Adventure Logsheet
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verkauf armbrust leicht 2x + 20 bolzen 2x dolch 28 gp lederrüstung 5 gp gesammt 33 +15gp beutel 48gp Kaufe beschlagenes leder für -45 gp rest 3 gp
Lvl 2: Warlock 2 Eldritch Invocations: Agonizing Blast Eldritch Spear <br> lvl1 spell sleep <br> -10 downtime lvl up <br> lvl 3: Schadow sorcerrer lvl 1: Spell canntrips:Fire Bolt,Mage Hand,Gust, Shape Water <br> lvl1 spell:Silent Image,Comprehend Languages,Absorb Elements <br> Sorcerous Origin: Shadow Magic <br> Eyes of the Dark: Starting at 1st level, you have darkvision with a range of 120 feet.When you reach 3rd level in this class, you learn the darkness spell, which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell. <br> Strength of the Grave: Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can’t use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. <br> After the saving throw succeeds, you can’t use this feature again until you finish a long rest. <br> Mitstreiter Iris Laevigata (Arikatzi020):(4) Arikatzi020 - Iris Laevigata - Fairy - Life Domain Cleric 2, Circle of Stars Druid 2 - EE Dunja Tiefenwacht (ZerosWolf):(1) ZerosWolf - Dunja Tiefenwacht - Dwarf - Druid 1 - none Spriggan (Brennjie) AC 18 PP 13 DC 11:(2) Brennjie - Spriggan - Eladrin - Ranger 2 - none Jarbin [C0ldW0lf]:(4) C0ldW0lf - Jarbin - TCL (Grungan) - Artificer 1/War Wizard 3 Rook Mirthwhistle (Rhivuas):(2) Rhivuas - Kenku Mirhwisthel - Kenku - Rouge 2 - None Lilly (Flammenklinge)🛡️14👁️10📜13:(1) (Flammenklinge) Lilly - Fairy - Warlock - ( 1 ) <br> Belohnung 42,5gp 1x potion of healing 1x potin of antidot Magisches item Circlet of Blasting DM inspiration
lvl up sorcerrer lvl2 : <br> Font of Magic spell lvl1 add : Grease spell lvl1 tausch sleep gegen Shield <br> Magic Innitiate Barde (Background-Feat, see AL Playerguide 13) 1st spelll: Bane ( lvl4 rebuild tausche bane gegen Healing Word ) <br> Mitstreiter: <br> (3) Flammenklinge-Lilly-Fairy-Hexenmeister-Archfey - (2) - Schadow - sorcerrer- (1) LFG Post (4) Trava - Nuala - Haregon - Druid 4 - EE (4) Bramymond - Sorin Windsdale - V.human - Bard: College of Lore 4 - Golden Vault (4) happy - Tojok - Variant Human - Fighter (Eldritch Knight) 4 - none (4) Stephan - Theren - Halfelf - Sorcerer (Divine Soul) 4 - none <br> Belohnungen: <br> 100gp <br> spell srolls: Find Familiar, Illusionary Scrip, Alarm, Lesser Restoration <br> Ring of jumping uncommon
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2x potion of healing -100 gp
LVL 5 : Starting at 5 the lvl Bloodwell Vial+1 <br> Fairy Magic Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. <br> Metamagic At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. <br> Quickened Spell Metamagic: Quickened Spell When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. <br> Distant Spell Metamagic: Distant Spell When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. <br> Sorcery Points You now have 3 Sorcery Points. <br> lvl 2 spell +: Nathair's Mischief
Lvl 6 ( sorcerrer lvl4 ) <br> Feat Fey Touched: Charisma +1 spell gewählt Command <br> +1 Canntripp Control Flames <br> lvl2 spell + Invisibility <br> -10 Downtime Lvl 7 (sorcerrer lvl5) <br> Magische Führung: You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. <br> Tausche spell Silent Image gegen Hypnotic pattern <br> lvl3 spell+ Slow <br> Mitstreiter : <br> 1. (6) Madlech - Claw - Shifter - Bear Totem Barbarian 2. (6) PetKola - Sinvallas Faeoldur - High-Elf - Wizard (Abjuration) 6 3. (9) Arikatzi020 - Ember Claw - Shifter - Path of the Beast Barbarian lvl 9 4. (5) Flammenklinge-Lilly-Fairy-Hexenmeister-Archfey - (2) - Schadow - sorcerrer- (3) 5. (7) happy - Lord Baros - Halfling (Lightfoot) - Rogue (Inquisitive) 7 <br> Belohnungen: <br> Potion of Cold Resistance Potion of Hill Giant Strength <br> Spell Scroll: Plant Growth <br> Rope of Mending Wand of Fireballs
