Adventure Logsheet
Luran Trisona PHB2024 Story Species: Harengon Ability Scores: STR: 15 +2 DEX: 10 CON: 15 +1 INT: 10 WIS: 12 CHA: 8 ASI: STR & INT Class: Fighter Proficiencies: Weapons: Simple & Martial Weapons Armor: All Tools: none Saving Throws: STR & CON Skills:Athletics, Insight Starting Equipment: (B) Background: Costom (Guard) Ability Scores: STR & Con Feat: Tough Skill Proficiencies: Intimidation, Perception Tool Proficiencies: Dice Equipment: (A) Equipment: Bought: Longsword Battleaxe Shield Longbow Quiver Arrows Chainmail Explorers Pack GP left: 5
Rewards +125 GP +10 DT Days +5 Potion of Healing Pipe of Smoke Monsters Source: Xanathar's Guide to Everything Wondrous item, common While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This pipe is made of dark wood and inlaid with mithral with a stem fashioned from a hollow leg bone once belonging to a bird. When used, it creates the sound of a random bird. Staff of Adornment Source: Xanathar's Guide to Everything Staff, common If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. Flowering hop vines are entwined around the shaft of this light, pale wooden staff. No matter what object(s) float atop it, it smells like fresh hops. Tankard of Sobriety Source: Xanathar's Guide to Everything Wondrous item, common This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle. 1x Pixie Dust Source: Xanathar's Guide to Everything Wondrous item, common This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle. Story Award: Great The beer is a rousing success, and many say that it has no equal in all of the Moonsea. You can expect to be treated quite well by connoisseurs and enthusiasts everywhere—if you can convince them you actually played a part in the brewing. Equipment
Rewards +10 DT Days + 1122GP + 8 Healing Potions + 1 Healers Kits + 2 Alchemists Fire + Spell Scroll of Magic Weapon + Level: Fighter 6: ASI: Sentinal Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. Driftglobe Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. Stone of Good Luck Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. + Rare Item from the Golden Vault: Vicious Halberd This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.
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Traded Vicious Halberd with Nemos Ladis (https://www.adventurersleaguelog.com/users/75992/characters/163268) for Chain Mail +1
Chatching Up to Level 6
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Bought: 4 Javelins 2GP Sold 1 Longbow 25GP
# Loot 333GP 10 DT Days used for catching up +1 Level 1 Greater Healing Potion Staff of Swarming Insect Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. Insect Cloud. While holding the staff , you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Giant Insect 4 Insect Plague 5 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
Loot +333 GP +10 DT Days used for catching up +1 level +1 Potion of Healing (Greater) Used 4 Potions of Healing Magic Items Horn of Valhalla (silver) Wondrous Item, varies You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed. Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands. Suit of mithral armor (chainmail) Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Potion of healing (greater) Silvered +3 greatsword that once belonged to a githyanki knight Shield +2 Story Awards: Trials and Tribulations The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel.
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Traded Staff of Swarming Insect for Sun Blade with [Nemos Ladis ](https://www.adventurersleaguelog.com/users/75992/characters/163268)
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Bought: Trident x5 -25GP
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Insignia of Claws and 10 DT Days
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Bought Potion of Pugilism 5x -500GP
Loot Spell Wrought Tattoos: Summon Undead, Life Transference Veilbinds of the Forsaken (+2 Wraps of Unarmed Power with Sentinel Property) While wearing these wraps, you have a +2 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type. Phantom Beacon. The wraps exude a wan, red, ghost-lit shimmer whenever restless spirits or other undead drift within 120 feet. "These tattered wraps were once the burial linens of the Chosen of Kelemvor. Woven from consecrated silk and embroidered with funerary prayers, they were gently bound around her corpse with reverence, sealing her passage into the afterlife. Meant to honor her service and guide her soul in peace, they held the lingering essence of sanctity and rest. But her rest was stolen. When the mad necromancer violated her tomb and bound her soul to a ruined corpse, the sacred cloth was the first to blacken. As divine light recoiled from the act, the prayers embroidered into the wraps twisted—letters seared into cryptic sigils, their meanings inverted. The shrouds drank in the surge of failed resurrection magic, fusing with necrotic energy and hate-born defiance. Now, these wraps serve as conduits of corrupted