Aster Grünzweig

Season:
Forgotten Realms
Race:
Ghostwise Halfling
Class:
Druid: Circle of the Moon
Background:
Outlander
Lifestyle:
Modest
Current Level:
20
Total GP:
134101
Total Downtime:
205
Tag:
DDAL
Faction:
Emerald Enclave
Faction Rank:
Winterstalker (rank 4)
Magic Item Count:
14
Magic Item Limit:
10
Sentinel Shield,
Staff of the Woodlands,
Necklace of Prayer Beads,
Tome of Understanding,
Barrier Tattoo,
Blessing of Understanding,
Blessing of Protection,
Bracers of Defense,
Wraps of Unarmed Power, +3,
Insignia of Claws,
Platinum Scarf,
Blessing of Magic Resistance,
Staff of the Magi,
Boon of High Magic,
Blood Fury Tattoo,
Reginleif (Vorpal Glaive)

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2023-03-28 19:30 CCC-TRI-05 The Hunt for Malar 0 0 Horn of Valhalla Show

Teilnehmer:

(9) Bramymond - Aster - Ghostwise Halfling - Moon Druid 9 - Emerald Enclave
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(7) Folk2K - Guttrr - Halbork - Babar 7 - none
(9) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 9 - none
(10) Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10 - none

Loot:

Horn of Valhalla (Silver)
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar.
This item can be found in the Dungeon Master’s Guide.

Adventure Result:

TPK vs "Beast of Malar"

2023-04-28 18:50 Trade Log -5 > Sending Stones Show Trade Log

Sasagan Sunguard [https://www.adventurersleaguelog.com/users/42275/characters/103372]
Bracers of Archery > Sending Stones

2024-04-18 18:35 Trade Log -5 > Barrier Tattoo Show Trade Log

Fin Cinderflower [https://www.adventurersleaguelog.com/users/42333/characters/103487]
Watchful Helm > Barrier Tattoo (very rare)


Giving: Watchful Helm
Wondrous item, very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Receiving: Barrier Tattoo
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity - AC
Very Rare - 18

2023-06-08 10:55 Downtime: Catching up 6 -60 Show

Charakter Changes:

Level up - Druid level 16
Wild Shape Improvement (CR5)
ASI - Feat 12th Level: Resilient (Constitution)
Source: Player's Handbook
Choose one ability score. You gain the following benefits:
* Increase the chosen ability score by 1, to a maximum of 20.
* You gain proficiency in saving throws using the chosen ability.
ASI - Feat 16th Level:Mobile
Source: Player's Handbook
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

2025-03-18 19:30 DDAL05-18 The Mysterious Isle 10 Robe of Stars Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Echo - Master Oogwhey - Custom Lineage - Monk: Warrior of the Open Hand 20
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

25.000gp
Robe of Stars
Wondrous Item, Very Rare (Requires Attunement)
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.

Consumables expended:

2x Spell Scroll: Revivify

2025-06-01 18:00 DDAL-DRW-20 The Death of Szass Tam 10 Blood Fury Tattoo, Kyrzin's Ooze Show

1x Potion of Vitality
1x Potion of Invisibility
1x Scroll of Maddening Darkness
Consumables expended:
1x Charm of the Moon

2024-04-17 00:50 Downtime: Catching up 3 -30 Show

Charakter Changes:

Level up - Druid level 20
Wild Shape Improvement (CR6)
Timeless Body
Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Beast Spells
Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.
ASI - Feat 19th Level:
Sentinel
Source: Player's Handbook
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
* When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
* Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
* When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Archdruid
At 20th level, you can use your Wild Shape an unlimited number of times.
Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

2025-05-25 20:00 Trade Log -5 Vicious Heavy Crossbow > Eagle Whistle Show Trade Log

Nok-Nok [https://www.adventurersleaguelog.com/users/41558/characters/181847]

2024-04-18 18:20 Trade Log -5 > Bracers of Defense Show Trade Log

Will Solace [https://www.adventurersleaguelog.com/users/41558/characters/105581]
Bronze Griffon Figurine of Wondrous Power > Bracers of Defense


Giving: Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.

Receiving: Bracers of Defense
Wondrous Item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Notes: Bonus: Unarmored Armor Class, Warding, Wristwear

2025-05-08 20:00 FR-DC-GOND-01 The Rise of Smokepowder 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Raimundo_O - Murmel - Crystal Dragonborn- Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12 - Lord's Alliance
(20) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6 / DS Sorcerer 14
(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot:

100.000gp
Charm of the Moon
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Clockwork Amulet
Wondrous Item, Common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Candle of Invocation (Bytopia)
Wondrous Item, Very Rare (Requires Attunement)
This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
...
Choose ONE of the following:
1. Amulet of the Devout, +3
2. Wraps of Unarmed Power, +3
3. "Eureka" Holy Avenger Halberd
4. Gond's Gundblade: High Noon (Moonblade Longsword, 7 Runes)

2025-03-03 02:40 Trade Log -5 Dwarven Plate > Wraps of Unarmed Power, +3 Show Trade Log

Sir Nemos Ladis [https://www.adventurersleaguelog.com/users/75992/characters/163268]
Dwarven Plate > Wraps of Unarmed Power, +3 (very rare)


Giving: Dwarven Plate
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Receiving: Wraps of Unarmed Power +3
Wondrous Item, Very Rare
While wearing these wraps, you have a +3 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.