Lvl up Sorcerrer Lvl6 lvl3 spell Haste <br> Tausche spell Nathair's Mischief gegen Dispel Magic <br> Hound of Ill Omen <br> Lvl up Sorcerrer lvl 7 -10 Downtime +lvl4 spell Blight <br> Tausche spell Grease gegen Counterspell <br> Charakter umgestalltung <br> Ability Scores (Point Buy) zu Str: 8 Dex: 14 ( Dex:15+1) Con: 15 (+1) (Con: 14 ) Int: 8 Wis: 10 Cha: 15 (+2) <br> Eldritch Invocations Tausche Eldritch Spear gegen Repelling Blast <br> Metamagic: Distant Spell tausche Metamagic Distant Spell gegen Twined spell <br> DDEX3-03 The Occupation of Szith Morcane <br> Mitstreiter (8) Folk2K - Guttrr - Half Orc - Babarian8 - none (5)Kiri - Wisteria Groveheart -Eladrin(winter) - Circle of Spores Druid 5 - none (6) Talak - Movogal - Harengon - Barde 6 - none (9) PetKola - Sinvallas Faeoldur - High-Elf - Artificer 1 / Wizard (Abjuration) 8 - none (10) Arikatzi20 - Noriel Aurōrae - HalfelfBattle Master Fighter lvl 6, Ranger lvl 4 - none (7) Flammenklinge- Lilly -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (5) <br> Belohnungen 333,33 gold <br> Greater Healing Potion for [[4d4+4]] HP. | <br> Staff of Swarming Insects
Lvl up sorcerrer lvl8 <br> Tausche spell Invisibility gegen Greater Invisibility lvl4 spell+ Polymorph <br> Feat:War Caster <br> Mitstreiter <br> (10) Arikatzi020 - Neve Elura - TCL (Tabaxi/ Elven Desendens) - Ranger Beast Master lvl 10 - none (8) Claudia - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster 8 (9) Flammenklinge- Lilly -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (7) Link in Bio import folgt noch (8) - Stephan - Zanshin - Wood Elf - Monk (Way of Mercy) 8 - none (7) Talak - Movogal - Harengon - Barde (7) - none <br> Belohnung <br> 900 gp (-300gp für komponente ) Unearthed Ring of Mind Shielding Revivify spell scroll Moon-touched Greatsword
Mitstreiter: <br> (5) Bramymond – Prof. Alastor Jones – V.human – Zauberer: School of Conjuration – Harpers (6) Arikatzi020 – Rashaa „Forgotten One“ – Aasimar – The Genie Warlock lvl 6 – keine (6)Kiri – Wisteria Groveheart – Winter-Eladrin – Kreis der Sporen-Druide 6 – keine (10) Flammenklinge- Lilly -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) (8) Ineverexist – Sam – Amethyst Dragonborn – Drakewarden Ranger 8 <br> Belohnung: <br> Radiance
<br> 1650gp (330gp pro Person) <br> 1x Spell Scroll: Clearvoyance <br> 1x Spell Scroll: Greater Restoration <br> Radiance Wand, uncommon (requires attunement by a spellcaster) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. <br> Oil of Slipperiness Potion, uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. <br> Potion of Hill Giant Strength Potion, uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
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1 x spell scroll Cat nap 300gp 2x potion of healing 100 gp Diamanten im wert von 100 gp 2x A focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing
Mitstreiter <br> (10) Ali K. - Nimoy - Goliath - Druid (Circle of the shepherd) 10 (8) Raimundo_O - Massimiliano Messina - V.Human - Battle Master Fighter 5, Gloomstalker Ranger 3 - Harpers (8) Eklan - Lempe Rauta - Half Drow - Creation Bard 8 (10) Echo - Ace - Human (Variant) - Artillerist Artificer 10 - none (8) TimoL - Ravenna Fortescue - Variant Human - Grave Cleric 8 (10) Flammenklinge - Lilly - Fairy - Hexenmeister - Archfey - (2) - Schadow - Zauberer- (8) <br> Belohnungen <br> Story awward <br> Burning Heart of Rymdyl You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.a <br> Ring of Fire Resistance <br> 833,33gp -100gp 2x potion of heling
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1x Greater Healing Potion -100 gp 1x spell sroll Greater Invisibility -500 gp 2x spell sroll Counterspell -600 gp 1x Diamonds worth - 300 gp
Belohnungen erstes chapter 1 <br> 200PP - 2.000 GP <br> 1000EP - 500 GP <br> 6000SP - 600 GP <br> 24.000GP <br> 4.516,67 GP PRO PERSON <br> 1x potion of greater healing <br> 1x spellscroll of protection against fiends <br> 1x armor of resistance(slashing) <br> 1x ring of protection <br> 1x ring of spell storing(1x mirror image) <br> 1x blackrazor <br> 1x boots of striding &springing <br> 1x key <br> Verbraucht <br> 1x greater healing potion <br> 1x Blood viol +5 sorceri points (7 insgesammt verbraucht ) 8 übrig 2 extra Warlock spells umwandlung <br> hit dice von 8x d6 6x verbraucht übrig 2d6 <br> spell slots lvl1 lvl2 und lvl 3 1x (warlock spell lvl1 2x für 1 sorcery point ) short rast zurück <br> Strength of the Grave Verbraucht long rast <br> Fey Touched 1x long rast
