Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Githyanki Silvered Greatsword, +3
very_rare
DDHC-KGV-11 - Affair on the Concordant Express
Trade Log
Show
Scimitar, +3
very_rare
Trade Log
Show
Shield, +3
very_rare
BMG-DRW-OD-07 - The Subtlety of Subterfuge
BMG-DRW-OD-07 - The Subtlety of Subterfuge
Show
Notes:
Armor (Shield), Very Rare
This shield is made of Iskirthos darksteel. The bearer can speak and understand Old Iskirthos language.
While holding this shield, you have a +3 bonus to AC. This bonus is an addition to the shield's normal bonus to AC.
Sage's Signet, Lion
very_rare
D&D 50th Anniversary DM service reward
Trade Log
Show
Bloodrider's Helm (Watchful Helm)
very_rare
BMG-MOON-MD-07 Cauldron of Doom
BMG-MOON-MD-07 Cauldron of Doom
Show
Notes:
Fashioned from blackened metal, this warrior’s helm completely covers the forehead and the wearer’s eyes glow red. The interior is lined with patches of skin from sacrificed Northlander warriors. The helm smells of blood and fire to a distance of ten feet.
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you're asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can't be used again until the next dawn.
Tome of Leadership and Influence
very_rare
CCC-ROZK-01-02 Zhentarim's Lament
Trade Log
Show
Amdraig (Steel)
very_rare
BMG-MOON-MD-09 - The Prince's Fairy Godmother
BMG-MOON-MD-09 - The Prince's Fairy Godmother
Show
Notes:
weapon (longsword), very rare (requires attunement by a good-aligned creature), martial weapon, melee weapon,
Value/Weight: 3 lb.
Details: 1d8 slashing - versatile (1d10)
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Revivify.
You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can't be used again until the next dawn.
Sentience.
Amdraig is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn't like to back down from a fight.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Amdraig was a druid from Grampalt Mountains and one of the Nine Blades of the First High King, Cymrych Hugh. When she was alive, she always does her best to prepare for any situation that may occur during battle and make sure that she’s ready to support her allies. Amdraig was obsessed in learning the secret of wild shaping into a dragon. She was tricked by Urphania and was forced to fight an ancient red dragon by herself. Setup to lose and before she died, Amdraig transferred her spirit to the nearest object she could find, a longsword.
Shield of the Uven Rune, Ancient White Dragon
very_rare
BMG-MOON-MD-11 - The Curse of Pacts and Passion
BMG-MOON-MD-11 - The Curse of Pacts and Passion
Show
Notes:
Armor (shield), very rare (requires attunement)
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.
Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Notes: Immunity: Cold, Damage, Warding
Item Tags: DAMAGE WARDING
Waterdeep: Dungeon of the Mad Mage
Staff of Power
very_rare
DDAL05-19 The Eye of Xxiphu
DDAL05-19 Eye of Xxiphu
Show
Notes:
Staff, Very Rare This great ashen staff is etched with many designs of swirling air and clouds, The staff magically resizes to fit the hand of any who carry it.
Silvered Githyanki Greatsword, +3
very_rare
Trade Log
Show
Book of the Abyss Volume II, Minor Property Guardian
rare
SJDC-Dead in Thay | Abyssal Prisons
SJDC-Dead in Thay | Abyssal Prisons
Show
Notes:
Wonderous Item, Requires Attunement by a Wizard
The cover of the book is made of a black leather that appears to writhe the longer you look at it, as if something underneath the surface were moving. The pages within are made of a thick, parchment-like material that seems to be imbued with dark energy.
It functions as a spellbook for you, with one small restriction, any liquid you attempt to write with beads up and falls off the page, unless it's blood from a humanoid that has died in the past 24 hours. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Demonic Swiftness: You have a +2 to initiative while attuned to the Book of the Abyss, Volume II
Wand of Fireballs
rare
SJ-DC-NMB1-01 An Enemy
SJ-DC-NMB1-01 An Enemy
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
Weight: 1 lb.
This wand has 7 charges. While holding it, you can use an
action to expend 1 or more of its charges to cast the fireball
spell (save DC 15) from it. For 1 charge, you can cast the 3rd-
level version of the spell. You can increase the spell slot
level by one for each additional charge you expend.
The wand regains 1d6+1 expended charges daily at
dawn. If you expend the wand’s last charge, roll a d20. On a
1, the wand crumbles into ashes and is destroyed.
Source: Dungeon Master’s Guide p.210
This magic wand has been fashioned into a metal piece that
looks identical to a small, black pistol. When the trigger is
pulled, the fireball is shot out of the barrel like a bullet.
