Show Log Entry
Adventure Title
CCC-UNITE-007 (The Second Exodus of Syln Nahail)
CCC-UNITE-007 (The Second Exodus of Syln Nahail)
Session
Date Played
2024-03-16 10:25:00 UTC
2024-03-16 10:25:00 UTC
Levels Gained
0
0
GP +/-
836.6
836.6
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Boerns
Boerns
DM DCI Number
000000
000000
Notes
<br> **Mitstreiter** <br> (8) Maluku Seito - Sunny - Human - Phantom Rogue 8 - Harpers (10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE (10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) (10) Shinigami/Max - Aronin Hagan - Shadarkai - Bladesinger 10 - none (10)I_never_exist - Sam - Amethyst Dragonborn - Drakewarden Ranger 10 <br> **Belohnungen** <br> The characters receive 1 advancement checkpoint and 1 treasure checkpoint for each story objective that they complete, as follows: <br> Story Objective A: Secure Prince Aspen Darkbell’s permission to evacuate the settlers of Syln Nahail through her realm in the Feywild. <br> Story Objective B: Evacuate a majority of Syln Nahail’s settlers. <br> The characters receive 1 advancement checkpoint(s) and 1 treasure checkpoint for each bonus objective that they complete, as follows: <br> Bonus Objective A: Removing the Hobgoblins from the forest through combat or other means. <br> Bonus Objective B: Removing the Green Hags from the forest through combat or other means. <br> <br> Weapon (longbow), uncommon (requires attunement) <br> This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers. <br> Magic Item Table F in the Dungeon Master’s Guide. <br> This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. <br> Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song. <br> Staff, common <br> The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. <br> Common Magic Item in Xanathar’s Guide to Everything. <br> This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. <br> <br> 836,6Gold für jeden <br> <br> Player Rewards <br> The characters earn the following player rewards for completing the adventure: <br> Magic Item Unlock <br> Characters completing the adventure unlock: <br> Longbow of Warning. This beautiful longbow once belonged to an original resident of Syln Nahail. It is gifted to the party in gratitude for defending the retreating settlers. This item can be found in Appendix 6. <br> Staff of Flowers. The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. This item can be found in Appendix 6.
<br> **Mitstreiter** <br> (8) Maluku Seito - Sunny - Human - Phantom Rogue 8 - Harpers (10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE (10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) (10) Shinigami/Max - Aronin Hagan - Shadarkai - Bladesinger 10 - none (10)I_never_exist - Sam - Amethyst Dragonborn - Drakewarden Ranger 10 <br> **Belohnungen** <br> The characters receive 1 advancement checkpoint and 1 treasure checkpoint for each story objective that they complete, as follows: <br> Story Objective A: Secure Prince Aspen Darkbell’s permission to evacuate the settlers of Syln Nahail through her realm in the Feywild. <br> Story Objective B: Evacuate a majority of Syln Nahail’s settlers. <br> The characters receive 1 advancement checkpoint(s) and 1 treasure checkpoint for each bonus objective that they complete, as follows: <br> Bonus Objective A: Removing the Hobgoblins from the forest through combat or other means. <br> Bonus Objective B: Removing the Green Hags from the forest through combat or other means. <br> <br> Weapon (longbow), uncommon (requires attunement) <br> This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers. <br> Magic Item Table F in the Dungeon Master’s Guide. <br> This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. <br> Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song. <br> Staff, common <br> The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. <br> Common Magic Item in Xanathar’s Guide to Everything. <br> This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. <br> <br> 836,6Gold für jeden <br> <br> Player Rewards <br> The characters earn the following player rewards for completing the adventure: <br> Magic Item Unlock <br> Characters completing the adventure unlock: <br> Longbow of Warning. This beautiful longbow once belonged to an original resident of Syln Nahail. It is gifted to the party in gratitude for defending the retreating settlers. This item can be found in Appendix 6. <br> Staff of Flowers. The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. This item can be found in Appendix 6.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Harmony ( Longbow of Warning ) | Uncommon | CCC-UNITE-007 (The Second Exodus of Syln Nahail) | true | ||
Weapon (longbow), uncommon (requires attunement) This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers. Magic Item Table F in the Dungeon Master’s Guide. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song. | |||||
Staff of Flowers | Common | CCC-UNITE-007 (The Second Exodus of Syln Nahail) | true | ||
Staff, common The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though. Common Magic Item in Xanathar’s Guide to Everything. This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. |