Mitstreiter <br> Ace & Sascha (Echo) Ros`e (Flammenklinge) Lucan Fawnshadow (Talak Wisteria Groveheart (Kiri) Noriel Aurorae (Arikatzi020) <br> 2600G <br> Chain Mail +1 <br> 1x goggles of night <br> 1x stone of good luck <br> 1x wave <br> 27.745G <br> snarla's spellbook <br> 400EP <br> 1x spellscroll of fear <br> 1x potion of flying <br> 1x spellscroll of hold person <br> 10k Silber <br> 9k gold <br> 1x potion of mindreading <br> 1x spellscroll of conjure minor elemental <br> 1x spellscroll of disepl magic <br> 1x spellscroll of magic mouth <br> 5x rare consumeable <br> 2x Spell Scroll of Revivify 2x Spell Scroll of Greater Restoration 1x Spell Scroll auf Raise Dead <br> Each character may choose one of the following items: Arrow catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk), Staff of the Woodlands, +2 Wand of the War Mage, or a +2 Weapon. <br> Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.(!) You gain a permanent +1 bonus to AC and saving throws. <br> on level 17: blackrazor, wave or Whelm
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https://www.adventurersleaguelog.com/users/43467/characters/107865 eigener char Wonderous item, eyes, adventuring gear, uncomon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Mitstreiter <br> (9) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 9 (9) Folk2K- Aria - V-Human - Warlock3/ Bard 6 - Golden vault (9) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain 9 - none (10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) (8) Raimundo_O- Llanfairpwllgyn - Eladrin- Battlesmith Artificer 3 War Wizard 5 - Cloaks <br> <br> Belohnungen <br> This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire. <br> Amulet of Health (Wonderous Item, Rare, Requires Attunement) <br> Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher. <br> You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you. <br> This is a typical traveling spellbook as described in the Player’s Handbook. It contains the following spells: <br> 1st level: absorb elements, mage armor, magic missile, shield, charm person <br> 2nd level: shadow blade, Mind Spike, hold person, suggestion <br> 3rd level: counterspell, fireball, lightning bolt, haste <br> 4th level: polymorph, greater invisibility <br> 5th level: telekinesis, synaptic static, hold monster, scrying <br> 6th level: chain lightning <br> Story Award: Fangjaw Citizen You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. <br> On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. <br> 200gp <br> -2x Zauberrolle Gegenzauber -600 gp =-400 gp ( 2 verbraucht und 2 wieder gekauft )
Mitstreiter <br> (9) Bramymond - Will Solace - Halfelf - Ranger: Beastmaster 9 - Knight of the Order of the Silver Dragon (10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) kenne es noch nicht (10) Folk2K- Aria - V-Human - Warlock4/ Bard 6 - Golden vault (9) RaimundoO- Llanfair Pwllgyngyll - Eladrin - Battlesmith Artificer 4 War Wizard 5 - Cloaks (10) Inever_exist - Milina Greyward - Kenku - Cleric Life Domain 10 <br> Belohnungen <br> Belt of Hill Giant Strength (Wondrous Item, rare, requires attunement) <br> While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21. <br> Rashemi Regard (If you have the Enmity of Rashemen story award, both story awards get removed from your log sheet. Your deeds have earned forgiveness, but they did not earn both forgiveness and regard.) <br> You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you. <br> <br> Fangjaws Nobility (Requires that you are already a Fangjaws Citizen.) <br> You have further served FangjawsHold and have been rewarded with nobility. From this point forward, you may purchase a house in the Little Moonsea district for 2000 GP and 20 downtime days. This also increases your lifestyle expenses by 1 GP. In addition, you may administer justice to the citizens of Fangjaws Hold. <br> <br> Honorary Wychlaran (Requires that you have been awarded two counts of Rashemi Regard or Rashemi Regard and Friend of Rashemen in other adventures; Female spellcasters of good or neutral alignment only ) <br> You have been accepted into the ranks of secretive Rashemi Witches known as Hathrans. From this point forward, you may enter the sacred Ashenwood, and other Rashemi will look upon you with respect and look to you for leadership. You have also been gifted with a spirit totem, and a mask of the wychlaran has been made for you in the shape of that spirit. <br> Potion of Greater healing 1x -1x von eigenen verbraucht <br> Poition of invurabiltily Potion, rare <br> For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquified iron. <br> 400 gp