2025-03-03 19:00 PS-DC-TWW-00 The Wishing Well 25000 10 Blessing of Magic Resistance, Platinum Scarf Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
20) Manfred Hase - Quiel'Trenryth Shad'Nathyn - Shadar-kai - Phantom Rogue 20
(20) C0ldW0lf - Corellius - Aasimar/Tiefling (CL) - Vengeance Paladin 6/DS Sorcerer 14
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

100.000gp
...
Platinum Scarf
Wondrous item, legendary (requires attunement)
This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don't speak a command word, it disappears after 1 minute.
This black scarf is made out of silk with interwoven leafs that can be plucked from it, these magic leafs seem to grow back after a day or so.
Blessing of Magic Resistance
Supernatural Gift (Blessing)
You have Advantage on saving throws against spells and other magical effects.
This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers.

Story Awards:

Heaven's Blessing. You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well.
With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice.
Friend of Faunel. With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts.
The choices you made this day might have unforseen consequences in the future.
The forgotten Giant. Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well.
Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.)

Charakter Changes:

Shapechange: Planetar, 3x Animal Lords (Forager, Hunter, Sage) , Gulthias Blight, 5x Abishai (all colors)

2024-08-01 20:00 DDAL-DRW08 The Harrowing of Hell 2 25000 10 Oathbow, Scarab of Protection Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Marcelinho700 - Leo - Wood Elf - Assassin Rogue 12 / Gloomstalker Ranger 8 - 90ft Darkvision - none
(20) Linus K. - Alarion - Half Elf - Draconic Sorcerer 20 - none
(20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None
(19) Morti16 - Hjolmir Platin - Hill Dwarf - Barbarian 18 Morti16 - Bevar Isenfaust - Hill Dwarf - Cleric 16 / Rogue 1 / Wizard 2 - Harpers

Loot:

100.000gp
1x Potion of Storm Giant Strength
Oathbow
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in Infernal, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.
Scarab of Protection
Wondrous item, legendary (requires attunement)
If you hold this medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.

Story Award:

Knight of the Giant Queen. You have sworn allegiance to Serissa, the storm giant queen, and have joined her court at Maelstrom. The vow you have sworn to her supersedes all other oaths.

Charakter Changes:

Shapechange - Pit Fiend & Leviathan seen

2024-07-29 20:00 CCC-GHC-BK3-09 A Convergence of Gods 20000 10 Tome of the Stilled Tongue Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(17) - Stephan - Quarion - Halfelf - Warlock (The celestial) 17 - none
(20) Raimundo_O - Grimbash - Half-Orc - Path of the Zealot Barbarian 20 - none
(18) KaNarlist - Damodar Silverfist - Aasimar Paladin 11 / Fighter 7 (18) - OotG
(20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None

Loot:

100.000gp
1x Elixir of Health
1x Oil of Sharpness
1x Potion of Heroism

Tome of the Stilled Tongue
Wondrous item, major tier, legendary (requires attunement by a wizard)
This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This specific tome belongs to Szass Tam, leader of the Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.

Consumables expended:

1x Spell Scroll: Revivify (+Diamond)
1x Potion of Supreme Healing (10d4+20)

Charakter Changes:

Shapechange - Ancient Brass Dragon seen

2025-05-13 19:00 FR-DC-CLWF-01 Passed Heroics 20000 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Trava - Kiyoshi - Winged Tiefling - Bard 19 Sorcerer 1
(20) Echo - Master Oogwhey - Agile Tortle (TCL) - 20 Open Hand Monk - None
(19) Stephan - Quarion - Halfelf - Warlock (Celestial) 19 - none
(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot:

100.000gp
1x Potion: Heroism
1x Potion: Invulnerability
Ithandoriel's Might (Charm of the Moon)
Charm
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Plate d'Amour (Cast-Off Plate Armor, Guardian)
Heavy armor, common, AC 18
This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
...
Choose ONE of the following:
1. Dawnreaver (Greatsword Moonblade of House Ithandoriel, Sentinel)
2. Ring of Djinni Summoning (Harmonious)
3. Staff of Power (unbreakable)
4. Belt of Fire Giant Strength (Beacon)
5. Shield of the Cavalier (War Leader)

Story Award:

Honorary Member of House Ithandoriel. Your deeds on this day have shown that you embody the values every Ithondoriel strives to achives. Therefore, you have been granted the honor of naming yourself Ithandoriel if you wish, and may present yourself as a member of the noble elven house.