strength. When wound around a living bearer’s fists, they feel warm like flesh and pulse faintly, as though remembering the heartbeat of the corpse they once embraced. The force of each strike is not merely physical—it is spiritual, carrying the wrath of a soul denied peace." Perfume of Bewitching This tiny vial contains magic perfume, enough for one use. You can take a Magic action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have Advantage on all Charisma (Deception and Persuasion) checks made to influence a creature within 5 feet of yourself. Doll of Lysandra (Talking Doll) The puppet is a diminutive, porcelain-skinned replica of Lysandra—perfectly sculpted cheekbones, the same cascade of raven hair, but its beauty is forever frozen beneath a fine web of hairline cracks. Hollow glass eyes—one a shade too bright, the other ever so slightly askew—gleam with trapped candle-light, giving the unsettling impression that something inside is trying to peer out. A tattered black wedding gown—stitched from funeral veils and midnight satin—clings to its frail wooden frame. Every hem is frayed as though moth-eaten by time, yet intricate silver embroidery still glitters like frost along the corset seams. Where a living bride would wear lace gloves, the puppet’s jointed fingers are bare maple, stained the color of old blood around the nails. Most disturbing is the golden wedding band looped loosely around its right wrist—far too large to fit any finger, it slides and clinks with every jerky marionette twitch, an ironic mockery of vows never sworn. With each subtle movement, the dress sighs as if woven with whispers, and faint necromantic sigils pulse beneath the silk like bruises on pale skin. When the necromancer’s strings tug, the puppet’s cracked lips part in a silent laugh, and for an instant the bride of darkness seems poised to step out of her doll’s body and claim a life of her own. Normal press (devoted yet unsettling) “Wound me tighter, beloved master.” Failsafe press (after the necromancer’s death – obsessive, ominous) “Your heart has stopped; mine hunts. Death...won’t keep...us apart.” Only the Necromancer can attune to this Item. Once he dies the failsafe activates and the message stays forever the same. The Ring can be kept as a Trinket. Its inner is engraved with the following text: "LYSANDRA—MINE IN LIFE, MINE IN DEATH, MINE BEYOND THE LAST DAWN." Story Award: tory Award: Whispers of Peace Awarded for: Successfully freeing Lysandra’s soul and returning her to Kelemvor's embrace. Effect: Word of the party’s deed spreads quietly among those who listen to the stillness between life and death. In sacred places, old priests and deathless spirits nod in passing silence. Ghosts part the way without hostility. The party has earned the silent respect of those who tend the threshold. Narrative Benefit: In future adventures, agents of Kelemvor—mortals and immortals alike—may offer unexpected trust, guidance, or information. The players are not just adventurers—they are soulkeepers.
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Eldritch Claw Tattoo and 10 DT Days
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Service Rewards
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Bought Potion of Pugilism 3x -300 Potion of Greater Healing 5x -500
Loot Spell Scrolls: Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth Potions: Flying, Mind Reading Boots of Striding and Springing Plate of Vulnerability Chain mail +1 Stone of Good Luck Goggles of Night Ring of Spell Storing Ring of Protection Blessing of Protection Bracers of Defense Level 17 Voucher for Black Razor, Whelm or Wave 5 Rare Consumables: Potions of Heroism
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Traded Silvered +3 Greatsword for Dragonhide Belt +3 with https://www.adventurersleaguelog.com/users/75992/characters/165611
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Potion of Pugilism x50 5000GP Scroll of Darkvision x10 2000GP Potion of greater Healing x10 1000GP
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Level 5 Reward Bag of Holding
Loot Magic Items 1x rope of entanglement 1x figurine of wondrous power (bronze griffon) 1x mace of terror 1x ring of telekinesis 1x brazier of commanding fire elementals 1x instrument of the bards (Cli lyre) Consumables 1x potion of resistance (fire) Golden Vault Reward (Choose One) a blessing of understanding
Equiped: Magic Items: Eldritch Claw Tattoo Insignia of Claws Dragonhide Belt +3 Wraps of Unarmed Power +2 Bracers of Defense Bag of Holding Common Magic Items Pipe of Smoke Monsters Staff of Adornment Tankard of Sobriety Consumables: 50x Pugilism 5x Heroism 10x Greater Healing 10x Darkvision Scroll Stash: Magic Items: Sun Blade Stone of Good Luck Shield +2 Chain Mail+1 Driftglobe/u Boots of Striding and Springing Horn of Valhalla (silver) Suit of mithral armor (chainmail) Common Magic Items Consumables: 13 Potion of Healing 1 Potion of Healing (Greater) 1 Pixie Dust 2 Alchemists Fire 1 Healers Kits Spell Scroll of Magic Weapon