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Adventure Title
DDHC-CM-16 Alkazars Anhang
Session
Date Played
2024-05-30 10:24:00 UTC
Levels Gained
GP +/-
10855
Downtime +/-
10.0
Location Played
roll20
DM Name
Echo
DM DCI Number
000000
Notes
**Mitstreiter** <br> (14) Marcelinho700 - Thorin - Standard Mensch - Eid der Hingabe Paladin 14 - keine (16) Flammenklinge - Ros´e - Fee - Warlock2, Sorcerer12, Fighter2 (16) Trava - Blair Everwing - Aasimar - Paladin 7 Zauberin 8 - keine (16) JinxedBear - Va'Ashal - Githzerai - Klingensingender Zauberer 7, Arkaner Trickser-Schurke 9 - Harfner <br> **Belohnung** <br> 10855 each -Charm of Nine Lives When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away. <br> -Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. <br> Magic Items 1x Animated Shield 1x Dwarven Plate 1x Ring of Acid Resistance 1x Dancing Sword Rapier 1x Spellguard Shield 1x Glamoured Studded Leather 1x Eversmoking Bottle 1x Amulet of Health 1x Canaith Mandolin 1x Keoghtoms Ointment 5 Doses 1x Wand of Polymorph 1x Spell Scroll (Wish) 1x Staff of Withering 1x Longbow +2 <br> **Zikzokrishkas Phylakterium (Story-Belohnung)** Zikzokrishka hat ihr Phylakterium tief in den Scimitar Spires versteckt, einer Bergkette östlich der Nekropole von Azumar. Falls die Charaktere sie besiegen, verwendet Zikzokrishka ihr Phylakterium zur Rematerialisierung. Vor langer Zeit hat sie einen Drachenkadaver präpariert, um ihren Geist nach seiner Rückkehr in das Phylakterium zu beherbergen. Sie sucht sie unermüdlich und verwendet all ihre böse Genialität, um die Netherrolle von Azumar zurückzuholen. Zikzokrishka hegt eine persönliche Vendetta gegen die Charaktere, die Ziel ihres Zorns bleiben, auch wenn sie die Netherrolle nicht haben. **Verbraucht** 1x potion of superior healing

Magic Items

Name Rarity Location Table Result Counts?
Longbow +2 Rare DDHC-CM-16 Alkazars Anhang true
Longbow +2 Weapon (longbow), rare You have a +2 bonus to attack and damage rolls made with this magic weapon.
Animated Shield Very Rare DDHC-CM-16 Alkazars Anhang true
Animated Shield Armor (shield), very rare (requires attunement) While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Dwarven Plate Very Rare DDHC-CM-16 Alkazars Anhang true
Dwarven Plate Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Ring of Acid Resistance Rare DDHC-CM-16 Alkazars Anhang true
Ring of Acid Resistance Ring, rare (requires attunement) You have resistance to acid damage while wearing this ring.
Dancing Sword Rapier Very Rare DDHC-CM-16 Alkazars Anhang true
Weapon (Rapier), very rare (requires attunement) You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
Spellguard Shield Very Rare DDHC-CM-16 Alkazars Anhang true
Armor (shield), very rare (requires attunement) While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
Glamoured Studded Leather Rare DDHC-CM-16 Alkazars Anhang true
Armor (studded leather), rare While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Eversmoking Bottle Uncommon DDHC-CM-16 Alkazars Anhang true
Wondrous Item, uncommon Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet. The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.
Amulet of Health Rare DDHC-CM-16 Alkazars Anhang true
Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.
Canaith Mandolin Rare DDHC-CM-16 Alkazars Anhang true
Wondrous item, rarity varies (requires attunement by a bard) Canaith mandolin Rare Cure Wounds (3rd level), Dispel Magic, Protection from Energy (lightning only) Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument
Keoghtom's Ointment (consumed 5 dosen ) Uncommon DDHC-CM-16 Alkazars Anhang true
Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Wand of Polymorph Very Rare DDHC-CM-16 Alkazars Anhang true
Wand of Polymorph Wand, very rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Staff of Withering Rare DDHC-CM-16 Alkazars Anhang true
Staff of Withering Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.