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Adventure Title
CCC-TRI-05 The Hunt for Malar
CCC-TRI-05 The Hunt for Malar
Session
Date Played
2023-03-28 19:30:00 UTC
2023-03-28 19:30:00 UTC
Levels Gained
0
0
GP +/-
Downtime +/-
0.0
0.0
Location Played
Roll20
Roll20
DM Name
Frederic T.
Frederic T.
DM DCI Number
5320771440
5320771440
Notes
# Teilnehmer: (9) Bramymond - Aster - Ghostwise Halfling - Moon Druid 9 - Emerald Enclave (8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8 (7) Folk2K - Guttrr - Halbork - Babar 7 - none (9) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 9 - none (10) Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10 - none # Loot: **Horn of Valhalla (Silver)** *Wondrous Item, rare* You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar. This item can be found in the Dungeon Master’s Guide. # Adventure Result: **TPK** vs "Beast of Malar"
# Teilnehmer: (9) Bramymond - Aster - Ghostwise Halfling - Moon Druid 9 - Emerald Enclave (8) thebaconing - Jhank Korth - Lizardfolk - Cleric 8 (7) Folk2K - Guttrr - Halbork - Babar 7 - none (9) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 9 - none (10) Arikatzi020 - Neve Elura - TCL - Beastmaster Ranger lvl 10 - none # Loot: **Horn of Valhalla (Silver)** *Wondrous Item, rare* You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar. This item can be found in the Dungeon Master’s Guide. # Adventure Result: **TPK** vs "Beast of Malar"
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Horn of Valhalla | Rare | CCC-TRI-05 The Hunt for Malar | false | ||
**Horn of Valhalla (Silver)** *Wondrous Item, rare* You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar. This item can be found in the Dungeon Master’s Guide. |