Ros`e (Lilly von Shadowfell

Season:
Forgetten realms
Race:
Fee
Class:
warlock (hexenmeister) Schadow sorcerrer
Background:
Scharlatan
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
32712.93
Total Downtime:
40
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Circlet of Blasting,
Ring of jumping,
Wand of Fireballs,
Rope of Mending,
Bloodwell Vial+1,
Staff of Swarming Insects,
Moon-touched Greatsword,
Unearthed Ring of Mind Shielding,
Radiance,
Ring of Fire Resistance ,
ring of spell storing,
ring of protection,
boots of striding &springing,
armor of resistance(slashing),
stone of good luck,
Chain Mail +1,
+2 Wand of the War Mage,
Ring of Jumping ,
Staff of Flowers,
Weapon (whip)of warning,
Figurine of Wondrous Power: Golden Lions,
Animated Shield,
Dwarven Plate,
Ring of Acid Resistance,
Dancing Sword Rapier,
Spellguard Shield,
Glamoured Studded Leather,
Eversmoking Bottle,
Amulet of Health,
Canaith Mandolin,
Keoghtom's Ointment (consumed 5 dosen ),
Wand of Polymorph,
Staff of Withering,
Longbow +2 ,
Astromancy Archive,
Serpent's Fang,
Ioun Stone of Protection

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2024-03-16 10:25 CCC-UNITE-007 (The Second Exodus of Syln Nahail) 0 836.6 10 Harmony ( Longbow of Warning ), Staff of Flowers Show

Mitstreiter

(8) Maluku Seito - Sunny - Human - Phantom Rogue 8 - Harpers
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8)
(10) Shinigami/Max - Aronin Hagan - Shadarkai - Bladesinger 10 - none
(10)Ineverexist - Sam - Amethyst Dragonborn - Drakewarden Ranger 10

Belohnungen

The characters receive 1 advancement checkpoint and 1 treasure checkpoint for each story objective that they complete, as follows:

 Story Objective A: Secure Prince Aspen Darkbell’s permission to evacuate the settlers of Syln Nahail through her realm in the Feywild.

 Story Objective B: Evacuate a majority of Syln Nahail’s settlers.

The characters receive 1 advancement checkpoint(s) and 1 treasure checkpoint for each bonus objective that they complete, as follows:

 Bonus Objective A: Removing the Hobgoblins from the forest through combat or other means.

 Bonus Objective B: Removing the Green Hags from the forest through combat or other means.


Weapon (longbow), uncommon (requires attunement)

This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers.

Magic Item Table F in the Dungeon Master’s Guide.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song.

Staff, common

The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though.

Common Magic Item in Xanathar’s Guide to Everything.

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.


836,6Gold
für jeden


Player Rewards

The characters earn the following player rewards for completing the adventure:

Magic Item Unlock

Characters completing the adventure unlock:

Longbow of Warning. This beautiful longbow once belonged to an original resident of Syln Nahail. It is gifted to the party in gratitude for defending the retreating settlers. This item can be found in Appendix 6.

Staff of Flowers. The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. This item can be found in Appendix 6.

2024-04-05 11:22 DDHC-CM-17 Xanthoria 5000 10 staff of the woodlands +2 Show

Mitstreiter

(16) Kiri - Wisteria Groveheart - Eladrin - Circle of Spores druid 16
(16) Shinigami/Max - ZixZax- Halfling (Ghostwise) - PeaceCleric1/Diviner15 - none
(16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Rogue 14 Barbarian 2 - Harpers
(16) C0ldW0lf - Floradin - Duergar - Fighter 11/Cleric 1/Ranger 4
(16) Flammenklinge - Ros´e - Fairy - Warlock2, Sorcerer12, Fighter2

Belohnung
1x potion of superior healing

1x potion of Longevity (aging)