2025-03-04 19:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 20000 10 Plate Armor +3, Ruby of the War Mage, Boon of High Magic Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) Echo - Libra - Tasha's Custom Lineage - Clockwork Sorcery Sorcerer 20 - Cosmos
(20) FredericT. - Glorindal - High Elf - Bladesinger Wizard 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

Plate Armor +3
Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
Ruby of the War Mage
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.
Multiversal Champion Titel (Boon of High Magic)
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.
Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.

Story Award:

Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Wishes:

Djinni casted 3x Wish, from Libra's [adventurersleaguelog] Ring of Djinni Summoning.
Resistance to Bludgeoning, Piercing and Slashing damage.

Consuables expendend:

3x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

2025-08-02 14:30 PS-DC-TWW-01 The Hunt for the Wishing Well 15000 10 Reginleif (Vorpal Glaive) Show

Teilnehmer:
(16) Karrakasz - Pether - Goliath - World Tree Barbarian 16 - Emerald Enclave
(16) Bramymond - Prof. Alastor - Wizard: School of Conjuration 16 - Harpers
(16) JinxedBear - Catherine Deneuve - Scout Rogue 16 - Harpers
(16) Marcelinho700 - Lucis - Tiefling - Shadow Magic Sorcerer 16
(16) C0ldW0lf - Gracie Stafford - Sea Elf - Vengeance Paladin 16


Loot:
15.00gp/Person
1x Potion: Heroism
Orb of Direction (common), Charm of the Sage
Reginleif (Vorpal Glaive)
Weapon (Glaive), Legendary (Requires Attunement)
"Created from the divine powers vested in one of Ysgard's most powerful Valkyrie this spear spells ruin for all its enemies. One swing is said to be able to decapitate dozens of enemies at once though that might be only in the hand of a true Valkyrie. Legends say the Valkyrie created it to slay the wyrm Nidhogg which is why the weapon can sense the presence its archnemesis kin. Otherwise it is still a formidable weapon."
Sentinel (Dragon). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.


Consumables expended:
1x Potion: Heroism
1x Charm: Heroe's Feast

2023-05-28 20:00 DM Reward 10000 Tome of Understanding Show DM Log

Reward:

Price: 30 hours
Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+10.000 gp

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 1 9746 10 Rope of Entanglement, Brazier of Commanding Fire Elementals, Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Instrument of the Bards (Cli Lyre), Blessing of Understanding Show

Teilnehmer:

(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:

48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
...
Blessing of Understanding. Your Wisdom score increases by 2, as does your maximum for that score.

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)

Charakter Changes:

Level up - Druid level 17

2025-04-29 19:00 DDAL07-17 Cauldron of Sapphire 2 6600 20 Staff of the Magi Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance
(20) Frederic T. - Faruc - Half Orc - Paladin: Oath of the Watchers 20 - Order of the Gauntlet

Loot:

33.000gp
1x Spell Scroll: Greater Restoration
Staff of the Magi
Staff, legendary (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.
Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).
You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good.
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Story Award:

Atropal in a Cage. You have a portion of an atropal safely stored in an opal amulet.

Consumables expended:

1x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2023-03-28 19:30 CCC-TRI-05 The Hunt for Malar 0 Show

Teilnehmer:

(9) Bramymond - Aster - Ghostwise Halfling - Moon Druid 9 - Emerald Enclave
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(7) Folk2K - Guttrr - Halbork - Babar 7 - none
(9) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 9 - none
(10) Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10 - none

Loot:

Horn of Valhalla (Silver)
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar.
This item can be found in the Dungeon Master’s Guide.

Adventure Result:

TPK vs "Beast of Malar"

2023-04-28 18:50 Trade Log -5 Show Trade Log

Sasagan Sunguard [https://www.adventurersleaguelog.com/users/42275/characters/103372]
Bracers of Archery > Sending Stones

2024-04-18 18:35 Trade Log -5 Show Trade Log

Fin Cinderflower [https://www.adventurersleaguelog.com/users/42333/characters/103487]
Watchful Helm > Barrier Tattoo (very rare)


Giving: Watchful Helm
Wondrous item, very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Receiving: Barrier Tattoo
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity - AC
Very Rare - 18

2023-06-08 10:55 Downtime: Catching up -60 Show

Charakter Changes:

Level up - Druid level 16
Wild Shape Improvement (CR5)
ASI - Feat 12th Level: Resilient (Constitution)
Source: Player's Handbook
Choose one ability score. You gain the following benefits:
* Increase the chosen ability score by 1, to a maximum of 20.
* You gain proficiency in saving throws using the chosen ability.
ASI - Feat 16th Level:Mobile
Source: Player's Handbook
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

2025-03-18 19:30 DDAL05-18 The Mysterious Isle 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Echo - Master Oogwhey - Custom Lineage - Monk: Warrior of the Open Hand 20
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

25.000gp
Robe of Stars
Wondrous Item, Very Rare (Requires Attunement)
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.

