Show Log Entry

Adventure Title
BMG-DRWEP-OD-03 The Undead in Our Closets
Session
1
Date Played
2023-08-27 08:00:00 UTC
Levels Gained
GP +/-
7000
Downtime +/-
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Stephen MacIntyre
DM DCI Number
5316063045
Notes
All Purpose Tool +3 Atlas of Endless Horizons Potion of Flying Potion of Invisibility

Magic Items

Name Rarity Location Table Result Counts?
All-Purpose Tool +3 Very Rare BMG-DRWEP-OD-03 The Undead in Our Closets true
Wondrous Item, very rare (requires attunement by an artificer) This simple screwdriver can transform into a variety of tools; as an action, you can tough the item and transform it into any type of artisan’s tool of your choice (see the “Equipment” chapter in the Player’s Handbook for a list of artisan’s tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool’s rarity. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don’t know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can’t be used again until the next dawn.
Atlas of Endless Horizons Rare BMG-DRWEP-OD-03 The Undead in Our Closets true
Wondrous Item, rare (requires attunement by a wizard) This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: • If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. • When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.