Quaal's Feather Token (Tree)
rare
DDHC-TYP Tales from the Yawning Portal-Sunless Citadel
DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3
Show
Farm Realm Shard
rare
PO-BK1-6 Beyond the Starry Veil
Trade Log
Show
Notes:
Far Realm Shard wondrous item, rare (requires attunement by a sorcerer), , Value/Weight: 1 lb. Details: This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Opal of the Ild Rune
rare
DDAL05-11 : Forgotten traditions
Trade Log
Show
Cloak of Displacement
rare
CCC-SFBAY-02-01 Old Enemies Arise
CCC-SFBAY-02-01 Old Enemies Arise
Show
Notes:
Wondrous Item, rare
This item is a cloak made from a rare cloth found only in the Feywild. It is covered in blue runes. While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Spell Scroll Guardian of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Spell Scroll Guardian of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Githyanki Silvered Greatsword, +3 | very_rare | DDHC-KGV-11 - Affair on the Concordant Express | Trade Log | Show | ||
Scimitar, +3 | very_rare | Trade Log | Show | |||
Shield, +3 | very_rare | BMG-DRW-OD-07 - The Subtlety of Subterfuge | BMG-DRW-OD-07 - The Subtlety of Subterfuge | Show | ||
Notes:
Armor (Shield), Very Rare |
||||||
Sage's Signet, Lion | very_rare | D&D 50th Anniversary DM service reward | Trade Log | Show | ||
Bloodrider's Helm (Watchful Helm) | very_rare | BMG-MOON-MD-07 Cauldron of Doom | BMG-MOON-MD-07 Cauldron of Doom | Show | ||
Notes:
Fashioned from blackened metal, this warrior’s helm completely covers the forehead and the wearer’s eyes glow red. The interior is lined with patches of skin from sacrificed Northlander warriors. The helm smells of blood and fire to a distance of ten feet. |
||||||
Tome of Leadership and Influence | very_rare | CCC-ROZK-01-02 Zhentarim's Lament | Trade Log | Show | ||
Amdraig (Steel) | very_rare | BMG-MOON-MD-09 - The Prince's Fairy Godmother | BMG-MOON-MD-09 - The Prince's Fairy Godmother | Show | ||
Notes:
weapon (longsword), very rare (requires attunement by a good-aligned creature), martial weapon, melee weapon, Value/Weight: 3 lb. Details: 1d8 slashing - versatile (1d10) You have a +2 bonus to attack and damage rolls made with this magic weapon. Revivify. Sentience. Versatile. Amdraig was a druid from Grampalt Mountains and one of the Nine Blades of the First High King, Cymrych Hugh. When she was alive, she always does her best to prepare for any situation that may occur during battle and make sure that she’s ready to support her allies. Amdraig was obsessed in learning the secret of wild shaping into a dragon. She was tricked by Urphania and was forced to fight an ancient red dragon by herself. Setup to lose and before she died, Amdraig transferred her spirit to the nearest object she could find, a longsword. |
||||||
Shield of the Uven Rune, Ancient White Dragon | very_rare | BMG-MOON-MD-11 - The Curse of Pacts and Passion | BMG-MOON-MD-11 - The Curse of Pacts and Passion | Show | ||
Notes:
Armor (shield), very rare (requires attunement) While holding the shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. Notes: Immunity: Cold, Damage, Warding Item Tags: DAMAGE WARDING Waterdeep: Dungeon of the Mad Mage |
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Staff of Power | very_rare | DDAL05-19 The Eye of Xxiphu | DDAL05-19 Eye of Xxiphu | Show | ||
Notes:
Staff, Very Rare This great ashen staff is etched with many designs of swirling air and clouds, The staff magically resizes to fit the hand of any who carry it. |
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Silvered Githyanki Greatsword, +3 | very_rare | Trade Log | Show | |||
Book of the Abyss Volume II, Minor Property Guardian | rare | SJDC-Dead in Thay | Abyssal Prisons | SJDC-Dead in Thay | Abyssal Prisons | Show | ||
Notes:
Wonderous Item, Requires Attunement by a Wizard The cover of the book is made of a black leather that appears to writhe the longer you look at it, as if something underneath the surface were moving. The pages within are made of a thick, parchment-like material that seems to be imbued with dark energy. It functions as a spellbook for you, with one small restriction, any liquid you attempt to write with beads up and falls off the page, unless it's blood from a humanoid that has died in the past 24 hours. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. Demonic Swiftness: You have a +2 to initiative while attuned to the Book of the Abyss, Volume II |
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Wand of Fireballs | rare | SJ-DC-NMB1-01 An Enemy | SJ-DC-NMB1-01 An Enemy | Show | ||
Notes:
Wand, rare (requires attunement by a Spellcaster) Weight: 1 lb. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you can cast the 3rd- level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Source: Dungeon Master’s Guide p.210 This magic wand has been fashioned into a metal piece that looks identical to a small, black pistol. When the trigger is pulled, the fireball is shot out of the barrel like a bullet. |
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Quaal's Feather Token (Tree) | rare | DDHC-TYP Tales from the Yawning Portal-Sunless Citadel | DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3 | Show | ||
Farm Realm Shard | rare | PO-BK1-6 Beyond the Starry Veil | Trade Log | Show | ||
Notes:
Far Realm Shard wondrous item, rare (requires attunement by a sorcerer), , Value/Weight: 1 lb. Details: This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn. |
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Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Opal of the Ild Rune | rare | DDAL05-11 : Forgotten traditions | Trade Log | Show | ||
Cloak of Displacement | rare | CCC-SFBAY-02-01 Old Enemies Arise | CCC-SFBAY-02-01 Old Enemies Arise | Show | ||
Notes:
Wondrous Item, rare This item is a cloak made from a rare cloth found only in the Feywild. It is covered in blue runes. While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
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Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Spell Scroll Guardian of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Spell Scroll Guardian of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show |