Consumables expended:

2x Spell Scroll: Revivify

2025-06-01 18:00 DDAL-DRW-20 The Death of Szass Tam 10 Show

1x Potion of Vitality
1x Potion of Invisibility
1x Scroll of Maddening Darkness
Consumables expended:
1x Charm of the Moon

2024-04-17 00:50 Downtime: Catching up -30 Show

Charakter Changes:

Level up - Druid level 20
Wild Shape Improvement (CR6)
Timeless Body
Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Beast Spells
Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.
ASI - Feat 19th Level:
Sentinel
Source: Player's Handbook
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
* When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
* Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
* When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Archdruid
At 20th level, you can use your Wild Shape an unlimited number of times.
Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

2025-05-25 20:00 Trade Log -5 Show Trade Log

Nok-Nok [https://www.adventurersleaguelog.com/users/41558/characters/181847]

2024-04-18 18:20 Trade Log -5 Show Trade Log

Will Solace [https://www.adventurersleaguelog.com/users/41558/characters/105581]
Bronze Griffon Figurine of Wondrous Power > Bracers of Defense


Giving: Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.

Receiving: Bracers of Defense
Wondrous Item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Notes: Bonus: Unarmored Armor Class, Warding, Wristwear

2025-05-08 20:00 FR-DC-GOND-01 The Rise of Smokepowder 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Raimundo_O - Murmel - Crystal Dragonborn- Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12 - Lord's Alliance
(20) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6 / DS Sorcerer 14
(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot:

100.000gp
Charm of the Moon
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Clockwork Amulet
Wondrous Item, Common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Candle of Invocation (Bytopia)
Wondrous Item, Very Rare (Requires Attunement)
This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
...
Choose ONE of the following:
1. Amulet of the Devout, +3
2. Wraps of Unarmed Power, +3
3. "Eureka" Holy Avenger Halberd
4. Gond's Gundblade: High Noon (Moonblade Longsword, 7 Runes)

2025-03-03 02:40 Trade Log -5 Show Trade Log

Sir Nemos Ladis [https://www.adventurersleaguelog.com/users/75992/characters/163268]
Dwarven Plate > Wraps of Unarmed Power, +3 (very rare)


Giving: Dwarven Plate
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Receiving: Wraps of Unarmed Power +3
Wondrous Item, Very Rare
While wearing these wraps, you have a +3 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.

2025-03-03 19:00 PS-DC-TWW-00 The Wishing Well 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
20) Manfred Hase - Quiel'Trenryth Shad'Nathyn - Shadar-kai - Phantom Rogue 20
(20) C0ldW0lf - Corellius - Aasimar/Tiefling (CL) - Vengeance Paladin 6/DS Sorcerer 14
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

100.000gp
...
Platinum Scarf
Wondrous item, legendary (requires attunement)
This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don't speak a command word, it disappears after 1 minute.
This black scarf is made out of silk with interwoven leafs that can be plucked from it, these magic leafs seem to grow back after a day or so.
Blessing of Magic Resistance
Supernatural Gift (Blessing)
You have Advantage on saving throws against spells and other magical effects.
This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers.

Story Awards:

Heaven's Blessing. You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well.
With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice.
Friend of Faunel. With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts.
The choices you made this day might have unforseen consequences in the future.
The forgotten Giant. Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well.
Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.)

Charakter Changes:

Shapechange: Planetar, 3x Animal Lords (Forager, Hunter, Sage) , Gulthias Blight, 5x Abishai (all colors)

2024-08-01 20:00 DDAL-DRW08 The Harrowing of Hell 2 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Marcelinho700 - Leo - Wood Elf - Assassin Rogue 12 / Gloomstalker Ranger 8 - 90ft Darkvision - none
(20) Linus K. - Alarion - Half Elf - Draconic Sorcerer 20 - none
(20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None
(19) Morti16 - Hjolmir Platin - Hill Dwarf - Barbarian 18 Morti16 - Bevar Isenfaust - Hill Dwarf - Cleric 16 / Rogue 1 / Wizard 2 - Harpers

Loot:

100.000gp
1x Potion of Storm Giant Strength
Oathbow
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in Infernal, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.
Scarab of Protection
Wondrous item, legendary (requires attunement)
If you hold this medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.

Story Award:

Knight of the Giant Queen. You have sworn allegiance to Serissa, the storm giant queen, and have joined her court at Maelstrom. The vow you have sworn to her supersedes all other oaths.