<br> Mitstreiter <br> (8) Maluku Seito - Sunny - Human - Phantom Rogue 8 - Harpers (10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE (10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) (10) Shinigami/Max - Aronin Hagan - Shadarkai - Bladesinger 10 - none (10)Ineverexist - Sam - Amethyst Dragonborn - Drakewarden Ranger 10 <br> Belohnungen <br> The characters receive 1 advancement checkpoint and 1 treasure checkpoint for each story objective that they complete, as follows: <br> Story Objective A: Secure Prince Aspen Darkbell’s permission to evacuate the settlers of Syln Nahail through her realm in the Feywild. <br> Story Objective B: Evacuate a majority of Syln Nahail’s settlers. <br> The characters receive 1 advancement checkpoint(s) and 1 treasure checkpoint for each bonus objective that they complete, as follows: <br> Bonus Objective A: Removing the Hobgoblins from the forest through combat or other means. <br> Bonus Objective B: Removing the Green Hags from the forest through combat or other means. <br> <br> Weapon (longbow), uncommon (requires attunement) <br> This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers. <br> Magic Item Table F in the Dungeon Master’s Guide. <br> This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. <br> Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song. <br> Staff, common <br> The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. <br> Common Magic Item in Xanathar’s Guide to Everything. <br> This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. <br> <br> 836,6Gold für jeden <br> <br> Player Rewards <br> The characters earn the following player rewards for completing the adventure: <br> Magic Item Unlock <br> Characters completing the adventure unlock: <br> Longbow of Warning. This beautiful longbow once belonged to an original resident of Syln Nahail. It is gifted to the party in gratitude for defending the retreating settlers. This item can be found in Appendix 6. <br> Staff of Flowers. The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. This item can be found in Appendix 6.
lvl up Fighter lvl 1 Shields Second Wind Fighting Style:Defense <br> Mitstreiter ** <br> (10) Jannis D. - Kaleu Colma - Triton - Cleric 10 (9) RedFistFlag - Rairaku - Tiefling (Winged) - Babarian 9 (10) KaNarlist - Cellica Le`Quella - Elf Wizard 10 - Harpers (10) Arikatzi020 - Neve Elura - TCL (Tabaxi/ Elven Desendens) - Ranger Beast Master lvl 10 - none (10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) <br> **Belohnungen <br> Mooneye’s Ire. <br> You decided not to take Auntie Mooneye up on her offer to dispose of an item which offended her. She won’t forget this slight. This might create complications in future adventures . . . Story awward <br> 5.000 G / Players <br> Portable Hole Wondrous item, rare
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Shield -10 gp
lvl 2 fighter : Action Surge lvl 12 sorcerrer <br> Zusammenfassung: Metamagic: Distant Spell <br> lvl 1 spells: Hex Absorb Elements Shield <br> ----- Feats und traits----- Faerie Fire Command Healing Word <br> lvl 2 spells ----- Feats und traits----- <br> Misty Step Feat Darkness 2 sorcerer points Enlarge Reduce 1x fairy magic <br> lvl 3 spells Slow Counterspell Hypnotic Pattern <br> lvl 4 spells Greater Invisibility Polymorph <br> lvl 5 spells Animate Objects Synaptic Static Bigby's Hand Wall of stone <br> lvl 6 spells Sunbeam Disintegrate <br> Getauschte spells <br> Dispel Magic ,Comprehend Languages,Blight
Mitstreiter <br> (16) Kiri - Wisteria Groveheart - Eladrin - Circle of Spores druid 16 (16) Shinigami/Max - ZixZax- Halfling (Ghostwise) - PeaceCleric1/Diviner15 - none (16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Rogue 14 Barbarian 2 - Harpers (16) C0ldW0lf - Floradin - Duergar - Fighter 11/Cleric 1/Ranger 4 (16) Flammenklinge - Ros´e - Fairy - Warlock2, Sorcerer12, Fighter2 <br> Belohnung 1x potion of superior healing <br> 1x potion of Longevity (aging) <br> 1x potion of longevity(10min duration) 1x staff of the woodlands <br> 5000gp
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https://www.adventurersleaguelog.com/users/43467/characters/108259 Cloud Longbow gegen whip (warning) Longbow of Warning. This beautiful longbow once belonged to an original resident of Syln Nahail. It is gifted to the party in gratitude for defending the retreating settlers. This item can be found in Appendix 6.