1x potion of longevity(10min duration)
1x staff of the woodlands

5000gp

2024-05-30 10:24 DDHC-CM-16 Alkazars Anhang 10855 10 Longbow +2 , Animated Shield, Dwarven Plate, Ring of Acid Resistance, Dancing Sword Rapier, Spellguard Shield, Glamoured Studded Leather, Eversmoking Bottle, Amulet of Health, Canaith Mandolin, Keoghtom's Ointment (consumed 5 dosen ), Wand of Polymorph, Staff of Withering Show

Mitstreiter

(14) Marcelinho700 - Thorin - Standard Mensch - Eid der Hingabe Paladin 14 - keine

(16) Flammenklinge - Ros´e - Fee - Warlock2, Sorcerer12, Fighter2

(16) Trava - Blair Everwing - Aasimar - Paladin 7 Zauberin 8 - keine

(16) JinxedBear - Va'Ashal - Githzerai - Klingensingender Zauberer 7, Arkaner Trickser-Schurke 9 - Harfner

Belohnung

10855 each
-Charm of Nine Lives
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.

-Charm of the Mirage.
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Magic Items
1x Animated Shield
1x Dwarven Plate
1x Ring of Acid Resistance
1x Dancing Sword Rapier
1x Spellguard Shield
1x Glamoured Studded Leather
1x Eversmoking Bottle
1x Amulet of Health
1x Canaith Mandolin
1x Keoghtoms Ointment 5 Doses
1x Wand of Polymorph
1x Spell Scroll (Wish)
1x Staff of Withering
1x Longbow +2

Zikzokrishkas Phylakterium (Story-Belohnung)
Zikzokrishka hat ihr Phylakterium tief in den Scimitar Spires versteckt, einer Bergkette östlich der Nekropole von Azumar. Falls die Charaktere sie besiegen, verwendet Zikzokrishka ihr Phylakterium zur Rematerialisierung. Vor langer Zeit hat sie einen Drachenkadaver präpariert, um ihren Geist nach seiner Rückkehr in das Phylakterium zu beherbergen. Sie sucht sie unermüdlich und verwendet all ihre böse Genialität, um die Netherrolle von Azumar zurückzuholen. Zikzokrishka hegt eine persönliche Vendetta gegen die Charaktere, die Ziel ihres Zorns bleiben, auch wenn sie die Netherrolle nicht haben.
Verbraucht
1x potion of superior healing

2024-10-24 22:11 Trade Log -5 staff of the woodlands +2 > Serpent's Fang Show Trade Log

Tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/137430

2024-04-10 18:55 Trade Log -5 Harmony ( Longbow of Warning ) > Weapon (whip)of warning Show Trade Log

https://www.adventurersleaguelog.com/users/43467/characters/108259 Cloud Longbow gegen whip (warning)
Longbow of Warning. This beautiful longbow once belonged to an original resident of Syln Nahail. It is gifted to the party in gratitude for defending the retreating settlers. This item can be found in Appendix 6.

2024-04-18 00:19 Trade Log -5 Amulet of Health > Figurine of Wondrous Power: Golden Lions Show Trade Log

https://www.adventurersleaguelog.com/users/43467/characters/108886 Rose -Goblinslayer

This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.

Amulet of Health (Wonderous Item, Rare, Requires Attunement)

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.

2024-05-31 10:37 Trade Log -5 Portable Hole > Astromancy Archive Show Trade Log

Tausche mit eigenem char
https://www.adventurersleaguelog.com/users/43467/characters/106996
https://www.adventurersleaguelog.com/users/43467/characters/107886

Portable Hole
Wondrous item, rare

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air.

2024-02-20 20:31 Trade Log -5 goggles of night > Ring of Jumping Show Trade Log

https://www.adventurersleaguelog.com/users/43467/characters/107865 eigener char
Wonderous item, eyes, adventuring gear, uncomon

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

2025-01-04 14:55 Trade Log -5 Belt of Hill Giant Strength > Ioun Stone of Protection Show Trade Log

tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/150795

2023-12-01 16:00 LVL up 1 -10 Bloodwell Vial+1 Show

LVL 5 :
Starting at 5 the lvl
Bloodwell Vial+1

Fairy Magic
Starting at 5th level, you can also cast the enlarge/reduce spell with this trait.