Charakter Changes:

Shapechange - Pit Fiend & Leviathan seen

2024-07-29 20:00 CCC-GHC-BK3-09 A Convergence of Gods 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(17) - Stephan - Quarion - Halfelf - Warlock (The celestial) 17 - none
(20) Raimundo_O - Grimbash - Half-Orc - Path of the Zealot Barbarian 20 - none
(18) KaNarlist - Damodar Silverfist - Aasimar Paladin 11 / Fighter 7 (18) - OotG
(20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None

Loot:

100.000gp
1x Elixir of Health
1x Oil of Sharpness
1x Potion of Heroism

Tome of the Stilled Tongue
Wondrous item, major tier, legendary (requires attunement by a wizard)
This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This specific tome belongs to Szass Tam, leader of the Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.

Consumables expended:

1x Spell Scroll: Revivify (+Diamond)
1x Potion of Supreme Healing (10d4+20)

Charakter Changes:

Shapechange - Ancient Brass Dragon seen

2025-05-13 19:00 FR-DC-CLWF-01 Passed Heroics 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Trava - Kiyoshi - Winged Tiefling - Bard 19 Sorcerer 1
(20) Echo - Master Oogwhey - Agile Tortle (TCL) - 20 Open Hand Monk - None
(19) Stephan - Quarion - Halfelf - Warlock (Celestial) 19 - none
(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot:

100.000gp
1x Potion: Heroism
1x Potion: Invulnerability
Ithandoriel's Might (Charm of the Moon)
Charm
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Plate d'Amour (Cast-Off Plate Armor, Guardian)
Heavy armor, common, AC 18
This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
...
Choose ONE of the following:
1. Dawnreaver (Greatsword Moonblade of House Ithandoriel, Sentinel)
2. Ring of Djinni Summoning (Harmonious)
3. Staff of Power (unbreakable)
4. Belt of Fire Giant Strength (Beacon)
5. Shield of the Cavalier (War Leader)

Story Award:

Honorary Member of House Ithandoriel. Your deeds on this day have shown that you embody the values every Ithondoriel strives to achives. Therefore, you have been granted the honor of naming yourself Ithandoriel if you wish, and may present yourself as a member of the noble elven house.

2025-03-04 19:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) Echo - Libra - Tasha's Custom Lineage - Clockwork Sorcery Sorcerer 20 - Cosmos
(20) FredericT. - Glorindal - High Elf - Bladesinger Wizard 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

Plate Armor +3
Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
Ruby of the War Mage
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.
Multiversal Champion Titel (Boon of High Magic)
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.
Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.

Story Award:

Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Wishes:

Djinni casted 3x Wish, from Libra's [adventurersleaguelog] Ring of Djinni Summoning.
Resistance to Bludgeoning, Piercing and Slashing damage.

Consuables expendend:

3x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

2025-08-02 14:30 PS-DC-TWW-01 The Hunt for the Wishing Well 10 Show

Teilnehmer:
(16) Karrakasz - Pether - Goliath - World Tree Barbarian 16 - Emerald Enclave
(16) Bramymond - Prof. Alastor - Wizard: School of Conjuration 16 - Harpers
(16) JinxedBear - Catherine Deneuve - Scout Rogue 16 - Harpers
(16) Marcelinho700 - Lucis - Tiefling - Shadow Magic Sorcerer 16
(16) C0ldW0lf - Gracie Stafford - Sea Elf - Vengeance Paladin 16


Loot:
15.00gp/Person
1x Potion: Heroism
Orb of Direction (common), Charm of the Sage
Reginleif (Vorpal Glaive)
Weapon (Glaive), Legendary (Requires Attunement)
"Created from the divine powers vested in one of Ysgard's most powerful Valkyrie this spear spells ruin for all its enemies. One swing is said to be able to decapitate dozens of enemies at once though that might be only in the hand of a true Valkyrie. Legends say the Valkyrie created it to slay the wyrm Nidhogg which is why the weapon can sense the presence its archnemesis kin. Otherwise it is still a formidable weapon."
Sentinel (Dragon). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.


Consumables expended:
1x Potion: Heroism
1x Charm: Heroe's Feast

2023-05-28 20:00 DM Reward Show DM Log

Reward:

Price: 30 hours
Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+10.000 gp

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 10 Show

Teilnehmer:

(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:

48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
...
Blessing of Understanding. Your Wisdom score increases by 2, as does your maximum for that score.

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)

Charakter Changes:

Level up - Druid level 17

2025-04-29 19:00 DDAL07-17 Cauldron of Sapphire 2 20 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance
(20) Frederic T. - Faruc - Half Orc - Paladin: Oath of the Watchers 20 - Order of the Gauntlet

Loot:

33.000gp
1x Spell Scroll: Greater Restoration
Staff of the Magi
Staff, legendary (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.
Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).
You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good.
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Story Award:

Atropal in a Cage. You have a portion of an atropal safely stored in an opal amulet.

Consumables expended:

1x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2023-03-28 19:30 CCC-TRI-05 The Hunt for Malar 0 Horn of Valhalla Show

Teilnehmer:

(9) Bramymond - Aster - Ghostwise Halfling - Moon Druid 9 - Emerald Enclave
(8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8
(7) Folk2K - Guttrr - Halbork - Babar 7 - none
(9) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 9 - none
(10) Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10 - none

Loot:

Horn of Valhalla (Silver)
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar.
This item can be found in the Dungeon Master’s Guide.