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https://www.adventurersleaguelog.com/users/43467/characters/108886 Rose -Goblinslayer This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire. Amulet of Health (Wonderous Item, Rare, Requires Attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.
Mitstreiter <br> (14) Marcelinho700 - Thorin - Standard Mensch - Eid der Hingabe Paladin 14 - keine (16) Flammenklinge - Ros´e - Fee - Warlock2, Sorcerer12, Fighter2 (16) Trava - Blair Everwing - Aasimar - Paladin 7 Zauberin 8 - keine (16) JinxedBear - Va'Ashal - Githzerai - Klingensingender Zauberer 7, Arkaner Trickser-Schurke 9 - Harfner <br> Belohnung <br> 10855 each -Charm of Nine Lives When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away. <br> -Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. <br> Magic Items 1x Animated Shield 1x Dwarven Plate 1x Ring of Acid Resistance 1x Dancing Sword Rapier 1x Spellguard Shield 1x Glamoured Studded Leather 1x Eversmoking Bottle 1x Amulet of Health 1x Canaith Mandolin 1x Keoghtoms Ointment 5 Doses 1x Wand of Polymorph 1x Spell Scroll (Wish) 1x Staff of Withering 1x Longbow +2 <br> Zikzokrishkas Phylakterium (Story-Belohnung) Zikzokrishka hat ihr Phylakterium tief in den Scimitar Spires versteckt, einer Bergkette östlich der Nekropole von Azumar. Falls die Charaktere sie besiegen, verwendet Zikzokrishka ihr Phylakterium zur Rematerialisierung. Vor langer Zeit hat sie einen Drachenkadaver präpariert, um ihren Geist nach seiner Rückkehr in das Phylakterium zu beherbergen. Sie sucht sie unermüdlich und verwendet all ihre böse Genialität, um die Netherrolle von Azumar zurückzuholen. Zikzokrishka hegt eine persönliche Vendetta gegen die Charaktere, die Ziel ihres Zorns bleiben, auch wenn sie die Netherrolle nicht haben. Verbraucht 1x potion of superior healing
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Tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/106996 https://www.adventurersleaguelog.com/users/43467/characters/107886 Portable Hole Wondrous item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air.
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Tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/137430
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tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/150795
Ausgestattet Magischer Gegenstand Bloodwell Vial +1 uncommen (A) ring of spell storing 2x Shield 1x slow) nicht attuned Wand of the War Mage +2 (A) (whip)of warning (A) Blessing of protechtion ??? Portable Hole Gewöhnliche magische Gegenstände Rope of Mending common Moon-touched Greatsword common Staff of flowers Common Verbrauchsmaterialien 2x Greater Healing Potion 1x potion of superior healing 1x Lesser Restoration, Bard, Cleric, Druid, Paladin, Ranger 1x Revivify dabei Classes: Cleric, Paladin 1x Spell sroll Greater Restoratio Classes: Bard, Cleric, Druid 1x spell scroll cat nap dabei 2x spell scroll Counterspell 1x spell scroll Greater Invisibility A focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing 2x Diamonds worth 100 gp 2x Diamonds worth 300 gp Gelagert Magischer Gegenstand: Verbrauchsmaterialien
Rasse Fee <br> Klasse Hexenmeister Archfee <br> Ability Scores (Point Buy) Str: 8 Dex: 14 Con: 15 (+1) Int: 8 Wis: 10 Cha: 15 (+2) <br> ASI: WIS, CHA Skill Profiency: Investigation ,intimation (Class warlock),Deception, Sleight of Hand (Background Charlatan) Languages: Common, Elvisch (Background) <br> Spellcasting 1st spelll:Faerie Fire, Hex 2 Cantrips: Minor Illusion , Eldritch Blast <br> Feats Magic Innitiate Barde (Background-Feat, see AL Playerguide 13) 1st spelll: Bane ( lvl4 rebuild tausche bane gegen Healing Word ) 2 Cantrips:Mending, Vicious Mockery <br> Profiencies Armor: Light Armor Weapons: Simple Weapons Tools: Disguise Kit, Forgery Kit <br> Background: Charlatan <br> Starting Equipment from Warlock: 2x light crossbow , 1x 20 bolt, 1x Leather armor, 2x dagger, 1x Arcana focus, dungeoneer’s pack: cludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.(a set of fine clothes a disguise kit (Background Scharlatan) <br> GP: 15