Metamagic
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice.
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Quickened Spell
Metamagic: Quickened Spell
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Distant Spell
Metamagic: Distant Spell
When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.

Sorcery Points
You now have 3 Sorcery Points.

lvl 2 spell +:
Nathair's Mischief

2024-04-04 16:42 Lvl up 5 -50 Show

lvl 2 fighter : Action Surge
lvl 12 sorcerrer

Zusammenfassung:
Metamagic: Distant Spell

lvl 1 spells:
Hex
Absorb Elements
Shield

----- Feats und traits-----
Faerie Fire
Command
Healing Word

lvl 2 spells
----- Feats und traits-----

Misty Step Feat
Darkness 2 sorcerer points
Enlarge Reduce 1x fairy magic

lvl 3 spells
Slow
Counterspell
Hypnotic Pattern

lvl 4 spells
Greater Invisibility
Polymorph

lvl 5 spells
Animate Objects
Synaptic Static
Bigby's Hand
Wall of stone

lvl 6 spells
Sunbeam
Disintegrate

Getauschte spells

Dispel Magic ,Comprehend Languages,Blight

Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2024-03-16 10:25 CCC-UNITE-007 (The Second Exodus of Syln Nahail) 10 Show

Mitstreiter

(8) Maluku Seito - Sunny - Human - Phantom Rogue 8 - Harpers
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8)
(10) Shinigami/Max - Aronin Hagan - Shadarkai - Bladesinger 10 - none
(10)Ineverexist - Sam - Amethyst Dragonborn - Drakewarden Ranger 10

Belohnungen

The characters receive 1 advancement checkpoint and 1 treasure checkpoint for each story objective that they complete, as follows:

 Story Objective A: Secure Prince Aspen Darkbell’s permission to evacuate the settlers of Syln Nahail through her realm in the Feywild.

 Story Objective B: Evacuate a majority of Syln Nahail’s settlers.

The characters receive 1 advancement checkpoint(s) and 1 treasure checkpoint for each bonus objective that they complete, as follows:

 Bonus Objective A: Removing the Hobgoblins from the forest through combat or other means.

 Bonus Objective B: Removing the Green Hags from the forest through combat or other means.


Weapon (longbow), uncommon (requires attunement)

This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers.

Magic Item Table F in the Dungeon Master’s Guide.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song.

Staff, common

The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though.

Common Magic Item in Xanathar’s Guide to Everything.

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.


836,6Gold
für jeden


Player Rewards

The characters earn the following player rewards for completing the adventure:

Magic Item Unlock

Characters completing the adventure unlock:

Longbow of Warning. This beautiful longbow once belonged to an original resident of Syln Nahail. It is gifted to the party in gratitude for defending the retreating settlers. This item can be found in Appendix 6.

Staff of Flowers. The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. This item can be found in Appendix 6.

2024-04-05 11:22 DDHC-CM-17 Xanthoria 10 Show

Mitstreiter

(16) Kiri - Wisteria Groveheart - Eladrin - Circle of Spores druid 16
(16) Shinigami/Max - ZixZax- Halfling (Ghostwise) - PeaceCleric1/Diviner15 - none
(16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Rogue 14 Barbarian 2 - Harpers
(16) C0ldW0lf - Floradin - Duergar - Fighter 11/Cleric 1/Ranger 4
(16) Flammenklinge - Ros´e - Fairy - Warlock2, Sorcerer12, Fighter2

Belohnung
1x potion of superior healing

1x potion of Longevity (aging)

1x potion of longevity(10min duration)
1x staff of the woodlands

5000gp

2024-05-30 10:24 DDHC-CM-16 Alkazars Anhang 10 Show

Mitstreiter

(14) Marcelinho700 - Thorin - Standard Mensch - Eid der Hingabe Paladin 14 - keine

(16) Flammenklinge - Ros´e - Fee - Warlock2, Sorcerer12, Fighter2

(16) Trava - Blair Everwing - Aasimar - Paladin 7 Zauberin 8 - keine

(16) JinxedBear - Va'Ashal - Githzerai - Klingensingender Zauberer 7, Arkaner Trickser-Schurke 9 - Harfner

Belohnung

10855 each
-Charm of Nine Lives
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.