Adventure Result:

TPK vs "Beast of Malar"

2023-04-28 18:50 Trade Log -5 > Sending Stones Show Trade Log

Sasagan Sunguard [https://www.adventurersleaguelog.com/users/42275/characters/103372]
Bracers of Archery > Sending Stones

2024-04-18 18:35 Trade Log -5 > Barrier Tattoo Show Trade Log

Fin Cinderflower [https://www.adventurersleaguelog.com/users/42333/characters/103487]
Watchful Helm > Barrier Tattoo (very rare)


Giving: Watchful Helm
Wondrous item, very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Receiving: Barrier Tattoo
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity - AC
Very Rare - 18

2023-06-08 10:55 Downtime: Catching up -60 Show

Charakter Changes:

Level up - Druid level 16
Wild Shape Improvement (CR5)
ASI - Feat 12th Level: Resilient (Constitution)
Source: Player's Handbook
Choose one ability score. You gain the following benefits:
* Increase the chosen ability score by 1, to a maximum of 20.
* You gain proficiency in saving throws using the chosen ability.
ASI - Feat 16th Level:Mobile
Source: Player's Handbook
You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

2025-03-18 19:30 DDAL05-18 The Mysterious Isle 10 Robe of Stars Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Echo - Master Oogwhey - Custom Lineage - Monk: Warrior of the Open Hand 20
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

25.000gp
Robe of Stars
Wondrous Item, Very Rare (Requires Attunement)
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.

Consumables expended:

2x Spell Scroll: Revivify

2025-06-01 18:00 DDAL-DRW-20 The Death of Szass Tam 10 Blood Fury Tattoo, Kyrzin's Ooze Show

1x Potion of Vitality
1x Potion of Invisibility
1x Scroll of Maddening Darkness
Consumables expended:
1x Charm of the Moon

2024-04-17 00:50 Downtime: Catching up -30 Show

Charakter Changes:

Level up - Druid level 20
Wild Shape Improvement (CR6)
Timeless Body
Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Beast Spells
Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.
ASI - Feat 19th Level:
Sentinel
Source: Player's Handbook
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
* When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
* Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
* When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Archdruid
At 20th level, you can use your Wild Shape an unlimited number of times.
Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.

2025-05-25 20:00 Trade Log -5 Vicious Heavy Crossbow > Eagle Whistle Show Trade Log

Nok-Nok [https://www.adventurersleaguelog.com/users/41558/characters/181847]

2024-04-18 18:20 Trade Log -5 > Bracers of Defense Show Trade Log

Will Solace [https://www.adventurersleaguelog.com/users/41558/characters/105581]
Bronze Griffon Figurine of Wondrous Power > Bracers of Defense


Giving: Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.

Receiving: Bracers of Defense
Wondrous Item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Notes: Bonus: Unarmored Armor Class, Warding, Wristwear

2025-05-08 20:00 FR-DC-GOND-01 The Rise of Smokepowder 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Raimundo_O - Murmel - Crystal Dragonborn- Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12 - Lord's Alliance
(20) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6 / DS Sorcerer 14
(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot:

100.000gp
Charm of the Moon
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Clockwork Amulet
Wondrous Item, Common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Candle of Invocation (Bytopia)
Wondrous Item, Very Rare (Requires Attunement)
This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
...
Choose ONE of the following:
1. Amulet of the Devout, +3
2. Wraps of Unarmed Power, +3
3. "Eureka" Holy Avenger Halberd
4. Gond's Gundblade: High Noon (Moonblade Longsword, 7 Runes)

2025-03-03 02:40 Trade Log -5 Dwarven Plate > Wraps of Unarmed Power, +3 Show Trade Log

Sir Nemos Ladis [https://www.adventurersleaguelog.com/users/75992/characters/163268]
Dwarven Plate > Wraps of Unarmed Power, +3 (very rare)


Giving: Dwarven Plate
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Receiving: Wraps of Unarmed Power +3
Wondrous Item, Very Rare
While wearing these wraps, you have a +3 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.

2025-03-03 19:00 PS-DC-TWW-00 The Wishing Well 25000 10 Blessing of Magic Resistance, Platinum Scarf Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
20) Manfred Hase - Quiel'Trenryth Shad'Nathyn - Shadar-kai - Phantom Rogue 20
(20) C0ldW0lf - Corellius - Aasimar/Tiefling (CL) - Vengeance Paladin 6/DS Sorcerer 14
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

100.000gp
...
Platinum Scarf
Wondrous item, legendary (requires attunement)
This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don't speak a command word, it disappears after 1 minute.
This black scarf is made out of silk with interwoven leafs that can be plucked from it, these magic leafs seem to grow back after a day or so.
Blessing of Magic Resistance
Supernatural Gift (Blessing)
You have Advantage on saving throws against spells and other magical effects.
This blessing was granted by either the Solar Azriel or the Devil Calizus Nox. Depending on from which source it comes the recipient is protected by either heavenly or hellish powers.

