wondrous item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

First Rod Piece

Rod, artifact

Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation.

Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.

Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities.

Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn.

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Loot

Potions:
Scrolls:
2 Spellwrought Tattoo with Death Ward
Spellwrought Tattoo with Far Step
Spellwrought Tattoo with Air Bubble

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Loot

Used: Spellwrought Tattoo Death Ward, Heriosm Potion, 2x Pugilism, 3x Greater Healing

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Yordle Headquaters in Waterdeep
Quest Finished Save the Dragon
House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character.