-Charm of the Mirage.
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Magic Items
1x Animated Shield
1x Dwarven Plate
1x Ring of Acid Resistance
1x Dancing Sword Rapier
1x Spellguard Shield
1x Glamoured Studded Leather
1x Eversmoking Bottle
1x Amulet of Health
1x Canaith Mandolin
1x Keoghtoms Ointment 5 Doses
1x Wand of Polymorph
1x Spell Scroll (Wish)
1x Staff of Withering
1x Longbow +2

Zikzokrishkas Phylakterium (Story-Belohnung)
Zikzokrishka hat ihr Phylakterium tief in den Scimitar Spires versteckt, einer Bergkette östlich der Nekropole von Azumar. Falls die Charaktere sie besiegen, verwendet Zikzokrishka ihr Phylakterium zur Rematerialisierung. Vor langer Zeit hat sie einen Drachenkadaver präpariert, um ihren Geist nach seiner Rückkehr in das Phylakterium zu beherbergen. Sie sucht sie unermüdlich und verwendet all ihre böse Genialität, um die Netherrolle von Azumar zurückzuholen. Zikzokrishka hegt eine persönliche Vendetta gegen die Charaktere, die Ziel ihres Zorns bleiben, auch wenn sie die Netherrolle nicht haben.
Verbraucht
1x potion of superior healing

2024-10-24 22:11 Trade Log -5 Show Trade Log

Tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/137430

2024-04-10 18:55 Trade Log -5 Show Trade Log

https://www.adventurersleaguelog.com/users/43467/characters/108259 Cloud Longbow gegen whip (warning)
Longbow of Warning. This beautiful longbow once belonged to an original resident of Syln Nahail. It is gifted to the party in gratitude for defending the retreating settlers. This item can be found in Appendix 6.

2024-04-18 00:19 Trade Log -5 Show Trade Log

https://www.adventurersleaguelog.com/users/43467/characters/108886 Rose -Goblinslayer

This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.

Amulet of Health (Wonderous Item, Rare, Requires Attunement)

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.

2024-05-31 10:37 Trade Log -5 Show Trade Log

Tausche mit eigenem char
https://www.adventurersleaguelog.com/users/43467/characters/106996
https://www.adventurersleaguelog.com/users/43467/characters/107886

Portable Hole
Wondrous item, rare

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air.

2024-02-20 20:31 Trade Log -5 Show Trade Log

https://www.adventurersleaguelog.com/users/43467/characters/107865 eigener char
Wonderous item, eyes, adventuring gear, uncomon

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

2025-01-04 14:55 Trade Log -5 Show Trade Log

tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/150795

2023-12-01 16:00 LVL up -10 Show

LVL 5 :
Starting at 5 the lvl
Bloodwell Vial+1

Fairy Magic
Starting at 5th level, you can also cast the enlarge/reduce spell with this trait.

Metamagic
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice.
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Quickened Spell
Metamagic: Quickened Spell
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Distant Spell
Metamagic: Distant Spell
When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.

Sorcery Points
You now have 3 Sorcery Points.

lvl 2 spell +:
Nathair's Mischief

2024-04-04 16:42 Lvl up -50 Show

lvl 2 fighter : Action Surge
lvl 12 sorcerrer

Zusammenfassung:
Metamagic: Distant Spell

lvl 1 spells:
Hex
Absorb Elements
Shield

----- Feats und traits-----
Faerie Fire
Command
Healing Word

lvl 2 spells
----- Feats und traits-----

Misty Step Feat
Darkness 2 sorcerer points
Enlarge Reduce 1x fairy magic

lvl 3 spells
Slow
Counterspell
Hypnotic Pattern

lvl 4 spells
Greater Invisibility
Polymorph

lvl 5 spells
Animate Objects
Synaptic Static
Bigby's Hand
Wall of stone

lvl 6 spells
Sunbeam
Disintegrate

Getauschte spells

Dispel Magic ,Comprehend Languages,Blight

Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2024-03-16 10:25 CCC-UNITE-007 (The Second Exodus of Syln Nahail) 836.6 10 Harmony ( Longbow of Warning ), Staff of Flowers Show