Story Awards:

Heaven's Blessing. You declined Calizus Nox offer to make a contract and pleased the Solar Azriel with your honorable deeds. He grants you his personal blessing and swears to you that he will support you in your quest to find the wishing well.
With this decision you made yourself quite the target for a certain devil and that can never be good. But you made your choice.
Friend of Faunel. With the choice to go against the great modron crusade you protected Faunel and its inhabitants. Your deeds are known throughout the beastlands and inhabitants from there regard you with great respect as fellow hunters and wild hearts.
The choices you made this day might have unforseen consequences in the future.
The forgotten Giant. Long forgotten and created by Ubtao this gigantic colossus guarded the gate of desire which lead to one of the first keystones needed to find the wishing well.
Since you managed to peacefully pass the test of the colossus it lost it's purpose and thus gave you a spark of its essence. With this story award you are able to summon the spectral form of the colossus once in time of great need for three combat rounds. Afterwards the essence wanes and fades into oblivion. (This story award can only be used once by one player in each PS-DC-TWW adventure.)

Charakter Changes:

Shapechange: Planetar, 3x Animal Lords (Forager, Hunter, Sage) , Gulthias Blight, 5x Abishai (all colors)

2024-08-01 20:00 DDAL-DRW08 The Harrowing of Hell 2 25000 10 Oathbow, Scarab of Protection Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Marcelinho700 - Leo - Wood Elf - Assassin Rogue 12 / Gloomstalker Ranger 8 - 90ft Darkvision - none
(20) Linus K. - Alarion - Half Elf - Draconic Sorcerer 20 - none
(20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None
(19) Morti16 - Hjolmir Platin - Hill Dwarf - Barbarian 18 Morti16 - Bevar Isenfaust - Hill Dwarf - Cleric 16 / Rogue 1 / Wizard 2 - Harpers

Loot:

100.000gp
1x Potion of Storm Giant Strength
Oathbow
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in Infernal, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.
Scarab of Protection
Wondrous item, legendary (requires attunement)
If you hold this medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
• You have advantage on saving throws against spells.
• The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This particular medallion is made of coral and shaped like a crab. It hangs on a kelp necklace.

Story Award:

Knight of the Giant Queen. You have sworn allegiance to Serissa, the storm giant queen, and have joined her court at Maelstrom. The vow you have sworn to her supersedes all other oaths.

Charakter Changes:

Shapechange - Pit Fiend & Leviathan seen

2024-07-29 20:00 CCC-GHC-BK3-09 A Convergence of Gods 20000 10 Tome of the Stilled Tongue Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(17) - Stephan - Quarion - Halfelf - Warlock (The celestial) 17 - none
(20) Raimundo_O - Grimbash - Half-Orc - Path of the Zealot Barbarian 20 - none
(18) KaNarlist - Damodar Silverfist - Aasimar Paladin 11 / Fighter 7 (18) - OotG
(20) Echo - Ace - Custom Lineage - Artificer Artillerist 20 - None

Loot:

100.000gp
1x Elixir of Health
1x Oil of Sharpness
1x Potion of Heroism

Tome of the Stilled Tongue
Wondrous item, major tier, legendary (requires attunement by a wizard)
This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.
If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.
While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This specific tome belongs to Szass Tam, leader of the Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.

Consumables expended:

1x Spell Scroll: Revivify (+Diamond)
1x Potion of Supreme Healing (10d4+20)

Charakter Changes:

Shapechange - Ancient Brass Dragon seen

2025-05-13 19:00 FR-DC-CLWF-01 Passed Heroics 20000 10 Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) Trava - Kiyoshi - Winged Tiefling - Bard 19 Sorcerer 1
(20) Echo - Master Oogwhey - Agile Tortle (TCL) - 20 Open Hand Monk - None
(19) Stephan - Quarion - Halfelf - Warlock (Celestial) 19 - none
(20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20

Loot:

100.000gp
1x Potion: Heroism
1x Potion: Invulnerability
Ithandoriel's Might (Charm of the Moon)
Charm
As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you.
Plate d'Amour (Cast-Off Plate Armor, Guardian)
Heavy armor, common, AC 18
This set of plate armor has a special latch that can be pulled by the wearer to instantly rip off all armor parts if needed. You can doff this armor as a Magic action.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition. (Caution: the item can not warn you about bad choices)
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
...
Choose ONE of the following:
1. Dawnreaver (Greatsword Moonblade of House Ithandoriel, Sentinel)
2. Ring of Djinni Summoning (Harmonious)
3. Staff of Power (unbreakable)
4. Belt of Fire Giant Strength (Beacon)
5. Shield of the Cavalier (War Leader)

Story Award:

Honorary Member of House Ithandoriel. Your deeds on this day have shown that you embody the values every Ithondoriel strives to achives. Therefore, you have been granted the honor of naming yourself Ithandoriel if you wish, and may present yourself as a member of the noble elven house.

