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Adventure Title
LVL up
Session
Date Played
2023-12-01 16:00:00 UTC
Levels Gained
1
GP +/-
Downtime +/-
-10.0
Location Played
roll20
DM Name
DM DCI Number
Notes
**LVL 5 :** Starting at 5 the lvl Bloodwell Vial+1 <br> Fairy Magic Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. <br> Metamagic At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. <br> Quickened Spell Metamagic: Quickened Spell When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. <br> Distant Spell Metamagic: Distant Spell When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. <br> Sorcery Points You now have 3 Sorcery Points. <br> lvl 2 spell +: Nathair's Mischief

Magic Items

Name Rarity Location Table Result Counts?
Bloodwell Vial+1 Uncommon true
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.