Mitstreiter

(8) Maluku Seito - Sunny - Human - Phantom Rogue 8 - Harpers
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE
(10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8)
(10) Shinigami/Max - Aronin Hagan - Shadarkai - Bladesinger 10 - none
(10)Ineverexist - Sam - Amethyst Dragonborn - Drakewarden Ranger 10

Belohnungen

The characters receive 1 advancement checkpoint and 1 treasure checkpoint for each story objective that they complete, as follows:

 Story Objective A: Secure Prince Aspen Darkbell’s permission to evacuate the settlers of Syln Nahail through her realm in the Feywild.

 Story Objective B: Evacuate a majority of Syln Nahail’s settlers.

The characters receive 1 advancement checkpoint(s) and 1 treasure checkpoint for each bonus objective that they complete, as follows:

 Bonus Objective A: Removing the Hobgoblins from the forest through combat or other means.

 Bonus Objective B: Removing the Green Hags from the forest through combat or other means.


Weapon (longbow), uncommon (requires attunement)

This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers.

Magic Item Table F in the Dungeon Master’s Guide.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song.

Staff, common

The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though.

Common Magic Item in Xanathar’s Guide to Everything.

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.


836,6Gold
für jeden


Player Rewards

The characters earn the following player rewards for completing the adventure:

Magic Item Unlock

Characters completing the adventure unlock:

Longbow of Warning. This beautiful longbow once belonged to an original resident of Syln Nahail. It is gifted to the party in gratitude for defending the retreating settlers. This item can be found in Appendix 6.

Staff of Flowers. The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. This item can be found in Appendix 6.

2024-04-05 11:22 DDHC-CM-17 Xanthoria 5000 10 staff of the woodlands +2 Show

Mitstreiter

(16) Kiri - Wisteria Groveheart - Eladrin - Circle of Spores druid 16
(16) Shinigami/Max - ZixZax- Halfling (Ghostwise) - PeaceCleric1/Diviner15 - none
(16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Rogue 14 Barbarian 2 - Harpers
(16) C0ldW0lf - Floradin - Duergar - Fighter 11/Cleric 1/Ranger 4
(16) Flammenklinge - Ros´e - Fairy - Warlock2, Sorcerer12, Fighter2

Belohnung
1x potion of superior healing

1x potion of Longevity (aging)

1x potion of longevity(10min duration)
1x staff of the woodlands

5000gp

2024-05-30 10:24 DDHC-CM-16 Alkazars Anhang 10855 10 Longbow +2 , Animated Shield, Dwarven Plate, Ring of Acid Resistance, Dancing Sword Rapier, Spellguard Shield, Glamoured Studded Leather, Eversmoking Bottle, Amulet of Health, Canaith Mandolin, Keoghtom's Ointment (consumed 5 dosen ), Wand of Polymorph, Staff of Withering Show

Mitstreiter

(14) Marcelinho700 - Thorin - Standard Mensch - Eid der Hingabe Paladin 14 - keine

(16) Flammenklinge - Ros´e - Fee - Warlock2, Sorcerer12, Fighter2

(16) Trava - Blair Everwing - Aasimar - Paladin 7 Zauberin 8 - keine

(16) JinxedBear - Va'Ashal - Githzerai - Klingensingender Zauberer 7, Arkaner Trickser-Schurke 9 - Harfner

Belohnung

10855 each
-Charm of Nine Lives
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.