2025-03-04 19:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 20000 10 Plate Armor +3, Ruby of the War Mage, Boon of High Magic Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) Echo - Libra - Tasha's Custom Lineage - Clockwork Sorcery Sorcerer 20 - Cosmos
(20) FredericT. - Glorindal - High Elf - Bladesinger Wizard 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance

Loot:

Plate Armor +3
Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
Ruby of the War Mage
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.
Multiversal Champion Titel (Boon of High Magic)
You gain one 9th-level spell slot, provided that you already have one.
Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.
Note: In T4 only you can replace all consumables with a boon; while a boon can be given to a character that is not yet 20th level it does not take effect until they reach that level. You need to include this information in the adventure.

Story Award:

Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Wishes:

Djinni casted 3x Wish, from Libra's [adventurersleaguelog] Ring of Djinni Summoning.
Resistance to Bludgeoning, Piercing and Slashing damage.

Consuables expendend:

3x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)

2025-08-02 14:30 PS-DC-TWW-01 The Hunt for the Wishing Well 15000 10 Reginleif (Vorpal Glaive) Show

Teilnehmer:
(16) Karrakasz - Pether - Goliath - World Tree Barbarian 16 - Emerald Enclave
(16) Bramymond - Prof. Alastor - Wizard: School of Conjuration 16 - Harpers
(16) JinxedBear - Catherine Deneuve - Scout Rogue 16 - Harpers
(16) Marcelinho700 - Lucis - Tiefling - Shadow Magic Sorcerer 16
(16) C0ldW0lf - Gracie Stafford - Sea Elf - Vengeance Paladin 16


Loot:
15.00gp/Person
1x Potion: Heroism
Orb of Direction (common), Charm of the Sage
Reginleif (Vorpal Glaive)
Weapon (Glaive), Legendary (Requires Attunement)
"Created from the divine powers vested in one of Ysgard's most powerful Valkyrie this spear spells ruin for all its enemies. One swing is said to be able to decapitate dozens of enemies at once though that might be only in the hand of a true Valkyrie. Legends say the Valkyrie created it to slay the wyrm Nidhogg which is why the weapon can sense the presence its archnemesis kin. Otherwise it is still a formidable weapon."
Sentinel (Dragon). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.


Consumables expended:
1x Potion: Heroism
1x Charm: Heroe's Feast

2023-05-28 20:00 DM Reward 10000 Tome of Understanding Show DM Log

Reward:

Price: 30 hours
Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
+10.000 gp

2024-04-16 19:00 DDHC-KftGV-13 Fire and Darkness 9746 10 Rope of Entanglement, Brazier of Commanding Fire Elementals, Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Instrument of the Bards (Cli Lyre), Blessing of Understanding Show

Teilnehmer:

(16) Maluku Seito - Prof. Dr. Faust md. - Half-Elf - Mercy Monk 16 - Redemption Hook
(16) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 16 - Emerald Enclave - Redemption Hook
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 (16) - Lord's Alliance - Redemption Hook
(16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault
(16) JinxedBear - Va'Ashal - Githyanki - Bladesinging Wizard 7, Arcane Trickster Rogue 9 - Harpers / Golden Vault

Loot:

48.730
1x Potion of Fire Resistance
...
Rope of Entanglement
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Brazier of Commanding Fire Elementals
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
...
Blessing of Understanding. Your Wisdom score increases by 2, as does your maximum for that score.

Consumables expended:

1x Gem encrusted Bowl worth 1000gp (Heroes' Feast component)

Charakter Changes:

Level up - Druid level 17

2025-04-29 19:00 DDAL07-17 Cauldron of Sapphire 2 6600 20 Staff of the Magi Show

Teilnehmer:

(20) Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid: Circle of the Moon 20 - Emerald Enclave
(20) JinxedBear - Ryumon Hozukimaru - Human - Warrior of the Open Hand Monk 20 - Harpers
(20) C0ldw0lf - Faelyn - Shadar kai - Cleric: Arcana Domain 20
(20) Raimundo_O - Murmel - Crystal Dragonborn - Conquest Paladin 8 / Aberrant Mind Sorcerer 12 - Lord's Alliance
(20) Frederic T. - Faruc - Half Orc - Paladin: Oath of the Watchers 20 - Order of the Gauntlet

Loot:

33.000gp
1x Spell Scroll: Greater Restoration
Staff of the Magi
Staff, legendary (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.
Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).
You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good.
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Story Award:

Atropal in a Cage. You have a portion of an atropal safely stored in an opal amulet.

Consumables expended:

1x gem-encrusted bowl worth at least 1,000 gp (Heroe's Feast)