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Adventure Title
FR-DC-GOND-01 The Rise of Smokepowder
FR-DC-GOND-01 The Rise of Smokepowder
Session
Date Played
2025-05-08 20:00:00 UTC
2025-05-08 20:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
DM Name
DM DCI Number
Notes
# Teilnehmer: (20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave (20) Raimundo_O - Murmel - Crystal Dragonborn- Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12 - Lord's Alliance (20) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6 / DS Sorcerer 14 (20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20 # Loot: **100.000gp** **Charm of the Moon** As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you. **Clockwork Amulet** *Wondrous Item, Common* This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. **Candle of Invocation (Bytopia)** *Wondrous Item, Very Rare (Requires Attunement)* This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table. ... Choose **ONE** of the following: 1. Amulet of the Devout, +3 2. Wraps of Unarmed Power, +3 3. "Eureka" Holy Avenger Halberd 4. Gond's Gundblade: High Noon (Moonblade Longsword, 7 Runes)
# Teilnehmer: (20) Bramymond - Aster Grünzweig - Halfling - Druid: Circle of the Moon 20 - Emerald Enclave (20) Raimundo_O - Murmel - Crystal Dragonborn- Oath of Conquest Paladin 8/ Aberrant Sorcery Sorcerer 12 - Lord's Alliance (20) C0ldW0lf - Corellius - Custom Lineage (Aasimar/Tiefling) - Vengeance Paladin 6 / DS Sorcerer 14 (20) Marcelinho700 - Thorin - Aasimer - Life Domain Cleric 20 # Loot: **100.000gp** **Charm of the Moon** As an action, you make a minor wish. When you do, you create the effects of a spell of 5th level or lower. The spell takes effect as part of this action and requires no spell components. Your Intelligence, Wisdom, or Charisma is the spellcasting ability for this spell (your choice). Once you use this charm, it vanishes from you. **Clockwork Amulet** *Wondrous Item, Common* This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. **Candle of Invocation (Bytopia)** *Wondrous Item, Very Rare (Requires Attunement)* This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table. ... Choose **ONE** of the following: 1. Amulet of the Devout, +3 2. Wraps of Unarmed Power, +3 3. "Eureka" Holy Avenger Halberd 4. Gond's Gundblade: High Noon (Moonblade Longsword, 7 Runes)