-Charm of the Mirage.
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Magic Items
1x Animated Shield
1x Dwarven Plate
1x Ring of Acid Resistance
1x Dancing Sword Rapier
1x Spellguard Shield
1x Glamoured Studded Leather
1x Eversmoking Bottle
1x Amulet of Health
1x Canaith Mandolin
1x Keoghtoms Ointment 5 Doses
1x Wand of Polymorph
1x Spell Scroll (Wish)
1x Staff of Withering
1x Longbow +2

Zikzokrishkas Phylakterium (Story-Belohnung)
Zikzokrishka hat ihr Phylakterium tief in den Scimitar Spires versteckt, einer Bergkette östlich der Nekropole von Azumar. Falls die Charaktere sie besiegen, verwendet Zikzokrishka ihr Phylakterium zur Rematerialisierung. Vor langer Zeit hat sie einen Drachenkadaver präpariert, um ihren Geist nach seiner Rückkehr in das Phylakterium zu beherbergen. Sie sucht sie unermüdlich und verwendet all ihre böse Genialität, um die Netherrolle von Azumar zurückzuholen. Zikzokrishka hegt eine persönliche Vendetta gegen die Charaktere, die Ziel ihres Zorns bleiben, auch wenn sie die Netherrolle nicht haben.
Verbraucht
1x potion of superior healing

2024-10-24 22:11 Trade Log -5 staff of the woodlands +2 > Serpent's Fang Show Trade Log

Tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/137430

2024-04-10 18:55 Trade Log -5 Harmony ( Longbow of Warning ) > Weapon (whip)of warning Show Trade Log

https://www.adventurersleaguelog.com/users/43467/characters/108259 Cloud Longbow gegen whip (warning)
Longbow of Warning. This beautiful longbow once belonged to an original resident of Syln Nahail. It is gifted to the party in gratitude for defending the retreating settlers. This item can be found in Appendix 6.

2024-04-18 00:19 Trade Log -5 Amulet of Health > Figurine of Wondrous Power: Golden Lions Show Trade Log

https://www.adventurersleaguelog.com/users/43467/characters/108886 Rose -Goblinslayer

This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.

Amulet of Health (Wonderous Item, Rare, Requires Attunement)

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.

2024-05-31 10:37 Trade Log -5 Portable Hole > Astromancy Archive Show Trade Log

Tausche mit eigenem char
https://www.adventurersleaguelog.com/users/43467/characters/106996
https://www.adventurersleaguelog.com/users/43467/characters/107886

Portable Hole
Wondrous item, rare

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air.

2024-02-20 20:31 Trade Log -5 goggles of night > Ring of Jumping Show Trade Log

https://www.adventurersleaguelog.com/users/43467/characters/107865 eigener char
Wonderous item, eyes, adventuring gear, uncomon

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

2025-01-04 14:55 Trade Log -5 Belt of Hill Giant Strength > Ioun Stone of Protection Show Trade Log

tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/150795

2023-12-01 16:00 LVL up -10 Bloodwell Vial+1 Show

LVL 5 :
Starting at 5 the lvl
Bloodwell Vial+1

Fairy Magic
Starting at 5th level, you can also cast the enlarge/reduce spell with this trait.

Metamagic
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice.
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Quickened Spell
Metamagic: Quickened Spell
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Distant Spell
Metamagic: Distant Spell
When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.

Sorcery Points
You now have 3 Sorcery Points.

lvl 2 spell +:
Nathair's Mischief

2024-04-04 16:42 Lvl up -50 Show

lvl 2 fighter : Action Surge
lvl 12 sorcerrer

Zusammenfassung:
Metamagic: Distant Spell

lvl 1 spells:
Hex
Absorb Elements
Shield

----- Feats und traits-----
Faerie Fire
Command
Healing Word

lvl 2 spells
----- Feats und traits-----

Misty Step Feat
Darkness 2 sorcerer points
Enlarge Reduce 1x fairy magic

lvl 3 spells
Slow
Counterspell
Hypnotic Pattern

lvl 4 spells
Greater Invisibility
Polymorph

lvl 5 spells
Animate Objects
Synaptic Static
Bigby's Hand
Wall of stone

lvl 6 spells
Sunbeam
Disintegrate

Getauschte spells

Dispel Magic ,Comprehend Languages,Blight